RedAlert
Love one another
I have restarted this mod. Please see post 22 and following for changes.
Here's another idea that I've come up with of late. I feel the need for an
improvement on the Mesoamerican conquest. Here are a few areas that I feel need improved:
- Larger, more accurate map
- More civs
- replacement of units with custom made ones, addition of a few units as well.
The map will be 128 x 128 - nearly twice the size of the original. (But will cover the exact same area)
Playable factions I think should be all the civs. Here is my civ list:
Aztecs
Toltecs
Zapotecs
Mayans
Olmecs
Inca
Moche
Carib?
Arawak?
Tarascans?
Teotihuacan?
I'm hoping each civ can also have it's own UU.
I've also decided I don't really want to mess around with the tech tree, or the units (much). There are alot of custom made mesoamerican unit graphics that could replace the standard ones used in the conquest. Also, there will need to be the addition of a few more. Here's what I have for changed / new units:
Changed Units
- Warrior (use mesoamerican warrior)
- Archer (use Incan slinger)
- Spearman (use native american spearman)
- Temple Guard (use mesoamerican spearman)
- Quetzal Bowman (use AoK mayan plumed archer)
- Silent Hunter (use civ3 jaguar warrior)
Unique Units
Aztecs: Jaguar Warrior (use AoK jaguar warrior)
Toltecs: Eagle Warrior (use AoK eagle warrior)
Zapotecs: Atl Atl (use civ3 mayan javelin thrower)
Mayans: Ah Kuy (use Ah Kuy)
Olmecs: Olmec Warrior *Need Better Name!* (use civ3 impi)
Inca: Inti Warrior (use Inti Warrior)
Moche: Chasqui Scout
Tenochtitlan: Ocelot Warrior (use ???)
Carib: ???
Arawak: ???
Tarascans: ??? *should be a good defensive unit*
Now I need help. I need some info about some of the civs, and I need to fill in those missing units spots, also, what would be good stats for the new units?
Does this sound like a good idea? I look forward to any feedback you may have.
Here's another idea that I've come up with of late. I feel the need for an
improvement on the Mesoamerican conquest. Here are a few areas that I feel need improved:
- Larger, more accurate map
- More civs
- replacement of units with custom made ones, addition of a few units as well.
The map will be 128 x 128 - nearly twice the size of the original. (But will cover the exact same area)
Playable factions I think should be all the civs. Here is my civ list:
Aztecs
Toltecs
Zapotecs
Mayans
Olmecs
Inca
Moche
Carib?
Arawak?
Tarascans?
Teotihuacan?
I'm hoping each civ can also have it's own UU.
I've also decided I don't really want to mess around with the tech tree, or the units (much). There are alot of custom made mesoamerican unit graphics that could replace the standard ones used in the conquest. Also, there will need to be the addition of a few more. Here's what I have for changed / new units:
Changed Units
- Warrior (use mesoamerican warrior)
- Archer (use Incan slinger)
- Spearman (use native american spearman)
- Temple Guard (use mesoamerican spearman)
- Quetzal Bowman (use AoK mayan plumed archer)
- Silent Hunter (use civ3 jaguar warrior)
Unique Units
Aztecs: Jaguar Warrior (use AoK jaguar warrior)
Toltecs: Eagle Warrior (use AoK eagle warrior)
Zapotecs: Atl Atl (use civ3 mayan javelin thrower)
Mayans: Ah Kuy (use Ah Kuy)
Olmecs: Olmec Warrior *Need Better Name!* (use civ3 impi)
Inca: Inti Warrior (use Inti Warrior)
Moche: Chasqui Scout
Tenochtitlan: Ocelot Warrior (use ???)
Carib: ???
Arawak: ???
Tarascans: ??? *should be a good defensive unit*
Now I need help. I need some info about some of the civs, and I need to fill in those missing units spots, also, what would be good stats for the new units?
Does this sound like a good idea? I look forward to any feedback you may have.