- Change eco. center system (not sure how), or maybe even remove it altogether. On the latter - I am considering that perhaps it would be better to just have farmlands (like in Jason's NESes, if anybody here remembers what exactly I am talking about), and the trade centers marked, but not giving income by themselves; instead there would be a separate Trade stat, which will depend on the presence/absence of pirates and blockades, the state of the trade centers, the diplomatic relations, the trade agreements and so forth (thus recognizing the fact that trade is very fluid, that it is (to a certain extent only, ofcourse) separate from the rest of the economy, and rarely contained to just a few centers, though it is often concentrated in them).