Simple solution, that I've seen posted already, but which deserves to be repeated.
Remove Inflation from corporate expenses.
Rebalance the costs/benefits of corporations, given the lack of inflation.
100% agree. Maybe they never even considered inflation, maybe they expected a 50% inflation, whatever it was they should simply have it be fixed throughout the game.
Corporations should ideally be balanced so that the benefits it yields in any given city are typically somewhat less than the cost of maintaining the corporation. The HQ boost then would make it slightly profitable to have that corporation in a random city.
Somewhat disagree - but in principle agree. If this feature was like espionage, then I would agree that it should remain in general neutral for outside cities and somewhat beneficial for inside cities.
However we know that State Property civics now give +1
which is ~+3
So SP has been significantly boosted from 3
(9
equivalent) to 4
(12
equivalent). Whilst cottages was 7
+ 1:hammers = ~10
equivalent
We also know that workshops and farms are built immediately whereas cottages need to build up slowly and are damaged during war.
This is why a cottage economy gave both:
- 1 more commerce equivalent
- gave 70% of its output in commerce form which is very fluid [can go towards taxes, culture, science or rushbuy in 3:1 ratio although not viable for worldwonders + projects]
We cannot simply convert 1
into 3
but its generally much easier to do the reverse so that alone is a pretty huge thing.
Now that a workshop gives an additional +3 commerce then I think that instead of "typically somewhat less" corporations should give "somewhat more".
Also understand that a corporation is fed with money and not all economies can feed it, and that it needs the person to use diplo/colonialisation/conquest/trade to get as much resources as possible.
And dont forget corporate executives cost
to make and need significant amounts of
to set up a branch.
Without the HQ, it should still be wise to put certain specific corporations in certain cities if they worked well together, and a really bad idea in others. With the HQ, it should be wise to put the corporation in more, but not all cities.
2 poblems:
1) you don't get to choose which cities they go to, although you can set up yourself as well - its the guy with the HQ that is gonna decide where it gets set up and he can keep setting them up in cities where you wouldn't want to
2) This is not a neutral feature like espionage that everyone gets; as mentioned above corporation is tied into a specific economic type and hence needs to compete with the others which have been boosted - and a dominant free market should even surprass a SP/CS as it did pre-BTS
Likewise, Free Trade gives a -25% upkeep cost, but that's more manageable, and gives a higher net benefit for corps while not giving them a free ride (15
HQ payout vs 22.5
upkeep).
Free Trade's bonus has nothing to do with corporations and shouldn't be taken into consideration. The bonus is just like SP gives +1food to workshops/mills and environmentalism gives +2commerce to windmills.
The bonus is exactly that - a bonus for adopting free market, if it were "required" then it wouldn't really be a bonus and couldn't compete with environmentalism.
This also allows you the opportunity to screw the other players over by putting the wrong corporation in the wrong cities, or any corporation in a city that shouldn't have one.
This defines (for me) a well-balanced corporation structure.
Corps should always provide a net positive. This is because a corporation/free market economy would otherwise be pointless to anyone except the HQ civ and everyone else would simply go SP/CS or Merc.
It should work somewhat like religion in that it provides a bonus to the people it spreads to and a bigger bonus to the HQ.
The question shouldn't be "will I lose out because a corp. is in this city" but rather "do I have the commerce economy to support a free market or should I go mercantilism or SP"
And for huge cottage economies that answer is YES, but for places with lots of farms and workshops then the answer is no.
One reason its no is that we go back to the fact that even though 1
~3
, its not as fluid and hence can't easily change form into
whereas commerce can.
Having inflation adjust the cost of maintaining the corporation makes this balance impossible. As time goes on, you want fewer branches, as the marginal cities become net losers. And as far as I know, there's no way to just get rid of one specific branch office. You either get rid of all of them with State Property or keep them all and suffer from increasing costs.
Agree.
Even worst is that you can't get RID of them, they're always there - a bit like religions except that they did with corps what they didn't dare do with religions - some corps can't coexist.
If you go into state property, and later come out, the corps are STILL THERE