Info Addict

Agreed, it's one of those tiny little additional combined features from many places that either "Cheats" by a single element when all the rest is necessary or "Provides" something that nobody offers in any other Mods.
Show me an alternative that gives a Wonders list by Cities from within the Demographics slot and i'll consider for example Copasetic's UI tweaks as the stand-alone original that *Cheats* also.

Funny too that this conversation is actually happening in robk's Info-Addict thread, right?

PS; If i ever can get to working on the Mini-Tree concept (something Valkrionn & i discussed about in a quick PM exchange of thoughts), not only will players be able to detect what the currently researching techs are but also the entire Trees of any opponents. Why? Because RA's are indirect Cheats as much as having tricky Knowledge in the usual Diplomacy (now complex enough to please everyone that bombarded Devs with THE fixes of Denouncing(s)--etc, i suppose?) screens or, yet to be announced (or sold in Expansions) Espionage features.
 
Improved Demographics is a mod I want to like, but simply cannot play with because it is cheating to me. I do not want to be able to see what tech every other civ is researching at any given time.

I only found this mod existed through your post, so thanks!

Its easy to fix the current research cheat, just change line 695 of the mods demographics.lua from:
Code:
instance.TableResearch:SetText(Locale.ConvertTextKey(GameInfo.Technologies[techId].Description));

to:

Code:
instance.TableResearch:SetText("unknown");

Does the new demographics table always show all the other civs, even if you haven't met them? If so I'll have a look at fixing that as well....
 
First of all, this is a great mod.

Suggestion:
Perhaps not a vital piece of information, but still something interesting: would it be possible to mark the turns on which a civ reaches a new Age on the graphs? Perhaps with a dot on the civ's line.
I don't know if you can extract that kind of information from the game.
 
First of all, this is a great mod.

Suggestion:
Perhaps not a vital piece of information, but still something interesting: would it be possible to mark the turns on which a civ reaches a new Age on the graphs? Perhaps with a dot on the civ's line.
I don't know if you can extract that kind of information from the game.

Wooowww, great suggestion!

What about with the ID "Colors" used for Z-Eras? AN, CL, Me, RE, IN, Mo and FU!
Along with some vertical straight lines marking the different "regions"... it might get crowded for Classical & Medieval and yet -
:)
 
Is the mod compatible with the latest patch? I was playing some vanilla games and I am thinking of going back to modded ones, so I'd like to know.
 
Info Addict does not really seem to be compatible with the latest patch. At least not for me. Started a new game (post-patch) and the option in the menu to access Info Addict does not even show up. Needs a little tweaking I think.
 
I just fired up a new game and it seems to be working fine for me. I tried to load up an older game, heavy with mods, and it crashed but I don't really expect much from saved games with tons of mods active on it after a patch has come out.

In what way is it not working? Does the scroll menu have the "Info Addict" item? Or is it there and nothing happens when you click on it?
Aye it's working fine for me too now. Perhaps I forgot to start my previous game from the mod menu.
 
I've just started a game with this and I can see the Info Addict option and can click on it, which brings up the Info Addict screen with the various categories of information, but there is no info at all, as if nothing has happened in the game whatsoever.

I am playing this with History in the Making 2, Great People info and RED Modpack but I don't think any of those mods would cause conflicts with this. Anyone have any ideas?
 
Hrm. I seem to recall this happening once before with me too, try starting another game and see if it works.


I've been on the History in the Making 2 thread in regards to another bug with that mod, and someone mentioned that the latest version of HitM breaks Info Addict...so it seems to be just a mod conflict.
 
The last two games all I get is No Data Available throughout the game. Haven't really added any mods that might affect it.

Anyone else having the same problem? It's both pre and post the latest patch which I haven't downloaded.

Moderator Action: moved question to existing thread
 
Hello, I would like to add that I find this mod excellent. The first one I have ever tried and it really adds some more info to the game that I love.

Since it is my first mod, please forgive me for some stupid questions.
1. When a new patch is applied to the game, this may not work until it is updated correct? I would just download the newest version from the ingame browser?

2. I assume you guys play all your games with a mod like this, just go into mod to 'setup game' and ignore the original link on the main menu?

3. This goes for all updates in general, if I start a game with a certain patch/version mod or from firaxis, it will continue that way even if a new patch/update is released or how does that work?

Thanks
 
robk, if you're planning a new version, I have two suggestions:
1. If you meet a new civ and go directly to InfoAddict, the civ isn't visible in the graph. However, if you switch the view or click buttons, the graphs of the new civ appear but without their name in the list of civs. Is thi fixable?
2. The economic overview of the global relations show alle the resource deals and gold deals in plain text. Can you add the resource icon or gold icon in the mouse-over at the beginning of the line? For example, instead of "Spices to Spain (90)" do "<img> Spices to Spain (90)" or "Spices <img> to Spain (90)"

Thanks.
 
Also, if, say, Rome denounced France, I can't tell with IA wether Rome denounced France or vice versa.

I'm not sure if this is correct since IA was active when the pacts of secrecy were, but if you hover over said Rome on the global relations diagram, Rome's tooltip should show a denouncement to France, but France's tooltip will not show a denouncement to Rome. It wouldn't matter that much anyway, as they both suffer a relationship hit, even from a one-way denouncement.
 
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