Grandpa Troll
Ronin
I play offline and single player, HOWEVER it is easy to be able to say start MODERN and exclude units or wonders I do not want by using the exclude tab versus going in and altering each individual file entry.
I play on maps that are 220 X 220 and pick 9 civs and exclude settlers, allowing the default 9 you can start with.
Then I also go to RISKS.Txt and change the percentage of settlers appearing:
(I made city chance zero so I dont have to disband a city when popping a hut)
RISK_VILLAGES_ONLY {
BARBARIAN_HUT_CHANCE 0.00
MAX_HUT_BARBARIANS 0
GOLD_HUT_CHANCE 0.91
MAX_HUT_GOLD 1830
ADVANCE_HUT_CHANCE 0.01
MAX_HUT_ADVANCE_PREREQUISITES 5
UNIT_HUT_CHANCE 0.05
MAX_UNIT_PREREQUISITES 5
CITY_HUT_CHANCE 0.00
SETTLER_HUT_CHANCE 0.03
MIN_HUT_GOLD 1380
BARBARIAN_CHANCE 0.00 #Chance of barbarians appearing at random
What I would like is to have say 15-20 civilizations with only 9 settlers each, exclude settlers and then only be able to get additional cities by either war via occupying them or finding in a hut.
I remember asking this question years ago and I "Believe" the answer I was given was it is hard coded to max 9 civs and then the barbarians, didnt know if anyone had a work around.
Thanks in advance!
Gramps
I play on maps that are 220 X 220 and pick 9 civs and exclude settlers, allowing the default 9 you can start with.
Then I also go to RISKS.Txt and change the percentage of settlers appearing:
(I made city chance zero so I dont have to disband a city when popping a hut)
RISK_VILLAGES_ONLY {
BARBARIAN_HUT_CHANCE 0.00
MAX_HUT_BARBARIANS 0
GOLD_HUT_CHANCE 0.91
MAX_HUT_GOLD 1830
ADVANCE_HUT_CHANCE 0.01
MAX_HUT_ADVANCE_PREREQUISITES 5
UNIT_HUT_CHANCE 0.05
MAX_UNIT_PREREQUISITES 5
CITY_HUT_CHANCE 0.00
SETTLER_HUT_CHANCE 0.03
MIN_HUT_GOLD 1380
BARBARIAN_CHANCE 0.00 #Chance of barbarians appearing at random
What I would like is to have say 15-20 civilizations with only 9 settlers each, exclude settlers and then only be able to get additional cities by either war via occupying them or finding in a hut.
I remember asking this question years ago and I "Believe" the answer I was given was it is hard coded to max 9 civs and then the barbarians, didnt know if anyone had a work around.
Thanks in advance!
Gramps