wayneb64
Prince
- Joined
- Nov 21, 2005
- Messages
- 341
On quick your movements are precious compared to standard. That's why it's 'harder' than standard because production and tech go so much faster. The early game is SO important every little movement decision is critical. On lower levels for example I used to always walk my units along the shoreline to find all potential sea resources for city locations but now that is too inefficient.
Stealing workers is just a roll of the dice. If one happens to be in my path AND I am close to home it's worth the moves to grab it and escort it back. I will not wait for one. I may swing back by a CS once I have scouted 'far enough' to make decisions on my expansion locations.
Hovering around my nearest neighbor is worth it as I need to spot the settler ASAP.
As far as city locations go, I refuse to compromise. I will not settle on a luxury/resource. I also rarely 'rush' a settler before my capitol has 'peaked' it's growth. I prefer to build archers/worker and grow the capitol while 'defending' my expansion location(s). Hopefully the barbs will help me with that. The barbs also cannot really hurt me early as I have no worker out yet or improvements to pillage.
Stealing workers is just a roll of the dice. If one happens to be in my path AND I am close to home it's worth the moves to grab it and escort it back. I will not wait for one. I may swing back by a CS once I have scouted 'far enough' to make decisions on my expansion locations.
Hovering around my nearest neighbor is worth it as I need to spot the settler ASAP.
As far as city locations go, I refuse to compromise. I will not settle on a luxury/resource. I also rarely 'rush' a settler before my capitol has 'peaked' it's growth. I prefer to build archers/worker and grow the capitol while 'defending' my expansion location(s). Hopefully the barbs will help me with that. The barbs also cannot really hurt me early as I have no worker out yet or improvements to pillage.