Are there time periods in the game where you find it advantages to go on the offensive, and times when the fates/mechanics frown upon conquest? I think there must be, because of either military or economic techs, periods that all else being equal are either good or bad for aggression. For example, when the machine gun makes its appearance the defender seems to be highly favored until tanks (as was the brutal case from the American Civil War through WWI). To a lesser degree I'd think riflemen would tip the balance to the defender too, since for the first time the defender is stronger (14) than the only City Raider unit on the scene (Cannon, 12 I think). Grenadiers kill riflemen, but fortified City Garrison Grenadiers should massacre attacking Grenadiers (who can't get City Raider). As a bloodthirsty imperialist, I am usually on the attack anyway, but I would like to synchronize my periods of expansion and consolidation with the game's rhythms, if there are any.
I know this is bizarrely written, I'm sick
I know this is bizarrely written, I'm sick