fibonacci112358
Chieftain
Sorry, I have to get this off my chest.
In Sep 2019, Potato McWhisky created a fantastic video on Industrial Zone configurations.
However, I see too many people copying his "Megacity Industrial Zone Complex" placement, which was really not that well thought out. It made inefficient usage of the aqueduct adjacencies, and he had to throw in dams (which are restrictive) to boost up the numbers.
In his own words "It's hard to find the right spot, but once you find one, it's soo satisfying".
If you look at the picture below, the corrected version:
a) has the same number of specialist districts. And doesn't require you to put down bad campuses. Riverside markets are fine, but we don't want to waste campuses.
b) does not require any dams
c) is much easier to find on the map (all you need is an "double S-bend river segment" in any orientation, city placement locations, and absence of strategic/luxuries)
d) grants +27 adjacencies across 4 industrial zones (average 6.75 each) before multipliers. Production becomes is 4 x [Buildings] + 108 production across the 4 cities, once you have Guilds + Coal Power Plant
In Sep 2019, Potato McWhisky created a fantastic video on Industrial Zone configurations.
However, I see too many people copying his "Megacity Industrial Zone Complex" placement, which was really not that well thought out. It made inefficient usage of the aqueduct adjacencies, and he had to throw in dams (which are restrictive) to boost up the numbers.
In his own words "It's hard to find the right spot, but once you find one, it's soo satisfying".
If you look at the picture below, the corrected version:
a) has the same number of specialist districts. And doesn't require you to put down bad campuses. Riverside markets are fine, but we don't want to waste campuses.
b) does not require any dams
c) is much easier to find on the map (all you need is an "double S-bend river segment" in any orientation, city placement locations, and absence of strategic/luxuries)
d) grants +27 adjacencies across 4 industrial zones (average 6.75 each) before multipliers. Production becomes is 4 x [Buildings] + 108 production across the 4 cities, once you have Guilds + Coal Power Plant
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