Time to show how we do a turn-set report here at CivFanatics!
The save, 310AD
Wow, we need that bronze hooked up again in a flash. No way can we fight Rome w/o axes. As for Greece, I'm going to wipe Thermopylae off the map. If I see a Praetorian I'm calling for peace, however.
Do some MM; Tlate gets put on max production as it has hit its happiness limit. Teotihuacan gets a little more growth given to it.
1) 220AD
Monarchy comes in. I set us down towards Alphabet, due in 27(!!)
Since we are Spritual, I put us to Hereditary Rule immediately so our cities can grow again.
Christianity FIDL -- wow, we may be behind in the tech race
A Jaguar had goto orders on it. There's another SG no-no
Remember when Teoti and Tenoch were mysteriously connected via trade route. Well, now they aren't! One road from Teoti to Tenoch coming up!
Personally, I wouldn't have cottaged the tile by Teoti. That town is going to have a hard enough time growing as is; cottage the grassland that can't be irrigated if anything. Oh well.
2) 230AD
Teoti: Jaguar -> Axeman
Move against Neapolis:
Kill a stray archer that came north of Thermopylae. Jag down to 2.2/5
Moving Jaguars towards Thermopylae. They will be in position to attack next turn
3) 240AD
Assault on Neapolis:
Cover Jaguar loses to Garrison II Archer (1.3/3.0)
Cover Jaguar loses to Garrison I Archer (0.5/3.0)
Cover, Raider II Jaguar beats Garrison II Archer flawlessly
Unpromoted Jaguar beats Garrison I Archer flawlessly and we BURN Neapolis
--Why burn it? First, because it is in bad location in relation to yellow and green dots. Second, I do not want to over-burdon us with city maintenance, while there are two far superior locations to be had (green and orange dots).
4) 250AD
Tenoch: Jaguar -> Axeman
Tenoch's borders expand and we can hook up horses now if we so desire
A barb city has sprung up near Green Dot. Oh shoot, it would have fit very well with Neapolis. Still, we don't want to expand that much until after Currency.
Set science to 0% temporarily so we can upgrade our super-promoted warrior.
Move in against Thermopylae:
5) 260AD
A third archer pops up in Thermo. I decide to wait for backup.
6) 270AD
Science back to 70%.
4 Jaguars move against Antium. Only one Archer (Garrison II) is in the city.
Alex's archer has moved out of the city. I will wait one more turn, for it to move farther away, before attacking.
7) 280AD
Tlatelolco: Archer -> Axeman
Assault of Thermopylae:
Cover Jaguar loses to Garrison I Archer (1.2/3.0) -- I had the odds too
Cover, Raider I Jaguar wins against Garrison I Archer, 1.4/5.0
Cover, Raider II Jaguar wins against last Archer.
Again, I burn the city. Even burning the city, we have captured 2 workers! That and 80 gold made it very worthwhile.
Assault of Antium:
Cover Jaguar loses to Garrison II Archer (1.3/3.0) -- good, considering the odds
Cover, Raider II Jaguar beats Garrison II Archer, 4.2/5.0
This time I capture the city. Antium is in a good location and more important, is a good stepping stone to Rome.
We capture another worker from Antium.
I have doubled our workers in just one turn!
8) 290AD
Teoti: Axeman -> Library
A shot of the Barb City. The plan is to have that Jaguar map out the NW and see if we want that city in that location or if the Green Dot is better (mainly, are there resources just out of view?)
Move the Guerilla II Archer SE so it breaks the fog above Orange Dot.
Cover, Raider II Jaguar kills Greek Combat I Archer, 2.8/5.0
Oh, and I finally remember to upgrade that warrior.
9) 300AD
Greek archer attacks the 2.8/5.0 Cover, Raider II Jaguar and loses.
A barb axeman wanders near Orange Dot.
Tenoch: Axeman -> Settler
Begin a Winery by Teotihuacan.
Greeks appear to have settled a town down by the iron. I plan on taking the fight to them and razing that next.
10) 310AD
Rome comes asking for peace. I tell him no, leaving that decision for the group. However, I do notice that he is down to just his capital! Even if we do allow peace, he should be no more a serious threat for the rest of the game.
Antium is very sick, so I order it to build a Granary.
An uneventful final turn.
Notes-
Group decision on Rome. I could go either way, although it may be best to just wipe him off the map.
Tenoch's axe is staying put for happiness reasons; when the winery gets hooked up he can move out.
We have 4 Jaguars healing above the ruins of Thermopylae; I say they can go take out Greece's newest city once they heal up.
Probably shouldn't build too many more units until we can support them. I was paying 5-6gpt for unit expenses during the turnset, one reason I was not in the least sad to see us lose some of those battles.