Idk if it's just a matter of falling into skip-turn-itis, but I'm a little miffed that I managed to turn a game with 980 AD Industrialization and a perfectionist-leaning Republic into this slugfest that only got the Spaceship started (not landed, started) in 1790 AD or so.
I feel like I'm running out of steam somewhere, whether it is with lack of focus or clear gameplan -- should I still be relying on trade after Invention? Libraries or Universities instead of Marketplaces/Banks/Stocks? When do I actually stop expanding?
I have a save file that feels like it had my empire at its peak before I ultimately slowed down. Looking back I only now realize that 1000 AD and 1800 AD is only a matter of like 75 turns, but I've read reports of games ramping up in like 30 turns after going full Freight mode.
Save is on Civ2 Multiplayer Gold with Civ2UILauncher, not sure how relevant that is.
I feel like I'm running out of steam somewhere, whether it is with lack of focus or clear gameplan -- should I still be relying on trade after Invention? Libraries or Universities instead of Marketplaces/Banks/Stocks? When do I actually stop expanding?
I have a save file that feels like it had my empire at its peak before I ultimately slowed down. Looking back I only now realize that 1000 AD and 1800 AD is only a matter of like 75 turns, but I've read reports of games ramping up in like 30 turns after going full Freight mode.
Save is on Civ2 Multiplayer Gold with Civ2UILauncher, not sure how relevant that is.