IPEX-731BA5DD06
Deity
I'd like to ask, for postings on peoples strategy for
1st I play mainly for the Food/hammer/specialist economy
My own, is to go for Strong food/production city sites. As I play Marathon (best fit I agree) I struggle to get enough workers.
Workers, you can NEVER have enough workers, NEVER. 40 workers for 20 cities, NOT ENOUGH, 22 groups of 3 workers for Continent, NOT ENOUGH, Bah by that time auto network or auto improve. I keep about 6 or so groups to work on 1 city at a time.
Great Wall is really a needed wonder. No 1. The spies are all settled, and I get insight into everyone's research.
I generally try to block off a section of the continent, by settling East Coast to West coast, at a mid narrow point. I then take over 1/2 as the case maybe, then look to move North/South.
Capital is settled not for production/Bureaucracy etc, but for 1/2 or 1/3 Continent maintenance reduction. If I get lucky, and can fit it into a holy city/cash cow site, I'll take the maintenance hit.
The Extreme north and South I.E. Ice belts, are settled last.
Corps;
I prefer Cereal Mills as Food corp. Sids Sushi is too much guarding/too easily pillaged. From Economics if I get it.
Mining corp is a No Brainer. I'll hold a Great Engineer for as long as I need to for that corp.
I've been thinking, would Civilized Jewelers, Cereal mills , Aluminum Corp and Creative Constructions be a better fit, in my wall street city.
Hammers are not a problem for my main cities, and Creative would give enough for new cities, The cash generated from a wall Street city would be obscene.
In a recent game, well the only one I've completed at Emperor level, I was generating 2.5K from my Wall street city alone.
5K gold , 10K beakers/turn at 0% Science, O.K. many cities on science but had nothing else to build. and built the Space ship from Go to finish in 14 turns, using 14 separate cities.
Of course it took twice as long to fly there as it did to Build
Building an army, when i was bored flying the ship, took only 3 turns to gain 100+ troops, the biggest hold up was getting them all to grouping points.
The AI won't fly them from Airports, and yes ALL cities had an airport, I cash rushed it in weakest cities, but would prefer to March them even via railroads 6+ turns, to city.
I do know how to Control click city to select ALL CITIES, Shift click to De-select Destination city for routing production, but still they came via land. (I shouldn't have had 1 light on)
If you like to Micro manage your Empire, and can handle the map, Lowest graphics setting, lowest all else, its great fun. Its like a Pangaea map X 2.
Hey it can be an excuse to upgrade your comp, Memory is cheapest upgrade/bang for buck. Graphics card is probably my hold up now.
HUGE MAPS
1st I play mainly for the Food/hammer/specialist economy
My own, is to go for Strong food/production city sites. As I play Marathon (best fit I agree) I struggle to get enough workers.
Workers, you can NEVER have enough workers, NEVER. 40 workers for 20 cities, NOT ENOUGH, 22 groups of 3 workers for Continent, NOT ENOUGH, Bah by that time auto network or auto improve. I keep about 6 or so groups to work on 1 city at a time.
Great Wall is really a needed wonder. No 1. The spies are all settled, and I get insight into everyone's research.
I generally try to block off a section of the continent, by settling East Coast to West coast, at a mid narrow point. I then take over 1/2 as the case maybe, then look to move North/South.
Capital is settled not for production/Bureaucracy etc, but for 1/2 or 1/3 Continent maintenance reduction. If I get lucky, and can fit it into a holy city/cash cow site, I'll take the maintenance hit.
The Extreme north and South I.E. Ice belts, are settled last.
Corps;
I prefer Cereal Mills as Food corp. Sids Sushi is too much guarding/too easily pillaged. From Economics if I get it.
Mining corp is a No Brainer. I'll hold a Great Engineer for as long as I need to for that corp.
I've been thinking, would Civilized Jewelers, Cereal mills , Aluminum Corp and Creative Constructions be a better fit, in my wall street city.
Hammers are not a problem for my main cities, and Creative would give enough for new cities, The cash generated from a wall Street city would be obscene.
In a recent game, well the only one I've completed at Emperor level, I was generating 2.5K from my Wall street city alone.
5K gold , 10K beakers/turn at 0% Science, O.K. many cities on science but had nothing else to build. and built the Space ship from Go to finish in 14 turns, using 14 separate cities.
Of course it took twice as long to fly there as it did to Build
Building an army, when i was bored flying the ship, took only 3 turns to gain 100+ troops, the biggest hold up was getting them all to grouping points.
The AI won't fly them from Airports, and yes ALL cities had an airport, I cash rushed it in weakest cities, but would prefer to March them even via railroads 6+ turns, to city.
I do know how to Control click city to select ALL CITIES, Shift click to De-select Destination city for routing production, but still they came via land. (I shouldn't have had 1 light on)
If you like to Micro manage your Empire, and can handle the map, Lowest graphics setting, lowest all else, its great fun. Its like a Pangaea map X 2.
Hey it can be an excuse to upgrade your comp, Memory is cheapest upgrade/bang for buck. Graphics card is probably my hold up now.