Baleur
Prince
Yet they gave it a 9.0 (outstanding)
Like a Mercedes then, they can be technical works of perfection, but still lack soul and passion.
One doesnt exclude the other.
Yet they gave it a 9.0 (outstanding)
Because without a soul a Civilization game would merely be yet another bland and an empty strategy game that you play for a week and then throw away so that you can play something else instead.
this is the caustic op-ed thing that they run to keep up their indie cred (not that their actual review was any more reasoned, I imagine, given IGN's track record).
Here is a recent and a interesting article from IGN:
http://pc.ign.com/articles/112/1128430p1.html
This part interested me the most:
"It's a game without cinema, a logical skeleton without blood and flesh to give it human shape or empathy. It's history as a series of straight lines whose rate of ascension can be manipulated, but it leaves out the most interesting parts of irrationality and human failing. It's more a game and less a video game, one that could have existed as easily 1000 years ago as today. That can't be said of cinema, and the degree to which it resists enhancing itself with cinema's emotional agency reveals how aging and purposeless the mechanical system has become. Consider it a cultural defeat."
I agree and don't agree with many of the points he makes. I find it odd that he complains about all sorts of things that aren't actually that annoying, but barely mentions the horrible AI and the things that are currently harming the game the most.
Thoughts?
Oh! And just to make it clear this article was not written by the same ign guy who reviewed the actual game.
Lame article. The author complained about all the things I enjoy about Civ and mentioned none of the things that make Civ 5 sucky. For goodness sake, he claims that Civ 5 is too complicated - when most people think it is too dumbed down.
It appears that this article is not about the flaws of Civ 5 in particular but about Civ-type games in general. The writer should just pick up a first-person shooter instead of complaining about complexity and the lack of immediate gratification in a turn-based strategy game.
Civilization V is an overwhelming game. It contains volumes of self-referential statistics and arcana, a game so systemically complicated it took me almost ten hours to finish my first full map.
It's a coincidence that I'd been reading Michael Axworthy's A History of Iran while playing Civilization V, and while it was exciting to see many of the ancient cities I'd been reading about turned into clickable symbols that I could manipulate, it likewise became apparent that the repeated story of a particular empire leading to chaos, treachery, and insurrection was lacking. Darius's choice of Xerxes to inherit his power marks the beginning of the decline of his empire, a recurring question that faced all the great leaders of the country and, in many cases, marked the end of all the great eras from the early Mazdaeans to the bungling Reza Shah's son. Without this random but inescapable equalizer, Civilization V is less about synthesizing history and more about perfecting history in a vacuum that excludes one of its biggest challenges: the seductive power of personality and the inability to pass it on even through blood relations.
This is IGN's way of appearing serious. Since obviously maintaining good relations with 2K was top priority when Civ5 debuted, hence the softball review. And having worked in games journalism before, I can tell you those PR departments have a lot of power. Journos are at their mercy for previews, inside scoops, free trips, freebies etc. and they NEVER disclose those to the people they report to. IGN is the worst because as a corporate entity there's probably more of an entertainment tonight style arrangement of reciprocity than your odd tech reviewer from a magazine who may be at the mercy of the PR department but the news division which they report to couldn't care less.
Their video review was a joke and the kid who reviewed it appear to not have played any Civ past Civ4, so he kept comparing it to the wrong things, and attributing things to Civ4 that was innovated much earlier.
But that's for another thread. IGN is the <snip> bin of games journalism and most gaming enthusiast avoid it like the plague.
It's our responsibility to tell Rupert Murdoch and News Corp we will not put up with this.
Moderator Action: Please don't swear on the forum.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
I'd say the issue is really with game publishers rather than developers though--it's entirely possible many of Civ V's issues were due to a release deadline rather than because Firaxis sucked.
But there doesn't seem much proof of that at the moment. Just giving Shafer and Firaxis the benefit of the doubt, because I don't want to believe this product is the best they could have done. I really, really don't want to believe it.
My thoughts exactly.
It's funny that the reviewer is criticizing Civ5's lack of things that I consider utterly superfluous for a good strategy game, fluff at best. Writing a 2-page review about the world's biggest turn based strategy franchise, and harping about the presentation while not addressing the AI at all, is ... well ... daring. Effectively, his criticism is even more shallow than the praise in the original 9.0 review was.
My impression is that the author would have liked a good strategy game even less, due to his focus on presentation over gameplay.
But well. It's IGN. I stopped taking them seriously long ago.
And how can he equate "soul" with "cinema"? Were all cultures soulless until the invention of cinema? The vast majority of cinema is disposable bubble gum junk food.is this supposed to be a joke?
why do strategy games need souls all of a sudden