Where (and in which version) did you get this table?Policy choices are heavily influenced by player traits. Based on the traits, civs are categorized as "Smaller", "Expansionist", "Warmonger", "Religious", "Diplomat", "Tourism" and "Science", and the categories are used in the weighting of the policy choices. Other factors that affect policy choices are the values in the database table "Leader_Flavors" and the victory type the civ is going for.
Spoiler :
It seems to be a bug that all civs are "Religious", I'll check it.