IndieStone D.U.C.K.S mod

Is it just me, or is the picture for "The Deceiver" George Dubya Bush? ;) :mischief:

Looks pretty good so far Lemmy. Keep up the fantastic work :)!

Aussie.
 
No idea. :) will be done when it's done. A lot sooner now we're doing it prior to the DLL SDK release, so who knows.

It'll be missing features when it does come out though, it's unlikely the Enlightenment functionality would work well with Lua.

I'm assuming though that, when the SDK does come out, you'll be using it to put together a more complete version of the Mod?

Aussie.
 
I'm assuming though that, when the SDK does come out, you'll be using it to put together a more complete version of the Mod?.

Yeah, it's kind of a phase 1, phase 2... etc system going on. Phase 1 is stuff we can do without the SDK - whether what we have working in phase 1 is complete enough to release is a bit up in the air so we'll have to see how it goes. Having said that, we will do our best to release something as soon as possible. :)

Are all the religion icons like that?

In that style, yes, but not necessarily that particular colour. You have a choice of which symbol you want to identify with your religion from, currently, 32.
 
Yeah, it's kind of a phase 1, phase 2... etc system going on. Phase 1 is stuff we can do without the SDK - whether what we have working in phase 1 is complete enough to release is a bit up in the air so we'll have to see how it goes. Having said that, we will do our best to release something as soon as possible. :)



In that style, yes, but not necessarily that particular colour. You have a choice of which symbol you want to identify with your religion from, currently, 32.

Nice.

I look forward to seeing how it turns out, especially after they release the DLL SDK. :)
 
UPDATE-O-RAMA!


The city screen featuring the Piety-per-turn being generated (+1 from the monument) and the population of the devout (all 4 are faithful followers of Duckism. Any heathens in the city also show up in this panel as either the icons of other religions, or a scary "no religion" icon depending on their beliefs).

The piety being generated by the city and the percentage of those faithful combine to determine the amount of religious spread. :)
 
How is the proportion of Faithful followers actually determined, & does it change according to your choices on the various Piety paths?

Aussie.
 
Wow, this all looks awesome. I'll happily test for bugs when it's released!
 
How is the proportion of Faithful followers actually determined, & does it change according to your choices on the various Piety paths?

When you found the religion one citizen is made into a follower for free. Piety is collected by the cities for each religion that has an influence. Then every turn the piety of each religion present in a city is compared (buildings, specialists, other devout followers and missionaries all impact this) and a faithless citizen has a chance of converting to one of them, the chances scaled by the power of that religion in the city.

The upshot of this is that new citizens are born faithless, but quickly converted over to the 'righteous path'. There is a Monotheistic doctrine called 'Indoctrination' which will mean any citizens born will be automatically of your state religion, but that (like a lot of the Monotheistic doctrines) has a downside to it as well as a positive. There are plenty of doctrine that tie directly into how your religion spreads.

So basically there's a constant 'war of belief' going on in every city where there are multiple religions.Though the state religion of the city has the best shot as it also houses the temples and whatnot (for simplicity it's assumed that all temples are of the state religion of the civ that owns the city)

The piety is also projected outward, so a particularly pious city will eventually convert its first citizen in a neighbouring city, and then that citizen will start generating piety... and so on. :)

A missionary is a powerful tool as they are able to convert citizens every X turns, and then those citizens are generating piety, which will make it easier to convert the next.

Converting other faiths is a lot harder to do, though. But that also means once you've spread there, unless they are ruthless and just exterminate the non-believers, then you've got your foot in the door.

Wow, this all looks awesome. I'll happily test for bugs when it's released!

:D Thanks!
 
I'm also hoping that diplomatic penalties have more to do with one's Piety Choices than differences in religion. That was one of the things that bugged me in Civ4 with religion. e.g. two Civs of different religions might hold each other in higher regard than two civs of the same religion-but different piety settings. Hope that makes sense!

Aussie.
 
Is it ok if I steal this system for my own purposes some time after you publish? :)

And if so, how modular will it be when having different policy trees and pages? :)
 
I'm also hoping that diplomatic penalties have more to do with one's Piety Choices than differences in religion. That was one of the things that bugged me in Civ4 with religion. e.g. two Civs of different religions might hold each other in higher regard than two civs of the same religion-but different piety settings. Hope that makes sense!

One of the things we're toying with is that there are a couple of key either/or decisions in the monotheism tree which would be quite fundamental in terms of how much another religion will get along with you.

For example, something like whether worship of idols is encouraged, or strictly forbidden. The idea being that culturally similar religions, even if they believe in two totally distinct Gods, will get along pretty well generally.
 
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