<<<<The Save>>>>
Turn 0
We’re two turns from finishing the all important granary. Here I think azzaman’s build order was superior to mine. I held off on the granary build in favor a settler first. Azz has also MM’ed (Micro Managed) the tiles being worked to finish the granary in two turns.
We have a warrior, a conscript warrior, three scouts and a worker. We’re certainly weak.
Turn 1 - 2950 BC
I can now move one of the citizens out of the forest onto the lower cow to still finish out the granary build and pick up 2 more food and a coin.
Conscript warrior picks up 25g.
Worker’s done w/ the road and we now set up for a mine in 6. That will take us to 8spt which is not a good multiple.
I’m tempted to abandon the western scout but they’re quite fragile and I’ll wait to see how things unfold.
Granary to settler. MM to fill out the granary in the next turn for growth. Working the newly roaded BG nets another coin.
Turn 2 - 2900 BC
Warrior busts dots of fog and will come home to MP
Turn 3 - 2850 BC
City grows and entertainment goes to 30%.
We’re going to have 4 turn settlers without a problem and after some improvements will be able to get them in three turns now and again.
Turn 4 – 2800
Conscript is coming home and the scouts run about.
Turn 5 – 2750
Alpha comes in and I don’t see much chance for the slingshot.
OK, based on the discussion and the AI Research Thread we’ll go for writing.
Turn 6 – 2710
Settler pops and we’re headed for a river spot just three clicks away.
Turn 7 – 2670
I can’t come up w/ an efficient build (no wasted shields/food) so I’ll select a lake tile to get two more gold and we’ll build an archer.
Turn 8 – 2630
Two lake tile this time.
Turn 9 – 2590
We built an archer and are working on a settler.
The worker has moved to the lower cow and starts mining first.
Turn 10 – 2550
Found Ta-Tu and start a barracks.
Archer is on the way to cover the city.