So there's continual complaints about the warmonger penalty. Right or wrong, I'm guessing firaxis added it to make the AI more 'human' like in it's behavior in this respect.
Basically, you're playing a 6 player mutliplayer game, start of the classical era. Everyone is plugging away happily, you're building a few units and wonder-whoring, when player 6 declares war on player 5, and 15 turns later, player 5 has been wiped from the map.
Isn't the basic reaction "Oh <snip>" - player 6 is on the warpath? He needs to be stopped, or I'm next!"
That's seems to me what Firaxis was going for. Granted, I'm not sure the AI needs to be too human-like (cultural victories would be untenable), but that's what I think the intention was.
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Basically, you're playing a 6 player mutliplayer game, start of the classical era. Everyone is plugging away happily, you're building a few units and wonder-whoring, when player 6 declares war on player 5, and 15 turns later, player 5 has been wiped from the map.
Isn't the basic reaction "Oh <snip>" - player 6 is on the warpath? He needs to be stopped, or I'm next!"
That's seems to me what Firaxis was going for. Granted, I'm not sure the AI needs to be too human-like (cultural victories would be untenable), but that's what I think the intention was.
Moderator Action: Inappropriate language removed.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889