How is the AI going to handle founding religions, with regard to the names? Will you use real world religions (and if so will different civs have a preference for anything in particular)? Or create your own imaginary names, or even have a function that creates random names on the fly?
Also, will different civs have different preferences with regards to how their religions progress? I.e. will they have a 'favourite' feature(s), or something like that (arabs prefer monotheism, indians polytheism, aztecs like sacrificial themes etc), or simply customise the religion based upon the advantages that it would bring according to their situation? (this feature gives me more of X, which I am currently lacking etc.).
That's precisely why they're waiting for the DLL.
They want the ai to know how to use this system at all. Otherwise the ai will just ignore it every time.
There have been moments in my online life when I've found myself wondering if I witnessed a death, and didn't know it.
http://theindiestone.com/theblog/Anyone have a link to their blog?
Perhaps this mod could eventually incorporate a linguistics system, allowing you to choose the general sound palate, syntax, writing system, and other factors of your language, making diplomacy with those whose languages are similar easier, and harder with those whose language differs vastly, although it probably wouldn't affect late-game diplomacy too much.
I don't know that that would be even worthwhile, from a historical perspective, to implement. In all of the first-time cultural contacts I'm familiar with, it did not take long at all for the different cultures to be able to communicate with each other. Can you name any examples where communication was a long-standing barrier to diplomacy?Perhaps this mod could eventually incorporate a linguistics system, allowing you to choose the general sound palate, syntax, writing system, and other factors of your language, making diplomacy with those whose languages are similar easier, and harder with those whose language differs vastly, although it probably wouldn't affect late-game diplomacy too much.
for example, with writing, you could have:
The basic CAVE ART, which leads to IDEOGRAPHS, which splits into CUNEIFORM and HANZI-LIKE SCRIPT, and HANZI-LIKE SCRIPT can split into PURE SYLLABARY and HALF-HANZI (Like Japanese), and CUNEIFORM could have a single follow-up, LATINESQUE.
All this could go hand-in-hand with an espionage system, too. for example:
Use the previous example, Espionage is more difficult to conduct on a nation with HANZI-LIKE SCRIPT if the spy is from a nation that uses LATINESQUE.