[L5R] Legend of the Five Rings - A Total Conversion MOD {WIP}

bane_

Howardianism High-Priest
Joined
Nov 27, 2013
Messages
1,559
This mod is abandoned.

I have a few ideological issues with the Company (AEG) and won't help with anything Alderac-related. It is a shame, because I love this game a lot.

I am know working on Warhammer with my friend from over-seas, Civitar.




Legend of the Five Rings, or L5R for short, is a game that started as a CCG in the early 90s and quickly developed a devoted and massive fan base. It didn't take too long before the setting started getting complex, and an RPG of the game was made, for the delight of players around the globe.

The setting is based on feudal Japan, with influence from Mongol, Chinese, Indian and similar cultures. This diversified people take Rokugan as it's home.

Myth of Creation
Spoiler :
At the beginning, there was Nothing.

Nothing then, became unrestless and lonely, so it created the "Three Gods Whose Names Cannot Be Spoken", and from their thoughts came Amaterasu, the Sun and Onnotangu, the Moon. Many years, or maybe milleniums, passed with Onnotangu chasing Amaterasu across the skies, due to her unrivaled beuaty and brightness.
During their Sky chase, these two great beings started naming everything in the world, thus giving them identity and growth. The Original, the Nothing, hid in the Moon's shadow and was not named at all, giving it the freedom to change shape as will, not able to be defined.

When Onnotangu reached his love, the first Great Sleep of the first race - the Naga - begun, and another age was born.

From their union, came the Kami.
Sons of the Moon and Sun, these were special and strong. The Nothing, now jealous of everything created and named, wished to return to it's natural self, when all was Nothing, and being was it; this surreptitious shadow whispered words of madness in Onnotangu's ear. It was then known as the Lying Darkness.
Convinced that his offspring would soon dethrone him, Lord Moon called his Bright Wife and ordered she brought his sons for him to devour.
Amaterasu cried, and her tears became Jade as they touched the ground on Ningen-do - the Realm of the Mortals. Yet, she obeyed. As each of the Kami were devoured, she cried and offered one more cup of sake with a bit of poison in it.

When the time came to devour their youngest, Hantei, the Moon was sleepy, his eyes barely could see what was in front of him, he couldn't even feel his own body. Seeing that her poison was effective, Amaterasu swapped Hantei for a stone, and that was consumed in it's stead.

Hantei trained hard through his childhood until he matured into a powerful man.
The surviving child confronted his father, and a terrible battle ensued. Not much further in the fight, Hantei realized he could not kill his almighty father, and with a quick strike from his blade, he cut a great gash on his father's belly, falling down along with all his brothers and sisters... All but Ryoshun.

As soon as the Kami fell to Ningen-do, they lost their divinity; but no fool would call them 'mortal' either. These gods were very powerful, but Onnotangu knew the Children of Moon and Sun could not return anymore, and thus, was satisfied.

The Moon could not understand why his beloved wife, to whom he gave the stars could've betrayed him.
"My wife has betrayed me" he said "and for her crime, I will chase her through the heavens. She will have no rest, no peace, and she will forever be alone, apart from her children. As she took her love from me, so will she be forever without love."

"My children, too, deserve no mercy. One by one, I shall hunt them and their people, until the world is as red as blood, and as black as night. I shall destroy them, for daring to steal what is my own."

"But I shall have one child," said Onnotangu, gnashing his teeth with fury, "a son of my own choosing, who has never betrayed me. A child who has never known the Sun."
Onnotangu went for the only he could trust, it who told him about the impending betrayal of his offspring: The Shadow who hid. The Moon spoke to it as a father, and lifted Nothing to become the blackness between the stars.

This was known as the Fall of the Kami.

[[These events are narrated in different forms with changes here and there, such as it was expected from a Myth]]


The Clans
Spoiler :

In Rokugan, the political division is based on it's three main castes: The Samurai, the Clergy and the Bonge. Further more, they have Clans with strict rules of behavior and duties sweared by their Founder Kami*.

These are the Nine Great Clans as they exist today:

Crab Clan
Spoiler :


Champion Hida Kisada, son of Hida Kuon
Founder Kami Hida.
Families Hida, Hiruma, Kaiu, Kuni, Toritaka & Yasuki
Duty Defender of the Empire; the Crab protect the Kaiu Kabe, an enormous wall separating the Empire of Rokugan from the terrible Shadowlands.
Brief Description
The Crab Clan has the duty of guarding the Emerald Empire against the horrors of the Shadowlands. The Crab Clan Champion has always been from the Hida family, directly descended from the original Hida. Unlike other Clans, the Crab did not value sincerity as highly as they did honesty, carrying this philosophy from the battlefield into the court. The Crab viewed the political situation in very simple terms; the strong had more right to rule than the weak, and those who could not protect the Empire did not deserve to rule it. Because of the first Hida's defeat by Hantei, they viewed the Hantei dynasty with respect.


Crane Clan
Spoiler :


Champion Doji Makoto, son of Doji Domotai
Founder Kami Lady Doji.
Families Asahina, Daidoji, Doji & Kakita. There is a small group of Yasuki on the Crane Clan as well.
Duty Left Hand of the Emperor; upholders of the Law and customs.
Brief Description
The Crane consisted of four powerful families in complete symbiosis, no two families overlapping in duties. The Doji family were the voice of the clan and control most of the politics within Rokugan. The Kakita family were famed for their iaijutsu duelists as well as their skills as artisans. The Daidoji family were the military might of the Crane as well as handling the things too dishonorable or dangerous for the other families. The Asahina family were the only shugenja in the clan, and spent their time in peaceful meditation and creation of nemuranai. The Asahina were in theory a fifth family, as the Yasuki family were once Crane. Their path however led them away from the Crane to the Crab Clan shortly after the founding of the Asahina.


Dragon Clan
Spoiler :


Champion Mirumoto Shikei, son of Mirumoto Kei
Founder Kami Togashi.
Families Togashi (a Monastic Order), Mirumoto, Tamori & Kitsuki.
Duty Togashi did not participated in the Tournament of the Kami.
Brief Description
Following the first appearance of Shinsei after the Tournament of the Kami, Togashi retreated into the mountains of northern Rokugan to live in solitude. This, however, did not happen as he was followed there by two men, Mirumoto and Agasha. These two became his first followers and the three built a temple to Amaterasu with a castle around the temple to protect it. Over the years Togashi's followers grew in number. Those seeking his wisdom took the Togashi name, while those showing any skill with the blade were taken in by Mirumoto and trained by him in his niten technique. Those who showed an affinity for the elements were taught by Agasha. The Dragon were secluded, and for the next thousand years they would rarely leave their mountains to interfere with the politics and events of the other clans


Mantis Clan
Spoiler :


Champion Yoritomo Hiromi, son of Yoritomo Naizen
Founder Kami Yoritomo.
Families Kitsune, Moshi, Tsuruchi, Yoritomo.
Brief Description
The Mantis Clan is one of the Great Clans of Rokugan. Prior to the Second Day of Thunder, they could boast of being the oldest Minor Clan in the Empire, though they were not officially recognized as such. They occupied a unique position in Rokugani history, as a former Minor Clan that rose up on the Second Day of Thunder to become a Great Clan. Until recently, they were the only Great Clan without a divine representative. This changed, however, when the great Mantis hero Yoritomo ascended to Tengoku. Later, the Thunder Dragon gave up a portion of his divinity to allow Yoritomo to remain as the Mantis' official representative in the court of Tengoku. Specifically, their duties within the Emerald Empire are to guard and patrol all the lands of the Empire which do not belong to any other clan, including the seas of Rokugan. They protect the Empire against threats from the oceans, particulalrly any potential gaijin invaders. The clan's motto is "Only a fool stands in the path of a storm."


Lion Clan
Spoiler :


Champion Akodo Dairuko, daughter of Akodo Shinjiro
Founder Kami Akodo One-Eye.
Families Akodo, Ikoma, Kitsu & Matsu.
Duty Right Hand of the Emperor; record the military and political interactions between Clans.
Brief Description
The Lion were the most militant and aggressive of all the clans, revering bushido and loyalty to the Emperor as life's two most essential governing principles. The Lion's rigidity and strict adherence to tradition had made diplomatic relations with other clans very difficult, especially the Crane and Scorpion Clans. To the Lion, an ancestor was more than simply a spirit of the past; they guided the current generation of Lions in their everyday life and helped shape their destinies. They were more than the Clan's past - they were its present and future.


Phoenix Clan
Spoiler :


Champion Shiba Tsukimi, the Soul of Shiba. The Blind Phoenix.
Elemental Council
- Elemental Master of Air Isawa Tsumaro
- Elemental Master of Earth Isawa Norimichi
- Elemental Master of Fire Isawa Koiso
- Elemental Master of Water Asako Chukage
- Elemental Master of the Void Isawa Shunryu
Founder Kami Shiba.
Families Agasha, Asako, Isawa & Shiba.
Duty The mystics and philosophers of the Phoenix seek enlightenment, but the clan also seeks to ensure their position as the controllers of magical knowledge within the Empire.
Brief Description
The Phoenix Clan is known throughout Rokugan for their skilled shugenja and mastery of elemental magic. The Phoenix are also noted pacifists, preferring diplomacy to war if at all possible. The Phoenix presence in the courts of the land is not great as their courtiers are relatively few, although they are not isolationists like the Dragon Clan. The Phoenix Clan was founded by the Kami Shiba, although the family of his vassal Isawa, generally ran the affairs of the clan.


Scorpion Clan
Spoiler :


Champion Bayushi Nitoshi, son of Bayushi Miyako and Bayushi Paneki
Founder Kami Bayushi
Families Bayushi, Shosuro, Soshi, Yogo.
Duty The Underhand of the Emperor; the Scorpion pose as villains, so the Clans have an enemy to focus on in times of peace, leaving the Emerald Throne secure.
Brief Description
The Scorpion Clan was founded by the Kami Bayushi. The clan and its members are widely considered to be villainous and untrustworthy by the rest of Rokugan, though they merely attempt to fulfill the duty given to their family by the First Emperor on the day of his ascension.
While the Crane was the Emperor's Left Hand and the Lion his right, the Scorpion was often referred to as the Underhand of the Emperor. It was a family of spies, manipulators, and assassins who valued loyalty and duty and for whom the ends justifed the means. The samurai of the Scorpion clan understood that by dirtying their hands, they ensured that no others need do so.


Spider Clan
Spoiler :


Champion Daigotsu Kanpeki, son of Daigotsu
Founder Kami Daigotsu
Families Daigotsu, Goju, Ninube & Susumu.
Brief Description
The Spider were the followers of Fu Leng. Originally denizens of the Shadowlands known as the Lost, the Spider left that dark realm under the direction of their dread lord Daigotsu and infiltrated the Empire. Daigotsu. led his people from the Shadowlands and into the Empire, where they masqueraded as the Spider Clan.


Unicorn Clan
Spoiler :


Champion Moto Naleesh, daughter of Moto Chen and Akasha. Naleesh is the Kami Shinjo reincarnated.
Khan Shinjo Min-Hee, daughter of Shinjo Shono.
Founder Kami Shinjo.
Families Horiuchi, Ide, Iuchi, Moto, Shinjo, Utaku.
Duty Protectors of the Lands Beyond; Just as the Crab protect the Empire of the Shadowlands down South, the Unicorn Clan is the Empire's shield against forces from beyond the Rokugani border, such as the Burning Sands, Medinat Al-
Brief Description
The Unicorn are the finest cavalry in all of Rokugan. The Unicorn were considered barbarians by most of the other Rokugani clans. They spent eight hundred years outside the Empire, exploring the Burning Sands and other lands, and Rokugan's cultured society believed that in spite of the two centuries since their return they still have not relearned the civilized ways of their motherland. The clans could not be more wrong. The Unicorn know the ways of their cousins, but chose to follow their own path, influenced by their contact with gaijin cultures. Because of this, they were held in low regard by many, but nonetheless were feared for their military might. Their battlecry was "We are the people of the Wind".





*Note: The Mantis and the Spider do not have a Son of the Sun and Moon as a Founder Kami, but Patrons:
- Yoritomo, Patron of the Mantis Clan was part of a Minor Clan and his destiny was to keep it that way. Yoritomo though, knew that 'only mortal men can change their destiny' and he had the strength to do so. With his combat prowess and cunning, he was capable of rising a Minor Clan to Great Clan status, something that never happened until then.

- Daigotsu, Patron of the Spider Clan, also known by many dreadful nicknames, such as Dark Lord of the Shadowlands & Master of Jigoku was the second son of Emperor Hantei XXXVIII. Due to the machinations of a cell of the Bloodspeaker Order, Daigotsu was raised far away from his home as a child of the cult. He was so powerful, that many thought he would one day finally succeed in destroy the Empire. What those many didn't know, was that Daigotsu's plan was to have a home for his followers, and created the Spider Clan, later becoming a Great Clan when the Dark Lord ascended as the Master of Jigoku.


Other Figures
Spoiler :

The Imperials
Spoiler :


Leader Empress Iweko I
Families The Empress' Family, Miya, Otomo & Seppun.
Description
The Emperor of Rokugan was the title given to the ruler of the Empire of Rokugan. It was a hereditary monarchy whose throne passed, with few exceptions, from eldest son to eldest son. Three dynasties have held the title of Emperor: the Hantei family, under whom the title was established and held for over a thousand years, the Toturi family, the dynasty whose last blood member Toturi III died without an heir, throwing the line of succession into confusion, and the Iweko family, the newest dynasty to claim the throne. Toturi III's wife Toturi Kurako acted as regent until her death in 1169, resulting in even more turmoil. Toturi III's remaining living siblings had also been killed in 1169, leaving no clear succession. Following the Celestial Tournament in 1170, Iweko I became the first Empress of the new Iweko family dynasty.


The Brotherhood of Shinsei
Spoiler :


Head of the Brotherhood Yasuki Jinn-Kuen
Monk Schools
- The Four Temples
- The Shrine of the Seven Thunders
- The Temple of Kaimetsu-uo
- The Temple of Osano-Wo
- The Temples of the Thousand Fortunes
- The Order of Resolution
- The Order of Strength, devoted to Bishamon
- The Order of Heroes, devoted to Goemon
- The Order of Rebirth, devoted to Tsukune
Description
The Brotherhood of Shinsei was a religious organization that governed and oversaw the thousands of temples, shrines and monasteries of Rokugan. It was named after Shinsei, the monk who led the Seven Thunders to victory over Fu Leng at the dawn of the Empire. Devoted to the study of the Tao of Shinsei, the worship of the kami no michi and the pursuit of enlightenment, the Brotherhood was the preeminent spiritual body in the Empire.


The Shadowlands
Spoiler :


Leader Jigoku, the Realm of Evil
Description
It was created when Fu Leng fell from heaven, and left a crater known as the Festering Pit deep within the Shadowlands. It was from here that the Taint spread out, blighted, and corrupted the land. This is also where demons and evil spirits could cross freely from Jigoku into Ningen-do. The Shadowlands was a constantly shifting and uninhabitable nightmare come to life. It was home to oni, ogres, trolls, goblins, the Lost and countless other vile creatures.
The Shadowlands was a passage between Ningen-do and Jigoku, existing in both realms simultaneously. The Crab Clan held the forces of the Shadowlands at bay along the Carpenter Wall.


Ronin
Spoiler :


Description
A ronin (literally, "wave man" - one who was tossed about, like a wave in the sea) was a masterless samurai.
A samurai would became masterless from the ruin or fall of his master, or after the loss of his master's favor or privilege. A samurai was forbidden to become employed by another master without his previous master's permission. When the samurai's previous master died without an heir or was stripped of his lands and title, the samurai became unemployable by other daimyo.
In addition, a samurai could become ronin if he was not recognized as an heir by his samurai parent, was outcast for a failure and denied seppuku, or was simply someone who had chosen to abandon his station.
To a samurai, for whom their duty to their master was their life, the loss of duty was often seen as a fate worse than death. Generally, a samurai would request to commit seppuku to absolve himself of whatever shame caused him to become ronin, though this step could be forbidden by the samurai's daimyo, if becoming ronin were a punishment.
Traditionally, ronin were generally regarded as disreputable and were frequently targets of humiliation and satire. In addition, ronin often posed a serious threat, as the masterless life often degenerated into a life of thievery and malice. Ronin bands frequently threatened settlements and commerce. This was a problem that arises somewhat regularly and that the magistrates of Rokugan put forth every effort to quell.
Ronin existed outside the Celestial Order. They were still samurai, but they were not subservient to any greater power. They wore the daisho, but they did not have the protection of even the eta who lived under a daimyo. Many ronin felt that their freedom was worth the sacrifice, but there were also many that would disagree.




And now, the Mechanics!


The MOD
Each Clan will have 4 Civilizations, each of them representing one of the families and 4 more: The Imperials, Shadowlands Beasts (led by Akuma no Oni), Shadowlands Army (led by Yogo Junzo) and The Ronin (not sure yet).

All Civs belonging to a Clan will share a single Palace building, giving them abilities beyond their usual U.A.

Technologies
"Science" is replaced by "Influence".
When you have discovered enough techs to advance an Era, instead you get an upgrade to your Palace on your capital. The usual message "You entered the Industrial Era" will now be displayed as "Your :c5capital: Stronghold is now a Goten!"
Instead of Eras, now the Influence defines the complexity of the construction of your Stronghold in the Capital. In order:
Code:
			Kessai
			Mura 
			Shiro
			Yosai
			Goten
			Yakata
			Kyuden
			Dendo

Great People
Artists are now Artisans.
Writers are now Poets.

CoreGameChanges
Palace
Each Clan will have a Palace (which is now referred as to Stronghold) replacement.


Abilities
Every Civ will have 1 Unique Building, 1 Unique Unit, 2 of any combination of UU, UB or UI and an Epic Unit.
There can only be on Epic Unit for each Civ in play at any given time.


Combat
Barbarians
Barbarians are replaced by Bandits and the Shadowlands.
Shadowlands isn't a playable Civ, and can only be controlled by the AI.
When the Shadowlands are in a game, you get a warning after they build their second city.
If the Shadowlands are able to find The Tao of Fu Leng and bring it back to their Stronghold, the game ends.


Shugenja
Shugenja are basically wizards.
They will have powers beyond mere promotions, active abilities, if you will.


Specialists
Monks - Faith Specialists
Courtier - Influence Specialists (Scientist is unused for now)


VictoryConditions
  • Dishonor - Like Tourism. If heavier Dishonor than Civ's own Honor = Slandered. When one Civ is able to Slander every other, it wins the game.
  • Conquest - Same.
  • Influence (Honor) - Similar to Science Victory. Get the Emperor's Favor or the Civ apoint a Person to become the Emperor.
  • Enlightenment - Not yet fully fleshed.
  • Shadowlands - If you take the Dark Citadel of Fu Leng while neither Fu Leng nor the First Oni are in the game (special Units of the Shadowlands, they don't spawn every game but it's either all three or none), you win the game.

Social Policies
Ideologies
  • Bushido - Supports: Honor, Enlightenment, Military
  • Shourido - Supports: Dishonor, Enlightenment, Military
  • ??? - Supports: Enlightenment, Dishonor, Honor



I'm in need of a team, or people willing to help with:
- Icons (mine are terrible); both for the units' hovering Icon and the Civs/Units/Buildings.
- DLL; I'm pretty sure I'll need to change things here in order to do all I want.
- C++/Lua; I'm a Lawyer, I never studied anything related to the matter, so my grasp on the latter is thin, on the former, nonexistant.
- Texture; for the units. So many new things.

Well, that's it for now!

For more information on L5R, you can browse the L5RWikia (you better do this on a weekend, one can easily be seduced by the dark powers of the wiki :lol:) or take a look at their Official Website.


Spoiler :
 

Great Clans
Crab Clan
Stronghold Asahi no Kamisori (Razor of the Dawn)
Clan Ability The first 3 cities start with Walls built. Cities have +30% HP and +6 Defense after upgrading the [ICON_CAPITAL] Stronghold to Shiro and the Stronghold has it's HP doubled¹. +20% Production towards World Wonders.
Colors Dark Blue and Grey.

Hida Family
Leader: Hida Kisada (Imperial)
Unique Ability: Bear Strength Melee units have +15% Combat Strength. When one of your melee units die, they have a small chance of inflicting extra damage to the attacker.
Unique Unit: Mastermind Shireikan Replaces the Great Shireikan (General). Starts with two random Promotions. (from a selected pool, of course. Don't expect him to spawn with Coastal Raider and Shock I)
Unique Building: ??? When another Civ declares War on you, all your Land units have +3% Combat Strength on Foreign lands. (bonus cumulative, duration isn't)


Crane Clan
Stronghold Sodai no Teien (Magnificent Gardens)
Clan Ability When declaring friendship, Doji and their friend gain a +20% boost to Great Person generation. Every Wonder in the [ICON_CAPITAL] Stronghold generates +1 Influence and an additional +2 Influence upon upgrading to Yosai.
Colors Powder Blue and White

Asahina Family
Leader: Asahina Sekawa
Unique Ability: Flight of Doves All cities get +15% to Great Artisan and Great Poet Generation while not at War.
Unique Unit: Air Tensai Unique Consumed Mission that makes every enemy within two tiles to be unable to move (or attack) until your next turn begins.
Unique Building: Palace of the Arts Garrissoned Units in this City grant +1 Honor and heal +2HP per turn.


Dragon Clan
Stronghold Takahikari (High House of Light)
Clan Ability When you are the meet a Civilization you gain [ICON_CULTURE] Honor, the bonus increases the fewer that Civ is known. +1 Gold from Mine and Quarry. Monk slots in the [ICON_CAPITAL] Stronghold give +1 Production in addition to normal Yields.
Colors Yellow and Green

Togashi Family
Leader: Togashi Hoshi
Unique Ability: Kami Inheritance After a World Wonder is built in one of your cities, up to three Brotherhood Monks appears there. Your Units have a higher chance of being Enlightened by Shinsei during a Spiritual Retreat.
Unique Building I: Hoshi Temple Great People born in this city give you points toward Golden Ages.
Unique Building II: ??? +10 City HP and +2 Defense. +1 Honor, +1 Faith and +3 Defense for each Stronghold upgrade (each time you advance an Era). Replace Walls and nust have a Mountain within two tiles.


Lion Clan
Stronghold Kodai-no-ma (Ancient Halls)
Clan Ability While at War with another Civilization, you have +40% Production towards Unique Units in all cities. Pay 75% less for land unit maintenance.
Colors Orange and Brown

Akodo Family
Leader:
Unique Ability: When War is declared against you, or you declare war, up to 5 Conscripts appear near the Capital - Conscripts die if you are ever not at war. Other players gain a boost to Influence and Gold when you declare War on them.
Unique Unit: Paragon of Bushido Upon training gets a Promotion based on the Tenets of Bushido. -- Must have finished the Bushido tree.
Unique Building: Akodo War College Replaces the Heroic Epic. In addition to normal benefits, units trained here gain a Promotion that gives Honor and Gold upon killing. +2 Honor instead of +1.


Mantis Clan
Stronghold Yutakana Minato (Rich Harbor)
Clan Ability Units have +4% Combat strength for each 100 gold in your treasury. Units healing adjacent to each other heal an extra +3HP.
Colors Green and... Green.

Yoritomo Family
Leader: Yoritomo Kumiko
Unique Ability: Pretty Pirate Coastal cities start with Harbors. May embark and cross oceans immediately and embarked units have +1 sight. Naval units have +2 movement.
Unique Unit: Pirate Gets a bonus of 300% when attacking a Blockaded City. No movement cost for Pillage.
Unique Building: Foreigner's Harbor Replaces the Lighthouse. Instead of the normal benefits, each turn there is a chance you get an Unique Unit from a Civ you have a Trade Route with. The chance increases if you have a Declaration of Friendship with the corresponding Civ.


Phoenix Clan
Stronghold Eienji (Eternal Temple)
Clan Ability Starts the game with 25 Faith, and gains 85 Faith after upgrading the [ICON_CAPITAL] Stronghold to Shiro. Choose one more Belief than normal when you found a Religion. Each Stronghold and City-State under your control grant you +1 Vote.
Colors Dark Orange and Red

Shiba Family
Leader:
Unique Ability: Once each turn, after a military unit is killed, another of the same type is reborn in the [ICON_CAPITAL] Stronghold with an exclusive Promotion.
Unique Unit: Yojimbo Adjacent civilians may not be killed/converted. Adjacent shugenja get +25% defense while one or more Shiba Yojimbo is fortified.
Unique Building: Temple to Shinsei +2 Faith, +1 Honor, +1 Gold. +15 Experience for Monks and Unique Shugenja trained here. Replaces the Temple.


Scorpion Clan
Stronghold Kage no Fudosan (Shadowed Estate)
Clan Ability Starts with a Spy and gets a Scout instead of a Warrior. Military Buildings in the [ICON_CAPITAL] Stronghold get a Courtier slot. Whenever War is declared upon you, the
enemy has his Honor output reduced by 60% and total [ICON_GOLD] Income by 25% while the war lasts.
Colors Crimson and Black

Bayushi Family
Leader: Bayushi Paneki
Unique Ability: All units require 35% less experience to earn their next promotion. For each level of Dishonor dominance upon aother Civ you get +1 Vote during the Winter Court.
Unique Unit: Seductress May enter rival territory without an Open Borders agreement. Her Mission is used to make a Civ denounce another or go to war with it if is already denouncing, or you can use her Mission to make that tile owner to declare war on you.
Unique Unit: Shinobi Invisible while outside your borders and is very strong until the first attack.


Spider Clan
Stronghold Fukitsujo (Sinister Citadel)
Clan Ability At the start of your turn, enemies adjacent to the [ICON_CAPITAL] Stronghold are pushed back, or suffer damage if can't be pushed. While at War, negate Unhappiness from number of Citizens. Players at War with you get 2 less Happiness from Luxury Resources. May not have more than 5 Cities.
Colors Black and Dark Green

Daigotsu Family
Leader: Daigotsu Kanpeki
Unique Ability: Raze Cities at double speed. Upon defeating a Barbarian unit inside an encampment, there is a 2/3 chance you earn 25 Gold and they join your side.
Unique Unit: Conqueror Gives a great amount of Gold upon capturing a city and has +100% Combat Strength against cities.
Unique Building: Obsidian Dueling Grounds Gives special Promotions for units trained here and the Shadowlands Promotion (if unit already have it, get the next level). Replaces the Barracks.


Unicorn Clan
Stronghold Kin no Hara (Golden Plains)
Clan Ability Cities with 7 or more Citizens get an Unique Luxury resource. All of your land Units may mount on Horse resources. Start with an extra Settler.
Colors Purple and White

Otaku Family
Leader: Otaku Kamoko
Unique Ability: People of the Wind Mounted units have +2 Movement and have only -17% Combat strength against Cities.
Unique Building: East Hub Sea and Land Trade Routes having this City as source have 100% extended range and give +50% extra Gold.
Unique Unit: Shiotome Upon Liberation gain [ICON_CULTURE] Honor based on the City's Population. Extra [ICON_CULTURE] Honor if it was a [ICON_CAPITAL] Stronghold.
 

:c5war: Promotions
There will be plenty of new Promotions, specially crafted upgrades to better help players to feel the L5R's way. Many of these will be removed/changed in upcoming versions due to new Mechanics (specifically, iaijutsu duel).
Some of the following can only be achieved if you have a certain building of Policy, while others are prejudicial and can be imposed by enemy units (Shadowlands Taint can be obtained by free will or inflicted by others).

Duelist (Melee only)
+35% Combat Strength when Attacking an enemy if neither have other adjacent Units.

Sneak Attack (three levels)
- Ignore enemy's Zone of Control. +35% Flanking Bonus.
- Ignore movement penalty on Forest and Jungle. +45% Flanking Bonus.
- +1 Movement. +100% Flanking Bonus. +50% Defense on Jungle and Forest.

Fearful Charge (needs 2 Promotions. Mounted only)
Enemies you attack receive -20% Combat Strength until your next turn if you moved before attack.

Liberator
Upon Conquering a City, get a number of Refugees equal to own level.

Honorable
Gives Honor (Culture) every turn equal to Level.

Dishonorable
Reduces Honor (Culture) every turn equal to 7 - Level.

Slandered (Only Scorpion can inflict this Promotion)
Reduces Honor (Culture) every turn equal to 10 - Level.

Prodigy
For each Policy Branch complete, this unit has +10% Combat Strength.

Shadow Hunter (four levels)
- Gains +20% Combat Strength against Shadowspawn or Units with Shadowlands Taint. +5% Combat Strength.
- Gains +30% Combat Strength against Shadowspawn or Units with Shadowlands Taint, and those units have -10% Combat Strength while within one tile of this unit.
- Gains +60% Combat Strength against Shadowspawn or Units with Shadowlands Taint. +15% Combat Strength. When killed by such Units, give nearby friendly unit +15XP and heal them by 40 points.
- Gains +100% Combat Strength against Shadowspawn or Units with Shadowlands Taint. +20% Combat Strength. Killing such Units heal you completely and impose a cumulative -15% Combat Strength on any nearby enemy units.

Shadowlands Taint (ten levels):
For each Shadowlands level, reduce Honor gain per turn by 2 and increase Combat Strength by 7%.
The following Shadowlands levels have special abilities:
I - +1 Movement.
II - Gold on kills. Can't get other Promotions. -1 Influence.
III - Ignore City attacking penalty, if any, and heal +2HP per turn while Fortified. -7 Honor per turn and -3 Influence.
V - Non-Shadowlands adjacent get -15% Combat Strength. When this unit kills a non-SL unit, there is a 50% chance to turn him into an Undead and join your side.
VIII - +200% Combat Strength against Cities. -15 Honor per turn.
X - After being killed, once per game, reborns in your Capital. +110% Combat Strength. -40 Honor per turn, -10 gold and -15 Influence.


:trade: Yields
Some Yields will have some changes, either in usefulness or downright concept.
For now, this is what is changing:

:c5gold: Gold
Gold will be much more scarce, which means players will (kind of) be prevent from building every building in every city. This way, which building you'll build in which city is going to be a strategic decision instead of simply 'do I have time?'.
The reason for this is the Gold maintenance; it'll be kept, and almost every building will have that (even some that provide a fluctuant amount of gold), so Buildings will have a greater effect on the outcome of your victory goal.

:c5culture: Honor
Culture is now called 'Honor'. Everytime you train an Unit, it'll give you at least 1 honor. Even units that already exist in the game will provide that amount. Some exceptions will provide 0 (like bandits and the sort), while others will provide much more (some Unique Units, like the Shiotome, provide 4 Honor for each unit).
At first, you'll be like: 'Hell no! Too easy to build CultureHonorWhatever with this!'. Yep, you're correct, but the premise that this will be a problem because it won't have the same impact isn't: Everything related to Honor, like Policies, will have their cost increased, and most buildings that provide it will have a lower bonus or none at all.
There will also be 'costs' that can be payed with Honor, which means you will use a lot of it in a game.

:tourism: Dishonor (looking for a better name)
Like said previously, the Tourism Victory Condition is being changed to Dishonor. The counter balance is obvious: The more Honorable you are, the difficult it is to make you look bad. Although, as L5R players know, the more Honor you have also means the more you have to lose, which means some benefits for the Influenting Civ will be greater if the other's Honor is high enough.
Since there will be an increase in Honor gains, more buildings (and even some units!) will have linked bonuses to Dishonor.

:c5science: Influence (looking for a better name)
Oh my, the all-mighty Science. Having a greater science output usually means you're in better shape than the rest of the group: Better chance at Wonders, better builds, greater diversity and greater Combat strength.
Because Science always felt unbalanced to me and having a Victory Condition tied to that only aggravated the issue, Influence won't have that much push to it as Science had. You'll still unlock buildings and have better chance at Wonders than less influential Civs, but the great gap between units is narrowed, meaning you can still fight from nearly equal-footing against a more influential Civ, specially if your Civilization is meant to be a Warmonger.
Instead of 'Technology' I'm using 'Perk' for now.


:c5goldenage: Events
We can divide this into two categories:
Voted Events - These are events 'forced' by the game when voted in the UN. Some of these can be benefical only to a specific Civilization, it's entire Clan or the whole world. Events like the World Fair will be more common, but with a few differences in aplication, diluting a bit the power of the Production yield.
One of the Victory conditions have the need for one of these events: The Festival of Coronation. Care to guess what happens? :)

Global Events - Some things you can't control, and that's what these are all about. Maybe the Shadowlands is knocking on your door, a plague got the peasants by surprise or some kind of madness influence is spreading uncheck; all these things can make or break a war and the path to Victory is filled with these unforeseen events, only the well-prepared can go on in this world. Well, of course, not all is evil in the world, some of these Global Events are neutral or even benefical, like the Winter Court and the Jeweled Championships - having the Emerald Champion at your side can mean the Law doesn't apply fully to your subordinates...


:c5puppet: Social Policies
These are now called 'Political Benefits'. While this isn't fully fleshed out yet, some (or all) of the following can be eventually changed, but it's the mold I'll be using in the future.

Political Benefits
Brotherhood of Shinsei - The Monks will help you to attain Enlightenment (a Victory condition) and renew your Faith even under heavy duress. (Requires the player to have the Perk 'Acceptance of the Brotherhood')
Bushido - Various kind of different bonuses for the true Samurai. Mainly based on the Seven Virtues.
People's Champion - Happiness bonuses and Civilian-related benefits. Designed for large Empires.
Path of the Right Hand - The Right Hand of the Emperor is the one controlling Rokugani Armies, so this will focus on War and battles.
Path of the Left Hand - The Left Hand, the one with the Fan, will focus Honor-related bonuses and Great People.
Right of Coin - Commerce isn't a matter for Samurai, but having a great Economy sure helps the Daimyo.
Minor Clan Vassalage - City-States are now 'Minor Clans'. You probably got what this is about.
Scout & Recon - Information! Spying! Movement! Diplomacy! You can find these and much more (not really) with this Political Benefit.
Power of One - Reclusion, what you have is the best, no need to get things outside! Small Empires will have a blast with this one.

Ideologies
Ideologies will kick in a specific way, just how you get an Ideology after 3 Factories or after advancing to the next Era. In this case, though, you'll be giving your Civilization's support to one of these three:

Support the Emperor - The Magnanimous, The Higher Grace, Your Ruler and Emperor. He or She is the true Ruler, royal blood runs in his veins and everything that is or that will be are at his command, the Kami themselves started this tradition and it'll endure much time after the end of this Era. Under the power of the Emperor, victory by Honor, Dishonor and Conquest will be in your grasp!

Support All Celestial's Chosen - Those in the Celestial Heavens are infallible. Every Favored, every Oracle, every single chosen by the Heavens was the perfect candidate. Those should rule over Rokugan as a group, leading the Empire towards greatness and perfection! Honor, Diplomacy and removing the Shadowlands scum will become way easier if you are sided with the Celestial Dragon.

Support Men - In a way the Kolat are right: Since Men is the only capable of changing his destiny, why not let them lead? If you support Men, expect a great help in the matters of Conquest, Dishonor and Enlightenment.
 
And the Crab Clan is released!

v1.0b (BETA version) -
Needs whoward69's DLL -​

Uniques
Spoiler :
UA: Strength of the Bear - Your land Melee units have +15% Combat Strength and inflict damage on attackers upon death (based on Combat Strength. Works against melee attacks only).
UU: Hida Berserker - Replaces the Longswordsman. Has +1 Movement and +1 Combat Strength compared to the Longswordsman, and get the First Strike promotion.
UU: Shireikan - Replaces the Great General; Receives two exclusive Promotions on arrival.


Screenshots
Spoiler :

Exclusive Promotion for all melee land units


Why wait until your turn to strike somebody?


When a Crab is tired of not punching someone in the face...


Shireikan Promotion

To-Do List
- Better art, as always.
- Exclusive names for Crab's Unique Shireikan.
- Code for the fighting Shireikan's strength bonus.
- Balance.
- Fix the last (tenth) promotion that currently is a bit bugged.

Thanks
Atropos - For changing my mind in doing these Civs before the Total Conversion.
whoward - Once again, his DLL proved to be a powerful ally and incredibly versatile tool.
Machiavelli - The UnitCreated Lua snippet is amazing. The Shireikan is only possible because of this.
AEG - For L5R, an awesome game.
CivFanatics - Always helping when someone needs. :)

====================================================

The Crane Clan is released!

v2.0 (Human-only version) -
Needs whoward69's DLL -​

Uniques
Spoiler :
UA: Doji's Gift - For each Declaration of Friendship, your Golden Age's duration is increased by 10% and your Friends get +1 Culture in their Cities. For each 3 Fantastic Gardens you have in friendly lands, you gain 1 Delegate. (Major Civilizations only, no City-State)
UU: Kakita Artisan - It's weaker overall than the replacee, but can train to beocme a frightening unit killer or a true artist and can build the Crane Unique Improvement. (Replaces the Swordsman, don't require Steel and is available a bit later on Civil Service.)
UI: Fantastic Gardens - Is available from Philosophy onwards and can only be built in foreign lands. Cities working a tile with a Fantastic Garden get +1 Culture, +1 Gold and it increases the city's Culture by 10% and Production by 5%. After the discovery of Plastics, the Fantastic Gardens generate an additional +1 Tourism, +1 Culture and +1 Gold.


Screenshots
Spoiler :




To Do
- Unique Unit Model for the Kakita Artisan
- Make it AI-Friendly (I've spent two weeks worth of Mod-work trying to tune this, but it is HARD)
-- Don't worry, the AI won't pick the Crane while the mod is activated. Only Human players can choose it while I'm not done with the AI.
- Balance the Culture (please, give feedback on this!)
- For now the UI uses the model of the Chateau. I am terrible with modeling, so unless someone help me with this, this update will take a loooong time.


Credits
- AEG for L5R.
- Miguel Coimbra and Edwin David for Domotai's art.
- Mario Wibisono for the art used in the Steam Banner (and later Diplo scene)
- Aurelien Hubert for the DoM art (the Armor)
- Noah Bradley and Alayna Lemmer for the art used in the Uniques (UI and UU, respectively)
 
When the Shadowlands are in a game, you get a warning after they build their second city.
If the Shadowlands are able to find The Tao of Fu Leng and bring it back to their Stronghold, the game ends.

Nice idea :goodjob:. Now we can't just ignore the "barbarians".
 
A few words about the Japanese words used... it seems pretty obvious to me that you've Google Translated this. Firstly, "horsehockyaderu" is obviously a loan word from English, and wasn't in use in feudal Japan. Ditto "horu".

Here are my suggestions for better translations (for the UA names):

Crab Clan: Asahi no kamisori would be a more common translation.
Crane Clan: Teien is OK, I suppose. Sodai no Teien sounds better than Sodaina Teien.
Dragon Clan: Takahikari. maybe? Hikari no Takai has the noun describing the adjective, not the other way round!
Lion Clan: Kodai-no-ma, with or without the hyphens.
Mantis Clan: Something completely different. "Yutaka" and "minato" are both correct translations, but the UA name just doesn't sound like a UA name.
Phoenix Clan: Eienji.
Scorpion Clan: I've never heard the word Fudosan before, although I am in no way fluent. It seems OK to me though.
Spider Clan: Fukitsujo.
Unicorn Clan: Kin no Hara sounds more poetic and doesn't have that much of a different meaning.
 
Working on:

Crane Clan
UA "Doji's Gifts"
City-States allied with your Friends increase their Influence by 50% the normal amount for gold gifts for them; these City-States resting point is increased by 25 to you. For each 3 Fantastic Gardens (rounded down) you have in friendly lands, you gain 1 Delegate.
UI "Fantastic Gardens" - Must be placed in another player's territory, within two tiles of a city and may not be built on resources.
+1 Culture, +1 Gold. Increases the city's culture and production by 10%. +1 Tourism, +1 Culture and +1 Gold after the discovery of Plastics.
UU "Asahina Artisan" - Worker replacement.
May be disbanded in your cities to create a building that increases the city's Culture; the amount of culture is based on how many Leaders you are friends with.

And

Dragon Clan
UA "Curious and Inventive"
Each Civ you meet give you Culture; the amount is increased the less that civ is known. During We Love the King Day, the city's science output is doubled.
UB "Togashi Bastion" - Replaces the Castle.
Units trained here gain the Contemplate Mission and the Zen Promotion (increased Combat Strength adjacent to another unit of the same type).
UU "Tattooed Monk" - Replaces the Spearman but never obsoletes. Available at Philosophy.
Starts with a Tattoo Promotion. When garrisoned, generates 2 Culture, or 2 Faith if you have founded a Religion.
 
Just drag and drop the .civ5mod file into your MODS folder (Documents/My Games/Sid Meier's Civilization 5/MODS). When you enter the game, while you have the screen for mod selection, the game will extract it automatically and put on the appropriate place at list (alphabetically).

I just updated the CFC file to be the same as the one in Steam, so, please, if you already downloaded it, do it again in order to get the most up to date experience in STEAMROLLING IN THE NAME OF THE CRAB CLAN! :D
 
The Crane Clan is released!

v2.0 (Human-only version) -
Needs whoward69's DLL -​

Uniques
Spoiler :
UA: Doji's Gift - For each Declaration of Friendship, your Golden Age's duration is increased by 10% and your Friends get +1 Culture in their Cities. For each 3 Fantastic Gardens you have in friendly lands, you gain 1 Delegate. (Major Civilizations only, no City-State)
UU: Kakita Artisan - It's weaker overall than the replacee, but can train to beocme a frightening unit killer or a true artist and can build the Crane Unique Improvement. (Replaces the Swordsman, don't require Steel and is available a bit later on Civil Service.)
UI: Fantastic Gardens - Is available from Philosophy onwards and can only be built in foreign lands. Cities working a tile with a Fantastic Garden get +1 Culture, +1 Gold and it increases the city's Culture by 10% and Production by 5%. After the discovery of Plastics, the Fantastic Gardens generate an additional +1 Tourism, +1 Culture and +1 Gold.


Screenshots
Spoiler :




To Do
- Unique Unit Model for the Kakita Artisan
- Make it AI-Friendly (I've spent two weeks worth of Mod-work trying to tune this, but it is HARD)
-- Don't worry, the AI won't pick the Crane while the mod is activated. Only Human players can choose it while I'm not done with the AI.
- Balance the Culture (please, give feedback on this!)
- For now the UI uses the model of the Chateau. I am terrible with modeling, so unless someone help me with this, this update will take a loooong time.


Credits
- AEG for L5R.
- Miguel Coimbra and Edwin David for Domotai's art.
- Mario Wibisono for the art used in the Steam Banner (and later Diplo scene)
- Aurelien Hubert for the DoM art (the Armor)
- Noah Bradley and Alayna Lemmer for the art used in the Uniques (UI and UU, respectively)
 
I'm looking for someone to help me with coding the UI - it is basically XML and Lua.
Please, I don't want to let this die.

I already have three civs totally coded (Spider, Phoenix and Mantis) just waiting for Art (I hate to do it and suck at it, terrible duetto), but I get more and more frustrated because I need the UI help to make the Ratlings and a few other Civs, not to mention the Total Conversion that I decided to start before finishing all Civs.
 
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