Ulthwithian
King
- Joined
- Apr 25, 2012
- Messages
- 733
Does that fix any Happiness issues, Ozymandias? I ask because while I play mostly Cultural games, I have never gotten the World Ideology resolution.
I had a game where I was running 400 tourism per turn and I was still getting unhappiness in the 1800s because of the AI was getting 700 tourism per turn.
Does that fix any Happiness issues, Ozymandias? I ask because while I play mostly Cultural games, I have never gotten the World Ideology resolution.
How in the hell did you get 400 tourism in the 1800s? I could barely get to 250 with the help of hotels and airports (1900s) and that was in a game where I was isolated and focusing COMPLETELY on culture >_<
How in the hell did you get 400 tourism in the 1800s? I could barely get to 250 with the help of hotels and airports (1900s) and that was in a game where I was isolated and focusing COMPLETELY on culture >_<
Does that fix any Happiness issues, Ozymandias? I ask because while I play mostly Cultural games, I have never gotten the World Ideology resolution.
(Also, OP, you should build a garden and a guild into three different cities).
Why 3 guilds in 3 cities? I always build all the guilds in one city and make sure all my great people improvement buildings are in that city.
Presumably so you can be generating Artists, Musicians and Writers at the same time without overtaxing your citizens in any one city. I actually don't know which is more efficient, though I generally try to get GP enhancements in a any cities as I can.
Well, the problem with that is that the national epic can only go in one city, and gardens can only go in riverside cities. I don't know which is better in the long run, but I do like 3x guilds in my national epic city. It's pretty strong with the Freedom specialist policies.
Why 3 guilds in 3 cities? I always build all the guilds in one city and make sure all my great people improvement buildings are in that city.
Well, the problem with that is that the national epic can only go in one city, and gardens can only go in riverside cities.
I don't remember ever saying that...where did you get that quote from? Either way can work depending on the city setup. If you have one city with a crapload of extra food then I don't see a reason to split them up. Especially if you are sending food via trade routes. But it's probably more common to split them up to spread the load, so to speak. Feeding 6 specialists in 1 city can kill that city's growth.
Shafi/JtW: While I know that it should, I was rather hoping for empirical evidence from Ozy rather than theoretical knowledge.
Bridger: Because 'losing' 6 Population in a single City makes future production (hammers) difficult.
The idea that people would start revolutions based on tourism is utterly moronic.