Nightgoblin
Chieftain
- Joined
- Feb 9, 2017
- Messages
- 29
Hi. Long time lurker here.
I'm trying to convert an old FW scenario named Alba de America by Jesús Balsinde into TOT format. First version will not use any TOT Patch Project features, nor will feature any changes over the original.
Progress so far:
I've used CivConverter to convert .scn file and changed *all* graphics and text files into TOT format (see pics attached). (Well, most, but they are all in correct formats.)
The problem:
After the first human turn (as Spanish), AI plays as Portuguese, and then the game (civ2.exe) crashes. (I'm playing on Linux under Wine with TOTPP 18.4).
The suspect here is "Build Transporter" order (see last image), as there is only one map, and no intermap transports defined. Multiple units have this order at game start and I assume it has something to do with conversion proces under CivConverter.
How do I remove Build Transporter order from many units in the game, preferably externaly, without going into cheat mode and re-creating the scenario as I want it to be identical to FW version? (Probably some sort of hex editing .scn, but what needs to be changed into what?)
Thanks.
I'm trying to convert an old FW scenario named Alba de America by Jesús Balsinde into TOT format. First version will not use any TOT Patch Project features, nor will feature any changes over the original.
Progress so far:
I've used CivConverter to convert .scn file and changed *all* graphics and text files into TOT format (see pics attached). (Well, most, but they are all in correct formats.)
The problem:
After the first human turn (as Spanish), AI plays as Portuguese, and then the game (civ2.exe) crashes. (I'm playing on Linux under Wine with TOTPP 18.4).
The suspect here is "Build Transporter" order (see last image), as there is only one map, and no intermap transports defined. Multiple units have this order at game start and I assume it has something to do with conversion proces under CivConverter.
How do I remove Build Transporter order from many units in the game, preferably externaly, without going into cheat mode and re-creating the scenario as I want it to be identical to FW version? (Probably some sort of hex editing .scn, but what needs to be changed into what?)
Thanks.