Lexicus
Deity
PhilBowles said:Pop=science is indeed the big issue with Civ V. I don't think sliders need be the solution.
Fair enough. I can dig the rest of what you're saying too even if I don't agree with all of it.
PhilBowles said:Pop=science is indeed the big issue with Civ V. I don't think sliders need be the solution.
Or maybe player a bit more intelligent than you realize that the world map is not the scale at which "tactics" happen, and that a bad ersatz of Panzer General misplaced in a bad place where archers shoot above mountain range, is inferior to a good abstraction.Very happy they are keeping 1UPT. That really gave a serious tactic approach to Civ (a la Panzer General), I loved all Civ games so far, but I really don't miss stacks... Each to his own, but IMHO players that can't cope without SOD's are the ones who can't deal with tactical strategy.
Or maybe player a bit more intelligent than you realize that the world map is not the scale at which "tactics" happen, and that a bad ersatz of Panzer General misplaced in a bad place where archers shoot above mountain range, is inferior to a good abstraction.
Civ has never been about map scaling. Otherwise it wouldn't take 10 or 20 years for a cruiser to sail around the world.
Maybe Firaxis should consider pleasing both Civ4 and Civ5 camps by including an option to allow or disallow stacking... maybe that would win back some Civ4 hardcore fans to the series
I hope they don't hold Civ4 and 5 aspects like religion till future expansion... BTW those hooded guys in screenie 1 (CFC home page) look like monks to me
what made Civ5 a failure is precisely that its basic concepts were TERRIBLE.
Each to his own, but IMHO players that can't cope without SOD's are the ones who can't deal with tactical strategy.
I think it was obvious I was talking about design, not sales.Civ 5 has been one of the most successful installments in the series.
The problem is not that players can't cope with 1upt, but that the AI can't. 1upt is considerably easier than SOD play.
I think it was obvious I was talking about design, not sales.
Maybe Firaxis should consider pleasing both Civ4 and Civ5 camps by including an option to allow or disallow stacking... maybe that would win back some Civ4 hardcore fans to the series
Wait, how has no one thought of this before? That seems incredibly obvious.
And I'm talking about the number of people playing Civ 5 currently as oppose to Civ 4.
If 4 were truly the superior title, you'd think more people would still be playing it than 5.
That was certainly the case with BE. Players switched to playing it for a while, then went back to 5.
And I'm talking about the number of people playing Civ 5 currently as oppose to Civ 4.
If 4 were truly the superior title, you'd think more people would still be playing it than 5.
That was certainly the case with BE. Players switched to playing it for a while, then went back to 5.
It's not that simple. You stack those units and then the entire game environment dynamic shifts to something that needs to be balanced.
As much as I see what you are saying I unfortunately need to point out that Civ 4 came before Steam was a thing, so our data is kinda messed up.
As much as I see what you are saying I unfortunately need to point out that Civ 4 came before Steam was a thing, so our data is kinda messed up.
Well, I'm not sure you would - more people voted for George W Bush the second time around, and he wasn't the better candidate.
But in any case, the truth is you have no basis whatever for making this statement (more people play V than IV) because while IV is on Steam now it didn't start out that way and most of the people who play IV probably don't play it on Steam.
Obvious yes, then find a way to balance it properly.
You change the system and all of a sudden you got two concurring systems that need to be balanced.
The game shifts and now all of a sudden you got even more things to balance.
It's not that simple. You stack those units and then the entire game environment dynamic shifts to something that needs to be balanced.
You do realise that "something taking time" is the biggest reason features never make it into games, right? Time is not a luxury any developer tends to have.Yep, so balance both of them. Time consuming? Yes, but you quash the biggest disagreement in taste between Civ4 and Civ5 fans. That's got to pay off somehow.