So I have been looking on Youtube, and all through the forums but there just isn't any information I am finding to help me with my Mission.
I want to take the Era's after the Renassaince and Replace them with more Renassaince related Technology and units.
Its seems to me that it would be easiest to just take the current Tech and Rename/ Re-Purpose them but I don't see a way to do it.
So I have instead attempted to Disable and move outside of the view and create a new and shift already existing techs a bit with Zero success....
Here is an example of what I have attempted but when I actually run this nothing happens at all in the game when I test it.
So any idea's what I am doing wrong or any advice on how to do what I want or maybe you know some refrence material I have missed about adding/updating Tech somewhere?
Thank you for your time and I appreciate any help at this point I am just pounding my head against a wall...
I want to take the Era's after the Renassaince and Replace them with more Renassaince related Technology and units.
Its seems to me that it would be easiest to just take the current Tech and Rename/ Re-Purpose them but I don't see a way to do it.
So I have instead attempted to Disable and move outside of the view and create a new and shift already existing techs a bit with Zero success....
Here is an example of what I have attempted but when I actually run this nothing happens at all in the game when I test it.
So any idea's what I am doing wrong or any advice on how to do what I want or maybe you know some refrence material I have missed about adding/updating Tech somewhere?
Code:
<GameData>
<!-- Test Tech -->
<Technologies>
<Update>
<Set Disable="True"/>
<Where Type="TECH_ARCHAEOLOGY"/>
</Update>
<Update>
<Set GridY="27"/>
<Where Type="ARCHAEOLOGY"/>
</Update>
<Update>
<Set Cost="1600"/>
<Set GridX="8"/>
<Set GridY="1"/>
<Where Type="Navigation"/>
</Update>
<Update>
<Set PrereqTech="TECH_SQUARE_RIG"/>
<Set Cost="1150"/>
<Set GridX="7"/>
<Set GridY="1"/>
<Where Type="Astronomy"/>
</Update>
<Row>
<Type>TECH_SQUARE_RIG</Type>
<Cost>780</Cost>
<Description>TXT_KEY_SQUARE_RIG_TITLE</Description>
<Civilopedia>TXT_KEY_SQUARE_RIG_TECH_DESC</Civilopedia>
<Quote>TXT_KEY_TECH_SQUARE_RIG_QUOTE</Quote>
<Help>TXT_KEY_TECH_SQUARE_RIG_HELP</Help>
<Era>ERA_RENAISSANCE</Era>
<Trade>true</Trade>
<GridX>6</GridX>
<GridY>1</GridY>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>TECH_ATLAS_1</IconAtlas>
<AudioIntro>AS2D_TECH_SQUARE_RIG_</AudioIntro>
<AudioIntroHeader>AS2D_HEADING_TECH_SQUARE_RIG_</AudioIntroHeader>
</Row>
</Technologies>
<Technology_PrereqTechs>
<Row>
<TechType>TECH_SQUARE_RIG_</TechType>
<PrereqTech>TECH_COMPASS</PrereqTech>
</Row>
</Technology_PrereqTechs>
<Technology_Flavors>
<Row>
<TechType>TECH_SQUARE_RIG_</TechType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<TechType>TECH_SQUARE_RIG_</TechType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>10</Flavor>
</Row>
</Technology_Flavors>
<Language_en_US>
<Row Tag="TXT_KEY_TECH_SQUARE_RIG_TITLE">
<Text>SQUARE_RIG
</Text>
</Row>
<Row Tag="TXT_KEY_TECH_SQUARE_RIG_DESC">
<Text>Square rigs allowed the fitting of many small sails to create a large total sail area to drive large ships. Fore-and-aft could be sailed with less crew and were efficient working to windward or reaching, but creating a large total sail area required large sails, which could cause the sails and cordage to break more easily under the wind.</Text>
</Row>
<Row Tag="TXT_KEY_TECH_SQUARE_RIG_HELP">
<Text>Leads to the Caravel the first Ocean going ship and the ability to embark on water.</Text>
</Row>
<Row Tag="TXT_KEY_TECH_SQUARE_RIG_QUOTE">
<Text>[NEWLINE][ TAB ][ TAB ]"The crew of the caravel Nina also saw signs of land, and a small branch covered with berries. Everyone breathed afresh and rejoiced at these signs."[NEWLINE][ TAB ][ TAB ] - Christopher Columbus[NEWLINE][ TAB ]</Text>
</Row>
</Language_en_US>
</GameData>
Thank you for your time and I appreciate any help at this point I am just pounding my head against a wall...