Knecht Ruprecht
Chieftain
- Joined
- Oct 6, 2011
- Messages
- 11
If there is some specific testing you'd like to be done, just post it here, me and others (I guess) will be glad to help you out so this great modpack can continue.
-- Hulfgars Modpack specific units :
-- Remove the lines below to use with any other mod or the vanilla Civ5
For the B-17's yes it's a bug or more probably something that I forgot to change, I will check this.-Nuclear subs can hold B-17's
-Mass Media tech available after obtaining Radio (so don't need Aerial warfare, etc.) Bug?
The only thing that I changed regarding unit cost was some extra maintenance cost for some very specific units (high tech units like nuclear subs and weapons or special units like spec forces).I'm curious to know if you tweaked the income/ upkeep unit cost significantly from the vanilla.
Sure, do you have some precise idea on how it could be done and for which era ?You seem quite accommodating to requests, so how about buffing China?
buffing China?
This credit goes to the Barbarians! mod from Mentos that I have included in mine.I play with raging barbarians. I note that now they "rage" far more- they are a challenge. It is great- no longer just shooting fish in a barrel.
I would say you where lucky because I didn't tweak the AI and I removed the diplo part of WWGD because of compatibility problemsWith he AI- has it been made more peace loving? I have been playing on Prince and I can't provoke the AI to declare war. I have even started games with Monty as the neighbour and I can steal his land, denounce him and he still won't fight! Have I just become lucky?
Hello ap3xth30ry,
do you have other mods installed?
which version of my mod did you installed?
which optional DLC do you have?