Hulfgar's Modpacks - Industrial and Complete Edition

Could I possibly use The special forces upgrade from marine mode with yours I like the art work Yea and i got the messed up 1AD bug to fixed the save bug though
 
Anyone else having trouble downloading from mediafire, I keep get an infinite loop when I press the download button ( It could be my security though it's usually pretty high) just wanna make sure, whether it's me or not

EDIT: Scrub that I just disabled all of my security and they downloaded fine
 
Hey Hulfgar I am back I am taking this semester off from school to pay bills and have free time to play civ so let me know if you need me to do any testing. Did we ever figure out what was causing the late game bug? Hope all is doing well for you.

Jon
 
I found the error for the start date. In the global defines XML file you have it listed as "--4000" instead of "-4000". After changing this I checked it in-game and it's now corrected.
 
Highways1 thanks for finding it!

Hi Vyvianarygos welcome back :)
Did we ever figure out what was causing the late game bug?
as for the late versions the only bad bug that I have so far (from the reports) is the save game bug. In both versions of the mod.

Onmy6 has found this solution :

1/Dump all the cache .db files (Documents/My Games/Sid Meier's Civilization 5/cache/ie. xxx.db etc etc
2/Start game
3/Re-tick the 2-3 Hulfgar mod files depending on which game you're playing(it will load in correct order)
4/Load save game (make sure it's not one of the corrupt saves)

Do the cache thing every time before you start the game and it should work and you shouldn't get any more corrupt saves.

If you have some time to invest in testing the Industrial Edition it's welcome, I've not much time left to play a whole game and your feedbacks were always detailed and helpful.

The links for the required mods are in the first post of the thread (you need 2 parts now : the data mod and the artfiles mod).


Hope all is doing well for you.
Everything is fine here thank you :)

Nick1831 after a quick check : the Marine Mod should work fine with my mod.
 
Hey Hulfgar fantastic mod may I just say.

Not sure if anyone has mentioned this before but I have been testing your mod for a while now and I think I have found a way round the save game bug.
I have converted your mod into a DLC using the MPMPM Multiplayer mod to use with my friends online who also love your mod and since doing so I haven't had one save game bug in the weeks of playing online or single player.
Not sure if this helps you or not but I have noticed that if I play your mod through the modded single player menu with YnAEMP or no mod checked I will still get the bug every so often.

Edit: I am using the Hulfgars Modpack Industrial Edition for BNW v11RC4 (v 11)
 
After some time without play, i'm playing this weekend and trying the newest version. It's very nice.

I'm having trouble with caravans, they my game. After build a caravan or some mensagem plunred, civ 5 icons goes crazy, bug a lot and seens random bug.
 
decided within your mod (average speed, and research 500%, 1500 turns) to
limit for large fleets of battleships (2 coal,2 steel , 3 ammo), and etc. File fuelrequiments change gave nothing.
Spoiler :
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<PromotionType>PROMOTION_INDIRECT_FIRE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<PromotionType>PROMOTION_FIRE_SUPPORT</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_AITypes>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_Flavors>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>27</Flavor>
</Row>
</Unit_Flavors>
<Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<ResourceType>RESOURCE_COAL</ResourceType>
</Row>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<ResourceType>RESOURCE_STEEL</ResourceType>
<Cost>2</Cost>
</Row>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<ResourceType>RESOURCE_AMMUNITION</ResourceType>
<Cost>2</Cost>
</Row>
</Unit_ResourceQuantityRequirements>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<UnitClassType>UNITCLASS_BATTLESHIP</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<!--LANGUAGE PACK-->
<Language_en_US>
<!--"TXT_KEY_UNIT" ENTRIES-->
<Row Tag="TXT_KEY_UNIT_DREADNOUGHT">
<Text>Dreadnought</Text>
</Row>
<!--"TXT_KEY_UNIT_HELP" ENTRIES-->
<Row Tag="TXT_KEY_UNIT_DREADNOUGHT_HELP">
<Text>Requires [COLOR_WARNING_TEXT]1 Coal[ENDCOLOR]</Text>
</Row>

so i add that to dreadnought.xml and others ships. After that some units were replaced like cruser - scout or airship.
Spoiler :
<!--Unit_AITypes-->
<Unit_AITypes>

<Row>
<UnitType>UNIT_LIGHT_CRUISER</UnitType>
<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_LIGHT_CRUISER</UnitType>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_LIGHT_CRUISER</UnitType>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
</Row>
<!-- UNIT_CRUISER-->
<Row>
<UnitType>UNIT_CRUISER</UnitType>
<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_CRUISER</UnitType>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_CRUISER</UnitType>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
</Row>
</Unit_AITypes>
<!--Unit_Flavors-->
<Unit_Flavors>

<Row>
<UnitType>UNIT_LIGHT_CRUISER</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>27</Flavor>
</Row>
<Row>
<UnitType>UNIT_CRUISER</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>27</Flavor>
</Row>
</Unit_Flavors>
<IconTextureAtlases>
<Row>
<Atlas>UNITS_PALLADA_FLAG_ATLAS</Atlas>
<IconSize>32</IconSize>
<Filename>cruiserflag.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_LIGHT_CRUISER</UnitType>
<ResourceType>RESOURCE_COAL</ResourceType>
</Row>
<Row>
<UnitType>UNIT_LIGHT_CRUISER</UnitType>
<ResourceType>RESOURCE_STEEL</ResourceType>
<Cost>1</Cost>
</Row>
<Row>
<UnitType>UNIT_LIGHT_CRUISER</UnitType>
<ResourceType>RESOURCE_AMMUNITION</ResourceType>
<Cost>1</Cost>
</Row>
<Row>
<UnitType>UNIT_CRUISER</UnitType>
<ResourceType>RESOURCE_DIESEL</ResourceType>
</Row>
<Row>
<UnitType>UNIT_CRUISER</UnitType>
<ResourceType>RESOURCE_STEEL</ResourceType>
<Cost>1</Cost>
</Row>
<Row>
<UnitType>UNIT_CRUISER</UnitType>
<ResourceType>RESOURCE_AMMUNITION</ResourceType>
<Cost>1</Cost>
</Row>
</Unit_ResourceQuantityRequirements>

with the cost of building everything is fine, but the units themselves sometimes replaced
 
Hello LePaj, which file did you edit ? the fuel requirements are coded in FuelRequirements.xml

Hi Canabrava, did you try to deactivate the GPU decode texture option in the settings of the game?
 
when i edit Fuel requirements.xml it affected only 1 resource.
Then i tried XML in source NavalUnits. Dreadnoughts, WW2_*Ships* etc. I used such code
Spoiler :
<Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<ResourceType>RESOURCE_COAL</ResourceType>
</Row>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<ResourceType>RESOURCE_STEEL</ResourceType>
<Cost>2</Cost>
</Row>
<Row>
<UnitType>UNIT_DREADNOUGHT</UnitType>
<ResourceType>RESOURCE_AMMUNITION</ResourceType>
<Cost>2</Cost>
</Row>
</Unit_ResourceQuantityRequirements>

but this files has different structure. For SL-dread-BS it works fine. Carries appears without reseach. Crusers displased with scouts in save etc. Carrier became available from the beging without reseach
 
Hi Onmy, with a specific Civ? if yes which one?

Austria atm, also I might add that I've had no "save game bugs" at all since employing the clear cache solution which is encouraging as the "complete edition" was rife with this issue.:D
 
Hi Onmy,

just tried all the planes with Austria and I had no ctd, can you send me the log files and a save game please (you can send directly to my email)?

LePaJ I will write you a custom file for your fuel requirements
 
Hi Hulfgar,

I am using this mod with Enhanced UI mod and smart AI mod.

Plays fine, however:
If I save game (Ok), then close Civ,
then re-open civ and load game,

the game plays but when I save it again once back in the game it makes a huge save file and civ doesn't respond. I normally get bored around 2Gb and close civ down with task manager.

This occurs using dx9, if i use dx10 the save file is 12kb

Before using smart AI and Enhanced UI the game would save and reload fine

Any ideas? I think I have civ5 complete edition as i couldn't save the game properly until the most recent patch with you mod

Cheers

Ben
 
Hi ReAper7777777 / Ben,

did you try to completely clear the cache folder before reloading the game?

Do you have the possibility to try your last good save on another computer?

Have you tried a Steam Cloud save?

I will pack the mod as a DLC, it may help. I will try to do it this week end.
 
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