My thoughts:
The fat man cometh: I'm surprised that anybody is complaining about this. I love variety, and a fat, fierce dude sounds excellent to me, and gets away from contemporary obsession with thinness and musculature.
Unique Ability (settling off-continent): I think this is flavorful (which I like) but problematic with the current map scripts. I think most people agree that this ability is best settling islands, not other continents. But if you take Continents Standard, you rarely get accessible islands early (if at all), if you take Continents Plus Standard, the islands are occupied bu City States. Nigh useless on Pangea. (I've always wished there were more small islands in the Continents scripts, like.) But if there are small islands, the pay off for settling them and going naval is quite good. It takes a long time for the AI to get a a naval force together that is a serious threat to island colonies, which means less effort to defend your off-shore cities. Because you are settling off-shore, there should be less "They cover your lands" penalties, allowing a Tradition-Indonesia with offshore cities to look like a viable strategy.
The Kris: Mixed feelings. In order to really take advantage of the ability is to beeline Iron, which means you are going Honor/war, which means you are building barracks, which means the promotion could be one ill-suited to what you need. The flip side of that is you probably won't be going war, which means no Barracks, which means - hey! free promotion! But Swordsman for a civ that looks very poorly suited for warfare...tits on a bull.
Candi: As states above, this looks good for Tradition with offshore settlements, so this Garden becomes more useful. Focus on naval/religion/science. I like this.
Miscellaneous: I'm just happy they are in. I commend Friaxis for putting in a civ that has been overlooked for so long, that represents part of the world oft-underrepresented in Civ (along with sub-Saharan civs).
They may not be the best civ out there, but I really like settling off-shore, and encouraging island/naval civs is a good thing in my opinion. I just don't understand the Kris from a synergy point of view.
I play Emperor difficulty, so your mileage may vary.