comatosedragon
Emperor
I'm having a blast with the game so far. Sure there are many SMALL things that need to be fixed, but nothing so broken that it detracts from the game. And things will only get better from here!
These seem like superficial complaints. These things weren't obvious in any previous version of Civ, either. It's only that we had years to work out the details. I'm sure that will happen here, too (or even faster than years, although longer than a few days).
I only played for about 2 hours last night, which was around 80 turns I think, and I enjoyed it and thought it flowed very smoothly. Only thing which seemed off was how slow production was and that I had not built a single building in my 3 cities after so many turns in the game.
I've experienced mostly the opposite with the AI spamming cities every 3 hexes but never really developing any of them. In my last game, I had 6 cities (populations all ~10) and France had 14 cities all with populations below 5. Whereas I had my cultural borders loaded up with mines, trading posts, farms, etc, France had basically a clean slate yet will outproducing me militarily by a huge margin.
So far, I'm really enjoying ciV. I first tried to play it as I would cIV (every city has granary, barracks, walls, etc) and learned quickly cIV requires a whole new approach. What that approach is I haven't figured out yet, but going to be interesting.
A few oddities have shown up: "Standings" with some AI swing wildly from one turn to the next. Elizabeth in England would go from neutral to hostile and back to neutral every other turn. The "Route To Mode" where you have your workers build roads doesn't work well. Every time I'd tell it to build a road connecting one city to the next, it would always stop 2 hexes short!
I disagree. We had pretty clear indications in the past about how the other AI civs felt about us (maybe not in Civ I). Take Civ 2, for instance. When I brought up the diplomacy screen, each rival civ was listed, and it said how they felt (ranging from "enraged" to "worshipful"). We get ZERO indication now. I'm not saying it's a gamebreaker at all, it's just something that I think needs to be improved.
I see what you're saying. I haven't gotten enough into it yet to figure out if there is some information, just buried. It does seem like there should be something.
Sure everything in Civ needs to be boiled down to stats. The one and only exception to this I think is the AI. The AI being made more human and enigmatic, and relying on the player's perceptions is a good thing.
I'm having a good time with the game, out of the metaphorical, steamy, box. Am I alone in this?
That's fair enough, BTS was just so good, but it'd be nice if it wasn't necessary to buy another add-on to get similar functionality.
This is approximately 1000034 times better than it saying 'Furious' or 'Friendly' and making AI civ leaders into a bunch of dry stats.
This. Civ V should have stood on the shoulders of Civ IV BtS, not of Civ IV vanilla.