Lots of crazy changes have done down since 2010, with regards to coastal cities and naval units.
Can you now use command of the seas to project your nation's power onto the world stage, or is it more of a sideshow to the real game on land? Is it now really true that "He who has command of the sea, has command of everything?"
We now have:
However, the diverging tech paths still force you into a painful splitz as you juggle naval techs with extremely important building and land unit techs. Often I have to choose between a great navy with backwards land army, or a professional land army with a lone rubber ducky defending my coastal empire. On top of this, I'm having to spend extra time getting to those important science techs and economic buildings.
How are amphibious invasions being used now? Trade route raiding? City blockades? Do you prefer the naval aspect, use it when you have to, or avoid it? Are civs that dominate the waters able to project that power onto the land by invading with impunity, wrecking trade, taking coastal cities, and being able to defend valuable islands and peninsulas with a superior navy? How does naval power scale into the mid and late game?
EDIT: This of course depends on map type, but just give an honest answer. How much can you do with ocean, when you are given it? To what extent are you able to utilize naval power in this game?
Can you now use command of the seas to project your nation's power onto the world stage, or is it more of a sideshow to the real game on land? Is it now really true that "He who has command of the sea, has command of everything?"
We now have:
- Extremely profitable/useful naval trade routes
- Embarked units that can defend themselves
- Melee vs. Ranged dynamic
- New naval promotions
- Ship capturing
- Profitable trade route plundering
- More powerful coastal buildings
- More water-based civs and UU's
However, the diverging tech paths still force you into a painful splitz as you juggle naval techs with extremely important building and land unit techs. Often I have to choose between a great navy with backwards land army, or a professional land army with a lone rubber ducky defending my coastal empire. On top of this, I'm having to spend extra time getting to those important science techs and economic buildings.
How are amphibious invasions being used now? Trade route raiding? City blockades? Do you prefer the naval aspect, use it when you have to, or avoid it? Are civs that dominate the waters able to project that power onto the land by invading with impunity, wrecking trade, taking coastal cities, and being able to defend valuable islands and peninsulas with a superior navy? How does naval power scale into the mid and late game?
EDIT: This of course depends on map type, but just give an honest answer. How much can you do with ocean, when you are given it? To what extent are you able to utilize naval power in this game?