Hey guys
I was thinking about making the damage done by airstrikes and ranged attacks (XML, not DCM) randomized, so its not the same amount done every time.
I looked at CVUnit.cpp and think I found the area that deals with damage, but how would the syntax look if the damage should be a random number between 0 and <iAirCombatLimit>
(or possible between RANGE_COMBAT_DAMAGE / AIR_COMBAT_DAMAGE)?
I was thinking about making the damage done by airstrikes and ranged attacks (XML, not DCM) randomized, so its not the same amount done every time.
I looked at CVUnit.cpp and think I found the area that deals with damage, but how would the syntax look if the damage should be a random number between 0 and <iAirCombatLimit>
(or possible between RANGE_COMBAT_DAMAGE / AIR_COMBAT_DAMAGE)?
Spoiler :
Code:
int CvUnit::rangeCombatDamage(const CvUnit* pDefender) const
{
CvPlot* pPlot;
int iOurStrength;
int iTheirStrength;
int iStrengthFactor;
int iDamage;
pPlot = pDefender->plot();
iOurStrength = airCurrCombatStr(pDefender);
FAssertMsg(iOurStrength > 0, "Combat strength is expected to be greater than zero");
iTheirStrength = pDefender->maxCombatStr(pPlot, this);
iStrengthFactor = ((iOurStrength + iTheirStrength + 1) / 2);
iDamage = std::max(1, ((GC.getDefineINT("RANGE_COMBAT_DAMAGE") * (iOurStrength + iStrengthFactor)) / (iTheirStrength + iStrengthFactor)));
return iDamage;