dorkynorky
Warlord
- Joined
- Apr 2, 2008
- Messages
- 177
or not, more personality dependent or map dependent? Or alternately, what triggers do you use to decide when to go to war?
When I started playing Civ 4 at Prince level, I loved to rush. I could war in every age if I chose to and win handily. As I made my way to Emperor level I figured out that rexing had its advantages (compared to rushing) depending on the map and that you couldn't always steamroll through the game. At that point I read Snaaty's guide and got into the rut where I might or might not rush and then not do much offensively until cannons/rifles. Based on some threads a few months back I played a few games where I got early HA's and had some fun with them, but their use didn't really get incorporated into a strategy of how to assess the map and opponents to determine whether they would be useful. Now that I am playing (and winning) at Immortal, I actually find that I'm doing more warring with cats/swords and maces/trebs. It could be that is because I don't get as much land to start with or because I've had a higher number of games where I've gotten GK or Shaka as a neighbor.
I'm wanting to refine my overall strategy and am interested in what factors make people choose to war at one point over another. In specific, I guess that these could include map issues (territory/resources), opponents issues (friendly or not) and commerce opportunities (opening up opportunities to actually reach early military techs in time to take advantage of them).
When I started playing Civ 4 at Prince level, I loved to rush. I could war in every age if I chose to and win handily. As I made my way to Emperor level I figured out that rexing had its advantages (compared to rushing) depending on the map and that you couldn't always steamroll through the game. At that point I read Snaaty's guide and got into the rut where I might or might not rush and then not do much offensively until cannons/rifles. Based on some threads a few months back I played a few games where I got early HA's and had some fun with them, but their use didn't really get incorporated into a strategy of how to assess the map and opponents to determine whether they would be useful. Now that I am playing (and winning) at Immortal, I actually find that I'm doing more warring with cats/swords and maces/trebs. It could be that is because I don't get as much land to start with or because I've had a higher number of games where I've gotten GK or Shaka as a neighbor.
I'm wanting to refine my overall strategy and am interested in what factors make people choose to war at one point over another. In specific, I guess that these could include map issues (territory/resources), opponents issues (friendly or not) and commerce opportunities (opening up opportunities to actually reach early military techs in time to take advantage of them).