Here's a list of stuff that's really lame in Civ III. Possible solutions to these problems would be appreciated.
1)Attack of the Blind Bombers: I'm sorry, but bombarding a densely populated area should, at the very least, lop off a population point. These bombardment failure notices drive me nuts. It's not even REMOTELY realistic. Wave after wave of bombers, and hordes of artillery should be able to reduce a city to smouldering ruins. In fact, I think they should've worked that into the animation. I don't know about other gamers, but I want to see some serious wreckage for all the effort.
2)Enter the Turtle: Am I missing something, or is having the movement of your units reduced to one in enemy territory just a bit arbitrary? This is ridiculous, especially when you develop mechanized warfare. Does the word Blitzkrieg ring a bell? Thanks to this wonderful rule, campaigns that should take 2-3 turns now take, I don't know, 10? Call me crazy, but I think the only thing that should impede your movement so drastically, is the presence of other units resisting yours.
3)Unsinkable Ships: In the real world, or Civ II for that matter, airplanes sink ships. I thought the patch was supposed to fix this. This one's too stupid for words.
4)Gonzo Starting Locations: Hint: Persepolis is not in the American Mid-West, unless you're playing Civ III. I doesn't seem to matter how few players you have, the computer drops you in the most outrageous locations when you choose a world map with "culturally linked starting locations". My favorite is starting the French in Africa or the Indians in South America.
5)Lunatic AI: No matter how powerful you are, the AI makes ridiculous demands. I was playing as the Americans on a world map. I had the largest GNP, the largest landmass, the largest population, and a huge modern army. The AI still makes absurd demands. The negotiating process is completely unbalanced.
Even if you trounce the AI, it still makes lame demands.
6)Wimpy Weapons: Cruise missles should have a much longer range than they do. The carrying capacities of the aircraft carriers, helicopters, and submarines are ridiculously low. A modern carrier or submarine is bristling with missles. The aircraft carrier should be the ultimate conventional weapon, as they are in real life. The fact that the game does not contain chemical or biological warfare makes for some pretty tame battles. Long range cruise missles with bio or chemical-warheads would certainly add realism to the game. Adding the tactical nuke was a good idea. They should throw in FAE's while they're at it.
7)Mission Impossible: Espionage in this version of the game is outlandishly expensive, for no apparent reason. It should not cost over 3,000 gold to steal a tech, (as it did in my last game) that's absurd. What makes even less sense, is that even after you've got rocketry and space flight, spy satellites never come into the picture. Presumably they could be built (and intercepted) like other units.
Well, that's all I can think of for now. Basically I like the game, but this stuff really irritates me.
1)Attack of the Blind Bombers: I'm sorry, but bombarding a densely populated area should, at the very least, lop off a population point. These bombardment failure notices drive me nuts. It's not even REMOTELY realistic. Wave after wave of bombers, and hordes of artillery should be able to reduce a city to smouldering ruins. In fact, I think they should've worked that into the animation. I don't know about other gamers, but I want to see some serious wreckage for all the effort.
2)Enter the Turtle: Am I missing something, or is having the movement of your units reduced to one in enemy territory just a bit arbitrary? This is ridiculous, especially when you develop mechanized warfare. Does the word Blitzkrieg ring a bell? Thanks to this wonderful rule, campaigns that should take 2-3 turns now take, I don't know, 10? Call me crazy, but I think the only thing that should impede your movement so drastically, is the presence of other units resisting yours.
3)Unsinkable Ships: In the real world, or Civ II for that matter, airplanes sink ships. I thought the patch was supposed to fix this. This one's too stupid for words.
4)Gonzo Starting Locations: Hint: Persepolis is not in the American Mid-West, unless you're playing Civ III. I doesn't seem to matter how few players you have, the computer drops you in the most outrageous locations when you choose a world map with "culturally linked starting locations". My favorite is starting the French in Africa or the Indians in South America.
5)Lunatic AI: No matter how powerful you are, the AI makes ridiculous demands. I was playing as the Americans on a world map. I had the largest GNP, the largest landmass, the largest population, and a huge modern army. The AI still makes absurd demands. The negotiating process is completely unbalanced.
Even if you trounce the AI, it still makes lame demands.
6)Wimpy Weapons: Cruise missles should have a much longer range than they do. The carrying capacities of the aircraft carriers, helicopters, and submarines are ridiculously low. A modern carrier or submarine is bristling with missles. The aircraft carrier should be the ultimate conventional weapon, as they are in real life. The fact that the game does not contain chemical or biological warfare makes for some pretty tame battles. Long range cruise missles with bio or chemical-warheads would certainly add realism to the game. Adding the tactical nuke was a good idea. They should throw in FAE's while they're at it.
7)Mission Impossible: Espionage in this version of the game is outlandishly expensive, for no apparent reason. It should not cost over 3,000 gold to steal a tech, (as it did in my last game) that's absurd. What makes even less sense, is that even after you've got rocketry and space flight, spy satellites never come into the picture. Presumably they could be built (and intercepted) like other units.
Well, that's all I can think of for now. Basically I like the game, but this stuff really irritates me.