alephsebek
Chieftain
- Joined
- Jul 15, 2004
- Messages
- 4
Hey all, new to the boards and everything. Anyway, hope this hasn't been brought up already... but how about 'island' terrain tiles? I know there are islands now, but they don't really work like I'd think islands should. Instead, we should have a set of hybrid tiles that act simultaneously like land and water. Ships could come and go, perhaps with a movement penalty and possible defensive bonuses. Either we'd have settlers able to settle these, or have specialty settlers, ala the SMAC sea pods, with naval movement but only able to settle the island tiles.
The island cities would have to work a bit differently, and that'd have to come out in testing, but off the top of my head, I'd say lower pop ceilings at each echelon, likely a few improvements of their own, and perhaps a smaller cultural footprint. These would give some really cool possibilities, I think:
-The possibility for real archipelago situations. Something like the Caribbean (sp?) or Japan is really difficult to have on a civ3 map of reasonably large scale, but multiple colonies and settlements along a naval-porous island chain would really open up
-Navies would obviously come into their own a bit, sea strategies should evolve quite a lot.
-Possibility for ocean based resources increases. Getting that plentiful sea-based oil and holding the trade routes sounds like a fun wrinkle to me.
-Once this 'hybrid' tileset is in place, it's an easy step to the 'build canal' or navigable rivers possibilities mentioned in other threads
Well, watcha think? There'd be a whole new slew of balance issues to test out, but this sounds like it'd work to me.
The island cities would have to work a bit differently, and that'd have to come out in testing, but off the top of my head, I'd say lower pop ceilings at each echelon, likely a few improvements of their own, and perhaps a smaller cultural footprint. These would give some really cool possibilities, I think:
-The possibility for real archipelago situations. Something like the Caribbean (sp?) or Japan is really difficult to have on a civ3 map of reasonably large scale, but multiple colonies and settlements along a naval-porous island chain would really open up
-Navies would obviously come into their own a bit, sea strategies should evolve quite a lot.
-Possibility for ocean based resources increases. Getting that plentiful sea-based oil and holding the trade routes sounds like a fun wrinkle to me.
-Once this 'hybrid' tileset is in place, it's an easy step to the 'build canal' or navigable rivers possibilities mentioned in other threads
Well, watcha think? There'd be a whole new slew of balance issues to test out, but this sounds like it'd work to me.