Wielki Hegemon
Emperor
So far we were trying to figure out every new Civilization in expansion on a basis of leaks, geography, importance, era, last appearances or even a female leader probability.
But somehow we have missed a quite important thing. One, I think, very important for devs and at the end, quite important for us as well. Civilization mechanic, and main gameplay themes.
We can classify every civilization in a game into following categories.
TIER 1 Categories (win condition)
1. Conquer (ex. Macedonia)
2. Culture (ex. Greece)
3. Religion (ex. Spain)
4. Science (ex. Arabia)
TIER 2 Categories (rest)
5. Industry and Production (ex. Germany)
6. Title or resources bonuses (ex. Brazil)
7. Great Peoples (ex. Brazil)
8. Amenities (ex. Aztec)
9. Spies (ex. France)
10. Sea and fleet (ex. England)
11. Wonder building (ex. China)
12. City States (ex. Greece)
13. Economy and income (ex. Poland)
14. Trade Routes (ex. Egypt)
15. Expansion or Population Growth (ex. Rome)
16. Unique Mechanic (ex. Kongo)
End lately:
1. Governors
2. Golden Ages
3. Loyalty
4. Alliances
5. Emergencies
So where are we have empty slots now:
Conquer
India, Mongolia
Culture
[empty]
Religion
Georgia, [empty?]
Science
Korea
Industry and Production
The Netherlands [empty?]
Title or resources bonuses
[empty?] The Netherlands, Cree
Great Peoples
[empty]
Amenities
[empty]
Spies
[empty]
Sea and fleet
The Netherlands [empty?]
Wonder building
[empty]
City States
Georgia
Economy and income
[empty]
Trade Routes
Cree
Expansion or Population Growth
[empty]
Unique Mechanic
[empty]
Governors
Korea
Golden Ages
Georgia
Loyalty
The Netherlands
Alliances
[empty] Cree
Emergencies
[empty]
I think we lack
a) some strong Culture Civ
b) some strong production/growth-oriented one,
c) some connected to alliances and new emergency system,
d) maybe some "new Venice" (Civilization with some rulebreaking mechanic)
e) maybe strong commercial civ (with the new unique commercial district)
What're your thoughts?
But somehow we have missed a quite important thing. One, I think, very important for devs and at the end, quite important for us as well. Civilization mechanic, and main gameplay themes.
We can classify every civilization in a game into following categories.
TIER 1 Categories (win condition)
1. Conquer (ex. Macedonia)
2. Culture (ex. Greece)
3. Religion (ex. Spain)
4. Science (ex. Arabia)
TIER 2 Categories (rest)
5. Industry and Production (ex. Germany)
6. Title or resources bonuses (ex. Brazil)
7. Great Peoples (ex. Brazil)
8. Amenities (ex. Aztec)
9. Spies (ex. France)
10. Sea and fleet (ex. England)
11. Wonder building (ex. China)
12. City States (ex. Greece)
13. Economy and income (ex. Poland)
14. Trade Routes (ex. Egypt)
15. Expansion or Population Growth (ex. Rome)
16. Unique Mechanic (ex. Kongo)
End lately:
1. Governors
2. Golden Ages
3. Loyalty
4. Alliances
5. Emergencies
So where are we have empty slots now:
Conquer
India, Mongolia
Culture
[empty]
Religion
Georgia, [empty?]
Science
Korea
Industry and Production
The Netherlands [empty?]
Title or resources bonuses
[empty?] The Netherlands, Cree
Great Peoples
[empty]
Amenities
[empty]
Spies
[empty]
Sea and fleet
The Netherlands [empty?]
Wonder building
[empty]
City States
Georgia
Economy and income
[empty]
Trade Routes
Cree
Expansion or Population Growth
[empty]
Unique Mechanic
[empty]
Governors
Korea
Golden Ages
Georgia
Loyalty
The Netherlands
Alliances
[empty] Cree
Emergencies
[empty]
I think we lack
a) some strong Culture Civ
b) some strong production/growth-oriented one,
c) some connected to alliances and new emergency system,
d) maybe some "new Venice" (Civilization with some rulebreaking mechanic)
e) maybe strong commercial civ (with the new unique commercial district)
What're your thoughts?
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