Panda_Power
Warlord
Good luck to Jon! He is hugely talented and will make Elemental an amazing game in the future.
Civ 5's loss is EWOM's gain!
Civ 5's loss is EWOM's gain!
Moderator Action: Pre-Emptive warning:
I don't want to see any character assassination etc in this thread, please.
Greetings all! Proud to be joining the Stardock team, and expect to work on a lot of great projects here in the future.
There's been some assumptions here about what my joining Stardock will mean for the games the studio will be putting out from now on. Fear not all - they'll be clearly recognizable as Stardock games. One thing that I will say though, is that Stardock's games are awfully complex, and probably need to be streamlined some so as to not confuse new players. I can't talk about too many details on what our detailed plans are yet, but a little tease cant hurt.
Right now I'm thinking we'll trim the interface down to one big button in the middle of the screen, 1024 pixels wide by 768 pixels tall (approximately - will vary based on the resolution of the users monitor). The text on this button will say "Win the Game." I've had some discussions with Brad and the marketing team about this, and everyone is really excited by the possibilities. We've seen it work well in products from other publishers, and I really feel that this new direction will result in Stardock's games appealing to a much larger audience. We'll do some focus testing and see how things go. If people are still having some trouble grasping the gameplay concepts we may have to simplify things a bit more. I'll keep you guys posted!
Jon
I am NOT happy. Stardock is my "last bastion" after what happened with the latest civ iteration. Does this mean that we Stardockers will have to endure another "renewed vission" from this person, as we civvers had to?
Not happy. Not happy at all. Count me among the ones that see Shafer as the responsible for the weakest civ ever. I don't want to see that happen to GalCiv, or the new Elemental for that matter... now that they finally have something playable, fun and engaging after patch 1.1.
NOT happy.
Shafer ruins Civ 5, now he gets to work on Elemental?
Surely this is a unique case of a rat joining a sinking ship.
Moderator Action: Foul language is not acceptable on the forumsi am with you ricardojahns.
I do not play civ 5 because i don't like what shafer did with it.
I bought elemental, hoping to have something to chew, especially with kael.
To me, shafer joining stardock for elemental is bad news.
I would have preferred to see shafer joining stardock for another project where his vision is compatible with the game concept...
Very bad analogy.If you've seen my posts, you know how critical I've been. But statements like this are just so ignorant. Do you give up on Football player for life because they didn't hit the stats you wanted? Never expecting they can improve between seasons? Learning the game as they gain experience? Jon's post listed above shows just how tuned in he is to the criticism. I have more faith in him now than ever before, and I've had embarrassingly epic meltdowns about Civ V.
The design of the combat system has obvious influence on how cities work.1. Main Cause of Almost Any Problem W/in Civ5
Combat is mutually exclusive from most every other aspect of Civilization. You go on to redeem yourself later in your post.
You're kidding, aren't you?2. by many
I'm not one of those players who regard 1upt as a gamebreaking feature. I've yet to see any proof to support the claim that many [majority] regard 1UPT [badly].
http://forums.civfanatics.com/showthread.php?t=405888
http://forums.civfanatics.com/showthread.php?t=389254
I've got evidence, I'm afraid you do not.
(...)
Whilst you're over there, teach Brad some manners.
I thought the "misunderstanding" between you and Brad during the beta of Elemental was exagerated by rumors, but it seems the wound is still open...
It is a matter of fact that Brad is not exactly easy-going when he comes to defending his ideas, and I still have some bruises of rugby matches i played about 30 years ago against Aussies... they are not easy going either!
I hope Jon will be able to dodge heavy shells if his ideas are not shared by the boss!
Another is that he wanted to work wth a company that that the freedom to make the kinds of games he wanted to make.
RPS: Even for the more recent Civilizations? Theres one guy doing the core of the programming?
JS: Yeah. The thing is, thats always how Sid Meiers done it. Firaxis is his company, and thats just the model that we use. The games have been successful, and its the only way that we know.
RPS: So one of the bigger reasons why you were made lead designer is because you know both sides. Programming and design.
JS: Yes. Which is becoming more common, but to be proficient enough in programming to handle all the gameplay rules, you have to be fairly experienced. We had other designers at Firaxis who were senior to me, but they werent programmers or they hadnt played Civ. Its such a specialised role. Our teams are getting bigger now, so on Civilization V I didnt program all the AI. Only about half. We had a combat programmer doing combat AI, and a programmer doing the AI for the workers and explorers, but I programmed all the game rules and the diplomatic and economic AI.
http://www.rockpapershotgun.com/2010/09/10/code-to-joy-jon-shafer-on-civilization-v/
Good luck to Jon! He is hugely talented and will make Elemental an amazing game in the future.
Civ 5's loss is EWOM's gain!
If you listen to the EUIII forums, Paradox is messing up Paradox these days ^_^. Typical overblown remarks though.