Originally posted by ApocalypseKurtz
That means in a tiny world, as long as you have under 8 cities there will be no corrutpion. Likewise 12 for small, 16 for standard, 24 for large, and 32 for huge. As far as tech rates, I don't think they are any different; on a tiny world, tech advances will SEEM to come much more frequently because game turns are much shorter and there are less civs to deal with.
Hope this helps
Well, this is flat out wrong, so I'm very surprised than noone has catched it before me. Try having a city 20 squares from the palace that is unconnected to your capital under despotism. I can guarantee that this city will be very corrupt even if it is your second city.
Basically, the OCN part of the corruption (there is also a distance part) of a city increases propotionally with the number of cities that are closer than it to the palace or forbidden palace, but if the number of closer cities is >= the OCN, then the corruption will increase much faster.
Read the corruption thread in the strategy articles folder for deeper insight.
And you are wrong regarding tech rates as well. There is a tech cost modifer in the editor for each world size. So you need more science beakers to research a tech on a huge map than on a tiny map. This makes sense since you will have more cities and have higher income as well.