IPEX-731BA5DD06
Deity
I'd like to ask, for postings on peoples strategy for
1st I play mainly for the Food/hammer/specialist economy
My own, is to go for Strong food/production city sites. As I play Marathon (best fit I agree) I struggle to get enough workers.
Workers, you can NEVER have enough workers, NEVER. 40 workers for 20 cities, NOT ENOUGH, 22 groups of 3 workers for Continent, NOT ENOUGH, Bah by that time auto network or auto improve. I keep about 6 or so groups to work on 1 city at a time.
Great Wall is really a needed wonder. No 1. The spies are all settled, and I get insight into everyone's research.
I generally try to block off a section of the continent, by settling East Coast to West coast, at a mid narrow point. I then take over 1/2 as the case maybe, then look to move North/South.
Capital is settled not for production/Bureaucracy etc, but for 1/2 or 1/3 Continent maintenance reduction. If I get lucky, and can fit it into a holy city/cash cow site, I'll take the maintenance hit.
The Extreme north and South I.E. Ice belts, are settled last.
Corps;
I prefer Cereal Mills as Food corp. Sids Sushi is too much guarding/too easily pillaged. From Economics if I get it.
Mining corp is a No Brainer. I'll hold a Great Engineer for as long as I need to for that corp.
I've been thinking, would Civilized Jewelers, Cereal mills , Aluminum Corp and Creative Constructions be a better fit, in my wall street city.
Hammers are not a problem for my main cities, and Creative would give enough for new cities, The cash generated from a wall Street city would be obscene.
In a recent game, well the only one I've completed at Emperor level, I was generating 2.5K from my Wall street city alone.
5K gold , 10K beakers/turn at 0% Science, O.K. many cities on science but had nothing else to build. and built the Space ship from Go to finish in 14 turns, using 14 separate cities.![Wow :wow: :wow:](/images/smilies/wow.gif)
Of course it took twice as long to fly there as it did to Build![Gripe :gripe: :gripe:](/images/smilies/gripe.gif)
Building an army, when i was bored flying the ship, took only 3 turns to gain 100+ troops, the biggest hold up was getting them all to grouping points.
The AI won't fly them from Airports, and yes ALL cities had an airport, I cash rushed it in weakest cities, but would prefer to March them even via railroads 6+ turns, to city.
I do know how to Control click city to select ALL CITIES, Shift click to De-select Destination city for routing production, but still they came via land. (I shouldn't have had 1 light on)
If you like to Micro manage your Empire, and can handle the map, Lowest graphics setting, lowest all else, its great fun. Its like a Pangaea map X 2.
Hey it can be an excuse to upgrade your comp, Memory is cheapest upgrade/bang for buck. Graphics card is probably my hold up now.
HUGE MAPS
1st I play mainly for the Food/hammer/specialist economy
My own, is to go for Strong food/production city sites. As I play Marathon (best fit I agree) I struggle to get enough workers.
Workers, you can NEVER have enough workers, NEVER. 40 workers for 20 cities, NOT ENOUGH, 22 groups of 3 workers for Continent, NOT ENOUGH, Bah by that time auto network or auto improve. I keep about 6 or so groups to work on 1 city at a time.
Great Wall is really a needed wonder. No 1. The spies are all settled, and I get insight into everyone's research.
I generally try to block off a section of the continent, by settling East Coast to West coast, at a mid narrow point. I then take over 1/2 as the case maybe, then look to move North/South.
Capital is settled not for production/Bureaucracy etc, but for 1/2 or 1/3 Continent maintenance reduction. If I get lucky, and can fit it into a holy city/cash cow site, I'll take the maintenance hit.
The Extreme north and South I.E. Ice belts, are settled last.
Corps;
I prefer Cereal Mills as Food corp. Sids Sushi is too much guarding/too easily pillaged. From Economics if I get it.
Mining corp is a No Brainer. I'll hold a Great Engineer for as long as I need to for that corp.
I've been thinking, would Civilized Jewelers, Cereal mills , Aluminum Corp and Creative Constructions be a better fit, in my wall street city.
Hammers are not a problem for my main cities, and Creative would give enough for new cities, The cash generated from a wall Street city would be obscene.
In a recent game, well the only one I've completed at Emperor level, I was generating 2.5K from my Wall street city alone.
5K gold , 10K beakers/turn at 0% Science, O.K. many cities on science but had nothing else to build. and built the Space ship from Go to finish in 14 turns, using 14 separate cities.
![Wow :wow: :wow:](/images/smilies/wow.gif)
Of course it took twice as long to fly there as it did to Build
![Gripe :gripe: :gripe:](/images/smilies/gripe.gif)
Building an army, when i was bored flying the ship, took only 3 turns to gain 100+ troops, the biggest hold up was getting them all to grouping points.
The AI won't fly them from Airports, and yes ALL cities had an airport, I cash rushed it in weakest cities, but would prefer to March them even via railroads 6+ turns, to city.
I do know how to Control click city to select ALL CITIES, Shift click to De-select Destination city for routing production, but still they came via land. (I shouldn't have had 1 light on)
If you like to Micro manage your Empire, and can handle the map, Lowest graphics setting, lowest all else, its great fun. Its like a Pangaea map X 2.
Hey it can be an excuse to upgrade your comp, Memory is cheapest upgrade/bang for buck. Graphics card is probably my hold up now.