Androrc the Orc
Emperor
lol
he left because he is like a smart guy- does the job- moves on
an entreprenuer -they do that
No, they don't. Entrepreneurs keep taking care of the businesses they created for a long time.
lol
he left because he is like a smart guy- does the job- moves on
an entreprenuer -they do that
In case you haven't yet, you should read Sulla's review of post-patch Civ5.
This is powerful stuff. You may have read it before, but I hadn't. Given his argument, I think that 1UPT was a mistake, and that a limited stack might have been the way to go. Since 1UPT was Jon's thing, and it seems to be the root cause of many problems, then the departure of Jon might be good for Civ5.
I feel kind of depressed now...
If there is no CiV, I doubt people would grasp why a tactical mechanism like 1upt doesn't work in empire building game like Civ.
Ahhh, but you misunderstood the value of speculation! Speculation is simply a form of entertainment. It's like speculating the next episode of a popular drama. I don't care what is the result of my speculation as long as I get to speculate!
In Sulla's article he quoted someone who made a brilliant argument on why 1upt doesn't work with the scale of Civ. and after reading it I concurred. Simply put, in my own words, if the unit/tile ratio cannot be kept below certain threshold, then the 1upt system will blow up.
That's not a reason why 1upt can't work with Civ. It's just a reason that the military system needs to be carefully designed to work with Civ. Individual units need to be powerful and expensive enough (and probably have some kind of step losses rather than all-or-nothing) that the ratio stays reasonably low throughout the game. I do not think this is an infeasible design challenge. If you like, you could even think of Civ 4 in the "1upt model", but the "units" in that game are stacks. If you created a system where units are assembled into stacks which function and fight as atomic entities, you could pretty easily turn Civ 4 into a 1upt system.
And I am not really concerned with the gameplay issue. With enough inputs, it can be fixed.
As I said again and again, if the developers/publisher want meaningful feedback, it is their job to make their presence felt and have the decency to ASK for it.
An entrepreneur doesn't have to. If he's only interested in capitalism, he'll sell his business for what he can get even if it means that the business gets dismantled immediately. Its all about the cash, after all, not service.No, they don't. Entrepreneurs keep taking care of the businesses they created for a long time.
Its all about the cash, after all, not service.
Your statements aren't facts just because you say that they are. I can't go further on the subject anyway because it only leads to politics. Ironic how we can't discuss politics on a forum somehow connected to civilization.As a statement of fact about successful entrepreneurs and their motivations, you are wildly off base.
No, I don't think it can be fixed. Like I said, I think you really needed to design a much better combat system from the beginning. I guess you could design a whole new combat system, and the game is probably moddable enough to make that feasible, but I don't see it as remotely likely to happen.
I'm not really sure what you mean here, but I think the developer and publisher have a very good idea of how the game has been received. They aren't lacking in feedback and they are perfectly able to log in to sites like this and see what people here think.
Your statements aren't facts just because you say that they are. I can't go further on the subject anyway because it only leads to politics. Ironic how we can't discuss politics on a forum somehow connected to civilization.
I am not sure what your disagreement is. Maybe simpler English? Barring 1UPT and hex tiles, there's nothing that started in the design phase that cannot be subsequently redesigned and fixed.
A public statement from either the publisher and/or developer like "we know the game is unsatisfactory, we are working to improve it, and we welcome players input to be sent to this email address blah blah" will be a nice way of notifying the fan base that they do take notice.
I am not sure what your disagreement is. Maybe simpler English? Barring 1UPT and hex tiles, there's nothing that started in the design phase that cannot be subsequently redesigned and fixed.
Well, I don't know about that. They might know, but we don't know that they know, so as far as I am concerned, they don't care. And as long as that is the way I "perceived" what they think, I will continue to be disgruntled. A public statement from either the publisher and/or developer like "we know the game is unsatisfactory, we are working to improve it, and we welcome players input to be sent to this email address blah blah" will be a nice way of notifying the fan base that they do take notice.
But this would not be the truth. From their point of view, the game is entirely satisfactory. Publicly, it has been well-received. Reviews have been relatively good. Sales have been relatively good. They know that you and people like you don't like it (you could count me and Sulla amongst that number as well), but they don't especially care, and maybe they are right not to care very much.
Your statements aren't facts just because you say that they are. I can't go further on the subject anyway because it only leads to politics. Ironic how we can't discuss politics on a forum somehow connected to civilization.
That's true. Unless your small business goes bust, like 95% of them, do. So did mine, I didn't take it personallyas a small business owner I can verify that the typical entrepreneur doesn't start something, get it ok, then skip town. you are thinking of hedge funds or possibly venture capitalists.
But now we know why we shouldn't attempt a tactical game mechanism in an empire building game! We should honestly thank the failed attempt and subsequent thoughtful analysis.