[to_xp]Gekko
QCT junkie
well, some wonders in FFH are definitely less than amazing and since they're not even that plentiful it's pretty sad. I remember Sephi a while ago was looking for ideas to improve the boring ones. here are my ideas:
Aquae Sucellus: currently removes only diseased. should remove also plagued and withered. could also give a bonus to healing rates for the whole civ.
Mokka's Cauldron: the effect is cool, but it's not very useful due to being fixed in a single place. should become a piece of legendary equipment Mokka starts with ( and Mokka could be a barbarian hero like Orthus and Zarcaz instead of being linked to Samhain ) . also, perhaps it should spawn frostlings instead of demons.
Soul Forge: similar issue to Mokka's cauldron, although making it equipment would be weird. would it be possible to make it work like the Palace, i.e. you can build it in another city to move it there?
Celestial Compass: could give +1 vision to all ships.
Genesis: currently it turns Ancient Forests into regular forests. VERY annoying
Nature's Revolt: it could give "animal in rage" to all animals on the map.
Rites of Oghma: IIRC currently it sucks cuz it only spawns nodes on unimproved tiles and by the time you build it, you won't have any. solution is easy, make nodes spawn also on improved tiles.
Samhain: it creates as much trouble to the Illians as to other civs. what if frostlings were peaceful to the Illians? this would also apply to the ones spawning randomly on the maps. I guess they should be peaceful with barbs as well, ans possibly also with animals?
Ascension: aside from the fact that Auric definitely needs a boost, the Godslayer mechanic sucks imho. what about having the Godslayer come from an explorable feature on the map? that would be a lot more fun than having it simply being given to you for free, you'd have to go around looking for it
Aquae Sucellus: currently removes only diseased. should remove also plagued and withered. could also give a bonus to healing rates for the whole civ.
Mokka's Cauldron: the effect is cool, but it's not very useful due to being fixed in a single place. should become a piece of legendary equipment Mokka starts with ( and Mokka could be a barbarian hero like Orthus and Zarcaz instead of being linked to Samhain ) . also, perhaps it should spawn frostlings instead of demons.
Soul Forge: similar issue to Mokka's cauldron, although making it equipment would be weird. would it be possible to make it work like the Palace, i.e. you can build it in another city to move it there?
Celestial Compass: could give +1 vision to all ships.
Genesis: currently it turns Ancient Forests into regular forests. VERY annoying
Nature's Revolt: it could give "animal in rage" to all animals on the map.
Rites of Oghma: IIRC currently it sucks cuz it only spawns nodes on unimproved tiles and by the time you build it, you won't have any. solution is easy, make nodes spawn also on improved tiles.
Samhain: it creates as much trouble to the Illians as to other civs. what if frostlings were peaceful to the Illians? this would also apply to the ones spawning randomly on the maps. I guess they should be peaceful with barbs as well, ans possibly also with animals?
Ascension: aside from the fact that Auric definitely needs a boost, the Godslayer mechanic sucks imho. what about having the Godslayer come from an explorable feature on the map? that would be a lot more fun than having it simply being given to you for free, you'd have to go around looking for it