mercury529
Warlord
- Joined
- Sep 19, 2007
- Messages
- 180
Hello,
After a lengthy break from Civ 5 (the result of a lack of time rather than any issue with the game), I came back to play a few games of Gods and Kings. I am a fan of the expansion, and I do appreciate some of the balance changes.
One in particular seemed overdue - the modification of research agreements. It seems the new mechanism is far better, no longer trivializing the value of hard-teching. But I find myself falling into my old pattern of avoiding RAs (I did this previously because I felt they were abusive).
Now I am curious, how much of a disadvantage is avoiding RAs on Immortal and Deity? In vanilla, I felt like I was at a tremendous disadvantage. Since I have played G&K, I am generally finding my Immortal and Deity games easier than they were in vanilla. In particular, I have been pursuing Diplomatic Victory because it seems the least time-consuming way to end games in which you have secured a winnable position (while 1upt is a tremendous improvement, I still find war a bit tedious).
So how much of a handicap do you feel avoiding RAs is? I feel while it certainly slows down my tech pace, it does allow me the flexibility to maintain a smaller army (I have more cash on hand to rush buy units), maintain a higher number of CS relationships, or avoid unwanted wars by taking fewer DoFs. So while it may not be optimal play, it doesn't feel like I am suffering as much for taking that play style.
So I was curious:
How important do you think RAs are to successful higher level play?
How important do you think RAs are to achieving victory more frequently?
How important do you think RAs are to ending games at lower turn counts?
Thanks for your feedback.
After a lengthy break from Civ 5 (the result of a lack of time rather than any issue with the game), I came back to play a few games of Gods and Kings. I am a fan of the expansion, and I do appreciate some of the balance changes.
One in particular seemed overdue - the modification of research agreements. It seems the new mechanism is far better, no longer trivializing the value of hard-teching. But I find myself falling into my old pattern of avoiding RAs (I did this previously because I felt they were abusive).
Now I am curious, how much of a disadvantage is avoiding RAs on Immortal and Deity? In vanilla, I felt like I was at a tremendous disadvantage. Since I have played G&K, I am generally finding my Immortal and Deity games easier than they were in vanilla. In particular, I have been pursuing Diplomatic Victory because it seems the least time-consuming way to end games in which you have secured a winnable position (while 1upt is a tremendous improvement, I still find war a bit tedious).
So how much of a handicap do you feel avoiding RAs is? I feel while it certainly slows down my tech pace, it does allow me the flexibility to maintain a smaller army (I have more cash on hand to rush buy units), maintain a higher number of CS relationships, or avoid unwanted wars by taking fewer DoFs. So while it may not be optimal play, it doesn't feel like I am suffering as much for taking that play style.
So I was curious:
How important do you think RAs are to successful higher level play?
How important do you think RAs are to achieving victory more frequently?
How important do you think RAs are to ending games at lower turn counts?
Thanks for your feedback.