How to manage a island-city ?

Nocturno14

Chieftain
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Since Civ4 I like to place a city on a 1 tile island... However, its not that easy to manage one as it was in Civ4. What are some tips to manage its booming ?
 
Get a lighthouse and try for the Colossus. Your production will come from the Seaport.
 
Yup. And get harbor for trade. A granary will still work too. Just don't expect much beyond size 12, at least not quickly.
 
Oh... and I'm missing the most obvious thing... ally with several maritime city states for more food than you know what to do with. :)
 
Lots of things that you can do to help them along. Single-hex cities can be quite good in Civ V.

Definitely ally with maritime city-states for food. You'll be treading water until then.

Consider the three production-improving social policies - Republic (Liberty) will give you +1:c5production: per city, and can be gotten early. Next up would be Merchant Navy (Commerce) for +3:c5production: in coastal cities. If you're still getting policies that late in the game, Communism (Order) is +5:c5production: per city. That gives you a total of +11:c5production: (9 + 2 base) without even working any sea resources. I don't normally go for Merchant Navy (or even Republic), but on certain maps it could be useful.

Lots of things to help income, too, though with even a couple sea resources, :c5gold: generation shouldn't be a problem.
 
Water tiles are very poor in CIV5 compared to land so I'd avoid the island cities unless you've got plenty of resources for excess food a seaport.
 
Find one with at least one pearl, one fish and one whale. More would be better. The Seaport only works on these resources. Having Oil in late game helps also.
 
so here's a quick silly question.... Aluminum is very scarce is my current game (except for Darius who has cornered the market with 16)... I have 3 and no one else has any... I have a cannon sitting on a 1-hex island with 8 aluminum....

would you settle a city there?

addendum: I am also 3.5 tracks into a possible Utopia (though I could cheese out and take a diplo win at any time)
 
so here's a quick silly question.... Aluminum is very scarce is my current game (except for Darius who has cornered the market with 16)... I have 3 and no one else has any... I have a cannon sitting on a 1-hex island with 8 aluminum....

would you settle a city there?

addendum: I am also 3.5 tracks into a possible Utopia (though I could cheese out and take a diplo win at any time)

Why not?
 
Well, if you're going for a cultural win, and aren't faced with imminent invasion, it'll slow you down.

I'd drop a settler over there, but wait to build the city until I had a plan as to how I was going to use the resources.

That's what I was thinking.... thx
 
Normally I just get all my resources from city states and with the right SP you can get double what they have. Once I got lucky and had around 30 iron(24 from one city!!) and 30 horses from just 4 CS. Plus my own stuff too of course...
 
Water tiles are very poor in CIV5 compared to land so I'd avoid the island cities unless you've got plenty of resources for excess food a seaport.
Right. The island just works the tiles with resources (which are, what, 2:c5food: 2:c5production: 3:c5gold:?), and any excess population works as specialists until the food breaks even.
 
That's what I was thinking.... thx

Do you have a lot of extra cash? If you did, you could put a city there and just build/buy cultural buildings.
 
Since Civ4 I like to place a city on a 1 tile island... However, its not that easy to manage one as it was in Civ4. What are some tips to manage its booming ?

Unless you have resource tiles, build a library and a colosseum and run one scientist. Build a university, and eventually run 2 or 3 scientists with the help of maritime food. After that, have it build workboats and ignore the city.

Non-resource water tiles are never worth working. Even with a lighthouse, they are 2/0/1. That is a net income of 1 gold in exchange for 1 happiness, which is an absolutely awful rate. Unless you have NO other tiles to work or room to settle AND have enough surplus happiness that one less happiness won't significantly delay your next happiness golden age, you are better off checking 'Avoid Growth' than let this city grow. Use your happiness budget on better tiles.
 
Now the question is: is it possible to conquer a city in an island? I mean, wich units an 1-tile island city has to fear?
 
Now the question is: is it possible to conquer a city in an island? I mean, wich units an 1-tile island city has to fear?

Use navy to bombard down to 1hp... then amphibious attack with any melee unit
 
Use navy to bombard down to 1hp... then amphibious attack with any melee unit

I tried with a couple of trireme, but didn't manage to accomplish nothing but to irritate the city... which is so stupid to waste time on a horse tile being a maritime city...
 
in multiplayer it means you can last as long as you want

in single player it means your other cities are free from attack if you build your capitol and the rest on 1 tile isles


the evidence is clear- Secondary 1tile city build- for the superior

and your capitol needs a harbor as well
 
in multiplayer it means you can last as long as you want

in single player it means your other cities are free from attack if you build your capitol and the rest on 1 tile isles


the evidence is clear- Secondary 1tile city build- for the superior

and your capitol needs a harbor as well

What? No. Your cities aren't invincible. Units can attack from embark, they just take a penalty unless they have a specific promotion.

Why would your capital need a harbour? It makes your capitol produce naval units faster, but it doesn't give you the trade route bonus...

If you get a starting island that is a single tile, its probably a great time to reroll the start.
 
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