REWARD THIS!!
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Yeah I think what he is looking for is a diplomacy system like Imp.
In which you slowly get better levels of integration and better rewards from trade
(Cheaper goods and first refusal of purchase, etc.)
Protectorate: Vassalage negotiated while at peace, and can trade its cities. Declaring war on this nation causes the protecting great power to intervene. Liege guarantees independence, protectorate controls its own military and gives no discount for yields.
Puppet State:Vassalage negotiated while at war. Can trade its cities. It is the surrendered vassal from BTS.
Colony: Vassalage which results in deeply discounted prices (or free) for yields for the master state. Military units also controlled by the liege state. You can trade the bonuses of vassal.
Annexed territory: Territory lost to the liege unwillingly in peace or as a result of war. There is a greater rebellion chance in annexed territory. Annexed territory has fixed borders, but with continued cultural transmission.
Dominion: Vassalage which allows some independence. Dominions control their own military and provide some discount for yields and somewhat higher prices for yield sales from the liege. Dominions can declare war and make peace as a sovereign nation. Dominions have a military alliance with their master.
I think we have most of these things already in broad terms.
Trade Rights (Traders and Missionaries?(monks) can enter territory to establish Posts/Missions and conduct trade)
Trade Posts/Religion Missons (Could become embassies that provide something?!?) (An improve relations mechanic maybe?) (or they could spawn 'Colonial' troops instead of converts? A bit like the Colony setting suggested)
Right of Passage (Troops and Others can Move)
Trade City
Alliance
Vassalage (Protectorate, formed by expanding borders, when borders absorb a minor nation city the request Vassalage. They get a fixed 8 square border. They are independent but part of your team, they have their own military. You can tax them with a tax collector, you can request goods from them.)
(Take Over) (I am not sure if we have this one when it comes to minor nations.. I think we do, I am sure there are three options 'destroy Settlement, Make Vassal, Take Control?' when your borders absorb a village.)
Then there is also the 'gifts' of yields from vassals and minor nations, and the 'tribute' that you can demand from vassals. As well as Tax from Vassals.
Do we have forced Vassalage in M:C? I have never had a major war I don't think so I am not sure. but that would just be some text edit if we do. Vassal by a different means/name.
So I think as you say night, some way or levels to actively improve pricing would more or less be all that is missing... maybe..
They just need rebranding when the time comes.
Also there is currently no real 'rebellion' system, in the terms of cities don't become unhappy and revolt.
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Yeah I think what he is looking for is a diplomacy system like Imp.
In which you slowly get better levels of integration and better rewards from trade
(Cheaper goods and first refusal of purchase, etc.)
Spoiler :
Protectorate: Vassalage negotiated while at peace, and can trade its cities. Declaring war on this nation causes the protecting great power to intervene. Liege guarantees independence, protectorate controls its own military and gives no discount for yields.
Puppet State:Vassalage negotiated while at war. Can trade its cities. It is the surrendered vassal from BTS.
Colony: Vassalage which results in deeply discounted prices (or free) for yields for the master state. Military units also controlled by the liege state. You can trade the bonuses of vassal.
Annexed territory: Territory lost to the liege unwillingly in peace or as a result of war. There is a greater rebellion chance in annexed territory. Annexed territory has fixed borders, but with continued cultural transmission.
Dominion: Vassalage which allows some independence. Dominions control their own military and provide some discount for yields and somewhat higher prices for yield sales from the liege. Dominions can declare war and make peace as a sovereign nation. Dominions have a military alliance with their master.
I think we have most of these things already in broad terms.
Trade Rights (Traders and Missionaries?(monks) can enter territory to establish Posts/Missions and conduct trade)
Trade Posts/Religion Missons (Could become embassies that provide something?!?) (An improve relations mechanic maybe?) (or they could spawn 'Colonial' troops instead of converts? A bit like the Colony setting suggested)
Right of Passage (Troops and Others can Move)
Trade City
Alliance
Vassalage (Protectorate, formed by expanding borders, when borders absorb a minor nation city the request Vassalage. They get a fixed 8 square border. They are independent but part of your team, they have their own military. You can tax them with a tax collector, you can request goods from them.)
(Take Over) (I am not sure if we have this one when it comes to minor nations.. I think we do, I am sure there are three options 'destroy Settlement, Make Vassal, Take Control?' when your borders absorb a village.)
Then there is also the 'gifts' of yields from vassals and minor nations, and the 'tribute' that you can demand from vassals. As well as Tax from Vassals.
Do we have forced Vassalage in M:C? I have never had a major war I don't think so I am not sure. but that would just be some text edit if we do. Vassal by a different means/name.
So I think as you say night, some way or levels to actively improve pricing would more or less be all that is missing... maybe..
They just need rebranding when the time comes.
Also there is currently no real 'rebellion' system, in the terms of cities don't become unhappy and revolt.