I'm just saying that I think the Preorder numbers and the future of the Civ series are directly correlated. Lower preorders equates to a lower chance of survival of the series itself.
Correlation is not causality. Series don't die because people suddenly stop pre-ordering. People stop pre-ordering because they stop anticipating that the game is going to be good.
I know I am supporting the developer by preordering, I also know it comes out buggy and problems are there, but at the same time, I know I will love the game and expansion packs and updates will correct those issues. When we all work together with the community playing and finding bugs and no one can ever really say that Firaxis does not listen to its community, we get a better game over time and it's really a perfect relationship.
Just my humble opinion.
Intentionally supporting lower release standards leads to lower release standards. Paying to be a beta tester is not a reasonable expectation of the end consumer.
Most of the Civ community just doesn't care about multiplayer. Hardly makes it a "doormat" market if a particularly buggy feature is irrelevant to the majority of players and therefore irrelevant to their buying decision.
If the team puts it on the feature list, the product needs to be held accountable to the advertised feature. That the market embraces its treatment of consistent failure of product to make standards is exactly why I call it a doormat market. Clearly, this portion of the gaming industry is willing to handwave/be apologized for advertised features not functioning as advertised for years of a game's life cycle, or probably permanently in civ 5's case.
"Sure, your marketing team is lying to us about the specs and we know it, but here take our down payment on your continuing of this practice".
I can't stop it from being a doormat market aside from not participating, but it's the best way to describe the behavior.
You can't go multiplying just the part you dislike by 12 and then say it's the same principle
Actually, Ryika just did that, and wasn't wrong in doing so.
It is, in principle, an identical concept. The only difference is where the line is drawn...IE what Firaxis/2k think they can get away with doing without losing customers. If they believed they could do that without it impacting initial sales and would have wide-range community support similar to support for civ 5 MP beta, they would do it. And you would still have people making the exact same arguments as being made for day 1 DLC now!
But day one DLC is a rep-hit type setup. It is, at least, not implying the game has a feature while knowing full well it doesn't work and probably won't ever work well.
Maybe civ 6 breaks the trend of nigh-false advertising wrt multiplayer and releases it in a quality state. I'd love that. I don't want the game to come out badly. Expecting that given track record to this point would be strange.
What pirates do/do not get has no bearing here.
That much I agree with, though that discussion is tangential to the topic. The last thing we need is stacking on dishonest practices with even more dishonest practices :/.
We're talking about paying customers for the purposes of this thread.
I guess I might feel the same if I had some big opposition to pre-orders but given I always buy Civ games the minute they are released all the way back to Civ 1 I really don't mind. Even a little.
Essentially you are saying that you enjoy the game concept so much that its quality is of a lesser concern. I can understand that position, but I can't agree with it. There are consumers even in the gaming industry that hold their product purchases to higher standards, which are then met.
Civ is a much deeper game/concept than Call of Duty. Despite that, Call of Duty TROUNCES civ in mechanical execution and (unbelievably sadly) honesty. The milking is in-your-face obvious, but there aren't any listed features that don't work/left terrible.
Yet the civ community isn't willing to hold civ to the standard of call of duty. In fact, it's more than willing to incentivize lowering the standards further.
Maybe civ just needs better competition.