chazzycat
Deity
- Joined
- Oct 13, 2010
- Messages
- 2,918
Well I finally managed it. Inspired by some "no RA science victory" threads a couple months ago, I wanted to see if I could win with some harsher conditions.
1) no great scientists
2) no RAs
3) no capturing enemy cities. Only retaking your own previously captured cities, and liberating CS is allowed.
4) map - continents or pangea, standard speed, immortal diff.
I have attached the start & end saves if anyone is curious. Basically, it was all about securing as many cities as possible (i got 9) and holding on to them. I was first in population for most of the game thanks to heavy focus on happiness, along with some nice terrace farms. I only bulbed 1 tech all game, the last tech via Oxford. Otherwise it's all population.
Germany & France were pretty strong in this game, especially Germany. We were neck & neck in tech for the most part. They attacked me a couple times, as did France, but I was able to use CS buffers and ranged units on hills to keep them at bay. I lost a city early to France but took it back before too long.
Surprisingly, Germany built up a HUGE military in the mid to late game, but didn't ever attack me with it. I'm still trying to figure out exactly why they never attacked me again, since they were quite willing earlier in the game. They definitely had me outgunned for a good while in the industrial & early modern.
For policies went liberty (used GE for Chitchen Itza and HS-->ND) then piety for 2 happy per city, then on to patronage. Later Order.
Tried to build all the happiness wonders - missed FP of course though. Got the rest including Taj Mahal. Midgame had a massive golden age probably lasting 60 turns or so...that's when I bought off most of the CS. Patronage was a decent boost to science and I was getting other useful stuff from them as well, so that was a win-win.
At the end I detoured to plastics and I think it was worth it. Had rivers & aluminum, so hydro power plus science labs provided a good boost. Population growth had kinda stalled out by that time, so the boost from science labs was pretty important to keep up with the escalating tech costs. All my cities were set to produce research as well so the extra prod didn't hurt. I believe the last tech only took me 6 turns or so.
The end game wasn't quite as exciting as it could have been. Germany finished Apollo way, way before me, but didn't get around to building any parts. Everyone except me had nukes, but no one used them.
Really fun game overall though. The rules made me play a lot differently from normal. I probably wouldn't have taken the risk of founding those 2 cities in the far north-east for one. I think those extra food-rich cities put me over the edge though - I might not have been able to keep pace techwise with ze germanz without them.
1) no great scientists
2) no RAs
3) no capturing enemy cities. Only retaking your own previously captured cities, and liberating CS is allowed.
4) map - continents or pangea, standard speed, immortal diff.
I have attached the start & end saves if anyone is curious. Basically, it was all about securing as many cities as possible (i got 9) and holding on to them. I was first in population for most of the game thanks to heavy focus on happiness, along with some nice terrace farms. I only bulbed 1 tech all game, the last tech via Oxford. Otherwise it's all population.
Germany & France were pretty strong in this game, especially Germany. We were neck & neck in tech for the most part. They attacked me a couple times, as did France, but I was able to use CS buffers and ranged units on hills to keep them at bay. I lost a city early to France but took it back before too long.
Surprisingly, Germany built up a HUGE military in the mid to late game, but didn't ever attack me with it. I'm still trying to figure out exactly why they never attacked me again, since they were quite willing earlier in the game. They definitely had me outgunned for a good while in the industrial & early modern.
For policies went liberty (used GE for Chitchen Itza and HS-->ND) then piety for 2 happy per city, then on to patronage. Later Order.
Tried to build all the happiness wonders - missed FP of course though. Got the rest including Taj Mahal. Midgame had a massive golden age probably lasting 60 turns or so...that's when I bought off most of the CS. Patronage was a decent boost to science and I was getting other useful stuff from them as well, so that was a win-win.
At the end I detoured to plastics and I think it was worth it. Had rivers & aluminum, so hydro power plus science labs provided a good boost. Population growth had kinda stalled out by that time, so the boost from science labs was pretty important to keep up with the escalating tech costs. All my cities were set to produce research as well so the extra prod didn't hurt. I believe the last tech only took me 6 turns or so.
The end game wasn't quite as exciting as it could have been. Germany finished Apollo way, way before me, but didn't get around to building any parts. Everyone except me had nukes, but no one used them.
Really fun game overall though. The rules made me play a lot differently from normal. I probably wouldn't have taken the risk of founding those 2 cities in the far north-east for one. I think those extra food-rich cities put me over the edge though - I might not have been able to keep pace techwise with ze germanz without them.