socralynnek
Civ & Hattrick addict
As ainwood has stated, the mod increases security. That reason alone would be enough for a competition. The other featuresare nice and make the decision easier, but I guess, that was only secondary.
lroumen said:I'm argueing that installing mods that you do not need in order to play the game is strange. Cosmetic mod components often introduce more bugs than they fix and yes, they are still all cosmetic. Before I made my reply I had looked at each of the mods to see what extra options they would give and I still think they aren't that useful.
Autolog is the same thing as pen and paper and the bonus information from the advisors seem to be more like cheating info and half the important info you can figure out with Vanilla Civ and Vanilla Warlods anyway.
I don't mind to download a patch that actually fixes bugs, but I do mind patches with unnecessary components. If you want whipping changed then okay, I can understand it if you want that patched However, if you want to see which building each city has built, then I can point you towards the individual city screens. 20 second installation aside, if you want to play with those mods that's fine with me, but I don't understand why it would be necessary for me to download them as well.
Btw.. for as far as I know, whipping hasn't caused a problem in Vanilla Warlords.
da_Vinci said:I have not used the HOF mod (I guess I will in the near future), but the discussion (or argument) that the quote above [Insert: by Iroumen]is part of seems to be one of semantics.
It sounds like the mod has a host of efficiency features: auto log instead of keeping a pen and paper log, or even a log in word or excel; enhanced summary screens that eliminate the need to search each city screen for an empire overview, etc.
da_Vinci said:Now if the HOF mod gives you more information than you could get by some other means without the mod, then it would be a valid question to ask if the mod is akin to a cheat. But it sounds like the mod does not do that (confirmation, please).
lroumen said:Cosmetic mod components often introduce more bugs than they fix and yes, they are still all cosmetic. Before I made my reply I had looked at each of the mods to see what extra options they would give and I still think they aren't that useful.
There are a lot of details to come up with.Khalid said:I accept the change, though i wasn't much in favour of it. If it will reduce the admin work, its only good. I just want to ask somebody who understands the changes to provide a summary of all changes, which the mod provides. And please add details.
Example: HOF mod fixes the whipping bug. So now when you will use the whip, you will get x hammers per every whipped person, etc.
I have not seen a complete description of the HOF mod. On the HOF page there is only a summary of all mods used and I just don't want to go through all those mod threads, so please is anybody will do it I would really appreciate it.
Thanks
ainwood said:Starting from WOTM-02, the use of the HOF mod will be compulsory for all Civ 4 GOTMs and WOTMs. It will likely be extended to the next SGOTMs as well, depending on compatability issues.
Oculus said:Ok, I have downloaded and installed HOF. I dont know much about it. And to be honest, I doubt that any new player like me that comes to these forums in the future will.
From the threads I have read, and the additional screens under options I have seen, it looks like there are a million things that you can check or uncheck. So, which ones do I or dont I? Someone said something about turning autolog on? I dont even know where that is. And someone said something about HOF being invalid with vassal states, but not being disabled?
For newbies like me can someone explain if there is anything that needs to be done besides just install it? Like a tutorial/settings that need to be adjusted to play for WOTM? Pehaprs there is some thread that explains these things (in context of WOTM rather than just HOF) I saw a little on HOF threads.
I just wanna be able to play the WOTM without screwing things up. And with a zillion checkboxes on just the options screens (let alone anything else I haven't noticed), I think I might need some help so I dont screw things up.
Thanks.
Danthor said:where can it be downlaoded anyways??
Does it create a separate file for every game? Or how does it deals with multiple games played simultaneosly (play one, save, play another, save load the first etc.). Will the information be mixed or lost?ShannonCT said:1) Autolog
This keeps a record of all of the events in the game and is more comprehensive than the built in event log. The game records all of your actions in a file autolog.txt that you can look at later to use for writing in spoiler threads. The autolog deals with the possibility of reloading in HOF and GOTM games. When you reload from the autosave, the autolog will record both versions of gameplay and reveal if you reloaded to try to change some unfavorable events in the game. The autolog should be activated for GOTMs.
6) Mapfinder
I haven't figured out what this does yet.
I would just activate all of the features in the options screen when you begin the game. All the new features can be found under the tabs "HOF1", "HOF2", and "HOF3". You can access the options in game and change anything that you dont like. The autolog is the only thing you must use.
I think thats a very good way to start with it. I have tried the mod and the alerts and advisors provide usefull info in a convenient way. I think the only thing to do is to check everything in the options and see what it does. Then people can experiment with it. Yes there's just too many options if you havent' seen it before.
I have a question with the whipping bug. I have whipped a granary with Huyana Capac. It had 25 hammers in it. Cost 1 pop and got 60 hammers with 25 overflow. Is this the way it should work?
It is to chose from generated maps ones with desired start posittions. No use for GOTM purposes.6) Mapfinder
I haven't figured out what this does yet