Okay, game! First, here's the turnlog, just in case you want to read it:
Now, we begin in 1200 BC, and we need some REXing done. Well fine. But doesn't look like we'll be doing much of that my turnset, what with Const building an Oracle for 8 turns of it. So I'll have to hand the REXing to someone else, unless I get it done in Thess. But for now... nothing happens!
Turn 1 - I finally notice that we're doing Binary Research... well, that will be a new thing for me! Still, I think I can do it.
I also notice this:
The Babylonians are creeping up on us... those pigs are MINE! MINE I SAY!
Turn 2 - Thess finishes a Chariot. So I will start up a Settler! Yush. It will be due in 8 turns, or in other words the rest of my turnset.
I send a Worker over to improve the Marble tile, then I look up and realize we don't have Masonry. I'm not used to not having Masonry this late, I gotta admit.
Turn 3 - Nothing really happens. I mean, sure, worker stuff, but hey.
Turn 4 - BUG mod helpfully tells me that I can hurry the Oracle. Now, I'm kinda paranoid about not getting wonders, so I sacrifice 2 population to get our wonder.
Turn 5 - Sitting Bull asks for Open Borders. I can't remember how we're supposed to do diplomacy, so I say no.
Oh, and we get this:
And we also get Confucianism as well!
Yup, we have Code of Laws now. And a religion! I immediately convert to said religion:
Const begins a chariot, because I couldn't figure out a better idea.
Turn 6 - We get Masonry!
Constantinople gets Confused on its own, so my missionary moves to Thessalonica instead! I also begin work on Iron Working.
Turn 7 - The missionary spreads Confusedianism to Thess, and so all of our cities have it now. Yay religion!
Turn 8 - Worker actions. A couple of people are .7 in power with us... we should fix that.
Turn 9 - Literally, nothing. Nothing at all.
Turn 10 - The Great Wall gets built, and we are now the worst enemy of Suleiman. Wonderful...
Thess builds a settler, who I leave in the city for the next person to use. I also had it start building a Monastery, but that's not necessary and you can change it if you want. So we're in position to make a 4th city, and we have Masonry and Confusedianism. Lastly, here is the save:
BC 875
I hope you have a good time with this!