I'm not sure I'd call an attack by 100 cannons 'interesting'.
Those are certainly bigger numbers than I've ever seen. Do you play with 'Aggressive AI' set on? I have had the AI attack me but only after I had declared war first. However I do play on very large maps so don't get that kind of border conflict.
No, I play with Aggessive AI option set to off. The aggressive AI option makes them declare war too often, usually without much to back it up - a bit like a yappy jack russell.
I also play on the largest maps but with the intention of dominating the new world economically, I don't bother declaring independence or fighting REF. I set up colonies in locations to deliberately block the ability of other AIs to expand into areas that I want, and always keep my borders closed. I also try to coexist with natives for as long as possible.
This makes a very long game. The action usually only starts after 300 turns. The land locked AIs eventually fully develop their areas and try to expand with lots of bells / spirit, plus they start producing lots of surplus weapons and people (because they are fully developed, they don't have much else to do). I usually know they are going to attack soon when the AI keeps wanting to open borders every 10 turns or so.
Eventually the AIs declare war and attack, and I usually have to take most of their cities to finish the war, this can take a while. Sometimes I am fighting 2 AIs at the same time.
The AI wars are quite different to fighting REF. Against REF I have the advantage of fighting in my territory so I can see the enemy and use my own roads, and I know how big the REF is and how it arrives in discrete waves by sea. But against AIs I don't know how big the enemy force is, or where it is - it usually builds up out of sight and then quickly materialises using their own roads.
I think these wars are much more variable and challenging than fighting the REF. It's also a bit stressful - I can hear lots of cannons and horses rumbling around when the AI has their turn, but I don't know where they are going to turn up. I can have a fighting withdrawal for a while, but I know my economy is going to be toast if I let the huge AI forces break through my main defensive lines, or kill too many of my troops.
But usually I have been preparing for a while so I create separate battlefronts from the sea, deep within the AI territory which sucks a lot of the AI force back to defend their homeland.
It's an engrossing way to play - games are quite long and can take a week. Lots of moves are strategic to get into dominant positions, or get the opposition out of good positions, like a big game of chess really.