Leader Fest: An Open Succession Game

Getting punchy again, so put a a few screens before I fade away.

1375AD:
15th elite gets 45th leader and forms 34th army [508]. 7th elite get 46 leader and forms 35th [515]. Down to 18 elite cavs and 1 AC and 1 non elite cav. Lost a couple of elites attacking 1hp units this turn. I can't make up my mind, if I want to make a bunch more or not.

Cav armies are fine for rifles in towns, but Infantry is iffy. I have had them kill 3 infantry in a metro and not kill even 1 in a city. So I lean towards waiting for
panzers.

Start 4 towns on galleons and will start workers over there next turn to get them some irrigation so I get the towns larger. I will build a structure so I can use CE's and then flip it to galleons. Probably do a bit of cash rushing or take a town or two to make cavs to disband for shields. The towns that are in the right location are corrupt, so I need to help them.

The reason I am low on cavs is making factories in my troop towns. Then coal plants will keep them out of production. I have enough troops with just armies to deal with the continent.

1380AD:
11th elite makes 47th leader and forms 36th army [526]. Finally fill 29th. Raze Oka, not going to take a chance that they will bring all they have to it. 157 towns, but very low on settlers. May rush a few, but want to do more damage to Hiawatha. Then back fill.

1385AD:
Disband the treb and slave from Oka, do not want to escort them back. Found an elite that may have been over looked, but in any event it gets the 48th leader on the 6th elite win and forms the 37th [532]. BTW I am not making armies by hand. Not a lot of units incoming, but Spain is sending out Conq. They are dangerous as they move 9 tiles with no regard to roads. They are trying to get to empty towns, but cannot reach in 1 turn.

3 cav armies take out 6 pikes and raze Entremont and its Colossus for 5 slaves and a treb.

1390AD:
Hiawatha sent 11 cavs in, not seen that many for awhile. Raze a Celt town Rich... and found near it and rush a wall as it is border to border with Iroq. 4 armies raze Tyenenaga got a treb and a slave. I inadvertenly disbanded the slave, before I realize I could get it home. Celt Vikes and Dutch are all OCC.
 

Attachments

  • 1390AD.jpg
    1390AD.jpg
    446.3 KB · Views: 77
  • Most_Of_Iroqland_1390AD.jpg
    Most_Of_Iroqland_1390AD.jpg
    479.6 KB · Views: 67
Two more with Spain and German capitol:
 

Attachments

  • Capitol_circa1390AD.jpg
    Capitol_circa1390AD.jpg
    507.8 KB · Views: 67
  • Spain_1390AD.jpg
    Spain_1390AD.jpg
    427 KB · Views: 97
I am punchy now as I actually had three so here is the missing one.


Manage attachments say I have already loaded that screen, but I do not see it. Will see if I can find it tomorrow.
 
Never did figure out what I did wrong on the screen. Hopefull the 3 I have now will make it. I am up in Rat41, so it will be a few days till I finish this brute.

Dead:
Mao, Ottoman, Ghandi, Kon, Gil, Arabia, Rome, Brennus, Ragnar.

49 leaders, 38(1) armies [572]

1395AD:
Drop research to 20% and gain +589gpt. 19hp 29th razed Satsuma and I disband the lone slave.

IBT:
Russian forces eliminate Romans. Not going by color this time, actually reading it.

1400AD:
After realizing I got the civs confused, either because I was lame or bouncing from one game to another, I will try to pay attention. Like I said the color palette is unique and it does not match CAII. So I got some of them wrong at times. I had intended to do AW, but I messed that up by accidentlly click ok to a peace for peace. So I figured I would allow straight peace for any that have not sent troops or boats.

It does not really matter as they were false wars anyway and they cannot hurt me, nor I them for now. If they asked for a tech, then it was no deal. Soon they will DOW as they always do, when the land is taken. They will sign MPP or embargos and just declare.

I was jumping from one game t another and yesterday was the worse as I loaded 5 different games at one point. Too much for me to keep straight, so I will hold off on any more of that today. I have 2 games of my own and an SG and two posted from CFC that I try to look at. Not even counting the times the boss lady wanted to get on Facebook. I should shoot whoever put here up to that.

Anyway if I do not forget I won't give peace hence for, once they start again. Here is a list of the dead civs: Mao, Ottoman, Ghandi, Kon, Gil, Arabia, Rome.

Hiawatha, at least I am sure of the ones I am battling, sent 13 units in or next to borders and 6 I can see behind them. Looks like he is getting a little worn down. Japan 4 and Spain 3, pretty feeble. Theres are things like sword, lb and mdi. Scary for sure. Iroq are using rifles and cav.

2 armies raze Alesia and the Solid Celts are gone for 5 slaves. Park 4 cav armies next to Cattaraugus. I have 16 elite cav and 1 elite AC left. 30th gets its 3rd unit. Razed Seville for 5 slaves. It had 3 rifles and a lb. Rush 4 settlers as more spaces opens. On a string of 33 elite wins with no leader, not that I need one. I have 7 empty armies and 1 army is short a unit.

1405AD:
razed Cattaaraugus for 3 trebs and 5 slaves. It took 40 elite wins to get leader 49 and form 38th army [572].

1410AD:
misclick and send a slave to a tile where it may be grabbed. I have 252 slaves, so I guess I will survive. (turns out they left it alone) Raze Vitoria no slaves, they had 2 spears only. It was size 7 in a desert with mines. Razed Niagra for 5 slaves, 1 cannon. They had 3 rifles.

1415AD:
Russia starts Shakes, so finally they research Free Art. I went ahead and made 4 more cavs as I could use a few more armies to cover workers. I want to get some rails in the front. Even with 27 towns making settlers I am hard pressed to have enough each turn. Currently 170 towns. 3 armies kill the three rifles in Oil Spring and we raze it for 5slaves. Getting about 35 gold per Iroq town. Putting a crink in Hiawatha's step now.

1420AD:
Russia completes Smith's. Probably not a good investment for them as they do not look to have that many towns. No use to me as I have no banks. 4 armies take down St Regis for 5 slaves, 1 treb and 54 gold. It was rough on the first 3 armies, 1 went red. The town was on a hill. It had the Hanging Gardens.

29th used 3 of its 19 hit points to kill a pike and 2 spears and raze Kagoshima for 3 slaves. Raze Murica and its 2 rifles die for 3 slaves.

1425AD:
Razed Salamanca, it had 6 rifles (1 was conscript) and a LB as well as Pyramids. Almost no interlopers are showing up, other than frigates. On one side several Russian boats turned up and on the eastern side a couple of Mayan boats with one sinking.

1430AD:
Razed Nara for 5 slaves. Razed Kyoto for 5 slaves.

1435AD:
Razed Molde and disband slave. Allegheny kill three rifles and raze it for 7 slaves (1 dutch), cannon and 2 trebs 65 gold. Razed Osaka for 4 slaves. Vikes are gone now. I still have not found the Dutch, but I see what is surely them.

(28) current count of elite wins since last leader
 

Attachments

  • 1345AD.jpg
    1345AD.jpg
    470 KB · Views: 88
  • 1400AD_7_empty.jpg
    1400AD_7_empty.jpg
    494.2 KB · Views: 66
  • 1425AD_Russianboats.jpg
    1425AD_Russianboats.jpg
    394.7 KB · Views: 64
1440AD:
Raze Yokahama little desert town size 1 with 2 pikes. I messed up and forgot twice in a row to rush a few settlers, so not advancing. I now have over 30 towns making settlers, so rushing a couple is quite cheap, just have to do it. I tend to finish all the unit/workers and then look around to see, if I should attack any towns. After that I rush anything needed. I have been keeping an eye on the boats, but neglecting the settlers.

It does not matter, except I need to push the borders out so I can get workers moved up to keep rails near the front. This lets armies move on and lets loot (slaves and cannons) get to the rear. BTW not a single unit came into the borders. I only had one to kill next to them. I see a couple of Iroq units coming, not many.

1445AD:
All the coal plants came online and I get my first pollution. Set those towns to making infantry. Most will go to speed boats builds.

Razed Ulrecht with 3 rifles and a LB the former Dutch town gave 6 slaves and 103 gold. I see several old Dutch towns now Iroq.

31st stikes first and kills pike in Edo and the power house 29th kills the last, but did lose 10 of its 19HP and we raze it for 3 slaves that will probably get disbanded as we are far from home. Two armies see two tiles in the light green land, but no town in sight. I hope it is the elusive Dutch as I want to scratch their name off the list.

1450AD:
BTW I am using temples as my pre for galleon's as they are close to the same amount of shields. As I said this lets me use CE's to get 2 more net shields each. I am not in a hurry to take down the continent as I can hardly manage the workers and settlers I would need and until I have transports I cannot invade, so I can make it easy on myself.

Yup that was Dutch Der Helder, but my cav armies only have enough movement to attack once. 26th kills 3 pikes and razed Isumo for 3 slaves.

(42)
 

Attachments

  • 1445AD_Dutch.jpg
    1445AD_Dutch.jpg
    434.3 KB · Views: 76
I started on this now. St Nick gave me dispensation as most of my grand kids are too old for santa.
 
Dead:
Mao, Ottoman, Ghandi, Kon, Gil, Arabia, Rome, Brennus, Ragnar, Dutch, Spain.

52 leaders, 41(1) armies [636]

1455AD:
44th elite finally breaks the string and gets the 50th leader and forms the 39th [616]. Longest drought so far. 5 armies take down Grand River with 5 rifles for 5 slaves and a treb and 144 gold. 2 armies kill 5 spears in Der and Dutch are history.

1460AD:
raze Rotterdam for 5 slaves and a cannonand 168 gold. They had 4 rifles.

1465AD:
Raze Pamplona for 5 slaves.
Last AC makes 51st leader on 9th elite and forms 40th. I have put 3 cavs in 32nd
[625]. Centralia took 2 armies to clear the path and 5 to clear the town of only 5 rifles. Got a treb and 5 slaves plus 194 gold. A lot of space open, but no roads and I do not have enough armies to escort and cover. Japan has 6 left, Spain 5 and Iroq 18. Refine on the IBT.

1470AD:
25th takes out 2 spears and razes Shimonoseki for 2 slaves. This opens some beach front property, so that may attract settlers. That is, if anyone has any. Filled the
32nd with the 4th cav. Started slipping in infantry to the 33rd. Making a factory in another city to prepare for Panzers. 185 towns.

1480AD:
Razed Akwesane for 129 gold and 4 slaves. Hiawatha must be spending some of my money. Disband a number slaves way out in the open as no way to get them back and the armies are healed and need to move on. Mauch Chunk was fiesty and had 4 rifles and a LB. Got 5 slaves and 2 trebs and 130 gold. Raze Santiago for 53 gold and disband 2 slaves.

11th elite gets 52nd leader, but I fail to form the army as Barbarossa ran all over the map. I was dragging it to the barn and it got stuck. I finally stopped him, but all movement was gone. Will form 41st. [636] Not a lot of solo battles going on, just a few stragglers arrive to die.

1485AD:
Raze Tonawanda for 189 gold, 7 slaves. I captured Madrid. The only reason is that its location I would have to use anyway and I am getting too much open space. I doubt that Isabel can send more than 2 units to protest at this point.

1490AD:
2 tiles got pollution.

1495AD:
Raze Barcalona for the perverbial 5 slaves. Captured Zaragoza and Toledo to end Spain.

1500AD:
Raze Ganogeh for about 200 gold. It had 4 rifles and a galleon. Raze Kahnawake for 259 gold and 6 slaves. It had 3 rifles and a LB.
Raze Eindhoven for 264 gold and 6 slaves and a treb. It was cramped with 6 rifles and a LB. I started Flight as I have some work to do on the Iroq to clear then and a couple of Toku towns to clear the continent.

They are far behind in techs now. They have Commie, Sanitation and do not have Ind, Elec, Sci Meth, Corp, Refine, Steel, Combust and RP.

So the the high cost of war and the techs finally kicked in, while my 208 towns is pushing out a lot of scientist. I have been content to not squeeze the max out, but rather try to get all tiles with a road and a rail. It will be a bit easier now with Spain out of the way.

They sat behind mountains and could send Conqs quite a ways, so I could not afford to use workers near them. It turns out they only send 1 every 4 or 5 turns. I have not seen any cavs from Hiawatha in some time. He has not even sent boats, though I do see some off my coast in the same spot as a worker goes by. That has been the case for some time. I guess they like that spot.

I sunk a redlined frigate of Smokes with a galleon, just for laughs. Upgraded some to transports and will get out 2 cruiser and 2 destroyers for escorts soon. I have over 350slaves and still 15 workers. A lot to push around every turn.

(19) current running count of elite win, with no leader.
 

Attachments

  • Leaders_1465.jpg
    Leaders_1465.jpg
    443.2 KB · Views: 54
  • 1500AD_Tundra.jpg
    1500AD_Tundra.jpg
    416.2 KB · Views: 59
Seasons Greetings & Happy New Year to everyone!
 
Dead:
Mao, Ottoman, Ghandi, Kon, Gil, Arabia, Rome, Brennus, Ragnar, Dutch, Spain, Hiawatha.

52 leaders, 41(1) armies [636]

1505AD:
Everyone is back at war, except Inca. For some reason they have stayed away. Raze Matsuyama for 2 slaves. It had 3 pikes. Capture Gandasetaigon as it is size 1 tundra.

To me that means I can place a town 1 tile away, if this location is not on the grid. I just wanted to control some tiles to make it harder to go around me and head to the rest of my towns. Bonus is I got to sell a market and a court. It will never grow, so no need for those. I got 200 gold.

Keep Gayagaahe as it extents the borders to my next town. 209 gold, Hiawatha is getting a standing 8 count. Sell harbor as I will not be feeding anyone here. I see 2 workers are trapped, will pick them up next turn. An army approaching the next target runs into a worker and then a treb. I use the treb on the town, but cannot attack this turn. Kill a pike in Tokyo and 3 armies are ready for next turn. Should not be too many more turns to clear the continent. Three tundra towns left then all grass. You have to wonder at the expense of building up a tundra town to size 12. I cannot image it pays off and how long it would take till it could. No solo battles at all. One solo unit was run over an army.

1510AD:
Capture Tokyo as it is on the grid and they are OCC now. Capture Goigouen and close to 400 gold. Capture Gewauga and 376 gold. Each had 1 slave in town. Captured Caughnawaga and 388 gold. I forgot to mention capturing Nagoya. Japan is not OCC, they have 2 and Iroq have 7. I see Hiawatha's town, but Toku is still in fog. Looks like it could be two towns, so it must be 2.

1515AD:
Captured Amhem and 280 gold, darn he wasted more of my money. Captured Amsterdam and 454 gold. Grab Chondote and 318 gold. There were a few workers as well. Hiawatha was actually finally making a few rails. Captured the Hague, but 16th dropped to 1HP. 537 gold and a cannon. I grabbed 2 trebs on the way in, but one is left exposed. Not sure, if they can muster up anyone to go get it.

Capture Middleburg for 582 gold. Used a spare knight army to cover treb and grab a couple of free roaming workers. Iroq down to 2 cities. Two Japanese MDI are in the borders, so I execute them.

1520AD:
Capture Maastricht and 738 gold, thank you. Capture Groningen for 1232 gold and the Lighthouse. All the Iroq boats disappear as they are extinct now. Capture Sapporo for a whole 15 gold. Capture Nagasaki and 26 gold. Eliminated Japan and the continent is closed.

252 towns provide support for 648, which I am not quite half of that number (318). 12 dead, 9 at war and 1 at peace. It will take two turns to get the rest of the transports to the launch site and then off to see Smoke. Going to bring the 34 full armies. I will fill one more to leave to defend any landings, till I have tanks.

What I am unsure of, is what is the way to play this variant forward. Should I jsut act like a conquest game and keep take over land and presume I can get the techs, before I run out of targets?

Should slice up cores in most of the better civs and see how the tech pace works out? Or maybe just take out one or two nations and beat on the others, with no taking land from them?

I suspect all would be possible, but the first is risky in term of having enough combatants in the late stages. I have to 4 techs left in this age as no Toe. I still hold out hope of a SGL in time.



(21)
 

Attachments

  • 1520AD_clear_cont.jpg
    1520AD_clear_cont.jpg
    500.5 KB · Views: 83
I see I did not post the invasion town:
 

Attachments

  • 1550AD_Invasion.jpg
    1550AD_Invasion.jpg
    410.1 KB · Views: 69
1535AD:
Shove off with 36 transports carry 36 armies (13 knights, 19 cavs amd 4 infantry), 1 settler, 35 infantry. It took this long to get the armies healed and retrieved. I have 262towns up and only a tiny gap in the shore to fill to cover the entire circumference. I still have a lot of space to fill, but I won't be in a hurry. I actually have 10 settlers on hand, but need roads for them.

Working on Mass Production in 4. I went around to MM to get it down. I guess it won't be long and I can trigger my GA. I switched my old cav town to flak, in case they get to flight. If not they make fine MP units. I switch the infantry feeder builds to a mix of fighters and bombers, till I get tanks.

Slight change I reduce the infantry by 3 and replaced them with 3 elite cavs. Just in case I get a few stragglers to pick off.

1550AD:
Razed Lapaza (mayan), it had 2 muskets and a cannon. Create Hamburg 8 and rush a wall. Not sure anyone will come as it is loaded for bear. So many towns now that the numbers are up to 8. I think I have 3 more spots to plant on the mainland to wrap it up. Rails on all towns and I think all coastal tiles. Still a bunch of jungle to clear and some swamps. Lots of tiles without a road yet.

Boat heading back to mainland. Sunk several galleys with bombers and crusiers on the way back. Once I see what the reaction will be I can decide on how to proceed.

155AD:
Kill 3 rifles and a cav in Adana (Hittite) and raze it for 5 gold and 2 slaves. Mursillis is sending a couple of cavs my way. Razed Quiriqua (Mayan) for 1 slave. It had only 2 rifles. Going to bring a few settlers over and maybe 20 artie and a dozen slaves. I am at war with 9 nations here, so I do expect some rush. If not then I can start expanding. 276 towns.

IBT:
3 cavs attacked, not a problem for infantry army on a hill, behind a wall.

1560AD:
I disband the cannon to get shields in the box and I rushed a temple. Will rush an airport in two turns when the transport arrive. I will use as many of them as it takes as they are not really needed, except to ferry slaves eventually.

1570AD:
Tweaked the tank towns to get at least 50 net shields. I am trying to decide, if I should beeline for MA or go for Espionage. The reason is to get that one extra shot at an SGL and it would be fun to see what units they have, so I will go for Espiopnage. No one has it and I can almost do it with zero sciences in 4, I need 10%.

I hate it, when the town has so many units in it that you cannot even get a scroll option. Sink more ships as Russia is sending frigates to the Karachi area reguarly. Caught an English galley by Wosan. Send a couple infantry armies and a bunch of infantry to a nearby hill to make a town. Maybe 6 arties as well. Mayan cavs are passing by here, but do not seem to be heading for my beach town. I know they
declared on someone during the IBT.

1575AD:
Razed Bonampak and disband 2 slaves and a cannon. First Panzer army is coming over and rush airport for 4 or 5 transports. Found a second town as they are not even coming at me.

1580AD:
Drop research to zero Espon next turn. Pacha is at war with 5 nations. Raze Lagarteo it only had a redlined rifle after a few bombs.

1590AD:
Greece joins the others on the dog pile of Pacha. England lands a warrior on the mainland, that is scary. Raze Calakmul. 2 slaves, may be able to keep them.

1595AD:
Raze Chitza for 4 slaves and a cannon.

1600AD:
Razed Ankuwa (Hittite) 4 slaves. I do not want to roll over them as I need units for leaders, so I am just messing with the towns that are close. Panzer army triggered the GA. Not real useful to me as few places are building things.

1605AD:
I capture Tikal as it is on the coast and has Magellan. It will be part of the block of the peninsula I want to hold. That will be my stage to sally out for leaders.

1610AD:
Start on Electronics in 4. I capture Copan and it has Bach and MoM. Trying to clear the area and cut it off from the rest of the continent. It had 10 units, mostly rifles. 2 were conscripts. Took 6 armies. Got in an elite cav win and a panzer went elite.

I shutdown one of the factories and disbanded it as I have plenty and still have 5 or 6 places making panzers.

1620AD:
Capture Palenque. Capture Yaxchian to clear the zone. All armies are here now and all 41 are filled.


(34) getting up, hope to ge a leader soon for IA
 

Attachments

  • 1620AD_GA.jpg
    1620AD_GA.jpg
    459.5 KB · Views: 86
VMXA said:
Shove off with 36 transports carry 36 armies (13 knights, 19 cavs amd 4 infantry), 1 settler, 35 infantry. It took this long to get the armies healed and retrieved. I have 262towns up and only a tiny gap in the shore to fill to cover the entire circumference.

Not totally sure, but don't units heal when they travel in a boat if they don't land or otherwise move on that turn? I think I've seen that before, but again, I'm not entirely sure.

Maybe I missed it, but are you ahead in tech? How epic is this game for you? (it seems very, very epic from over here).
 
Could you send me another save if it is not to much trouble?
 
Not totally sure, but don't units heal when they travel in a boat if they don't land or otherwise move on that turn? I think I've seen that before, but again, I'm not entirely sure.

Maybe I missed it, but are you ahead in tech? How epic is this game for you? (it seems very, very epic from over here).

Yes they will heal, but the trip is too short to rely on it and there was no rush.

Yes I am ahead in techs since about the start of the IA iirc. The AI got to the IA first, some anyway. I left them as they could not take the high cost of that era and war. While I was just getting some farms to payoff. They are far behind. I listed it earlier, the ones they lack. I am now in the Modern Age.

If by epic you mean a lot of work it is maybe the most epic as I am playing it solo on a 180x180 24 civs. I will try to give some detail tomorrow. It is pretty easy in terms of being challenged. They are not even putting up much of a fight at any point.
 
I sent the save after I found the address. Here is the log to that point.

Dead:
Mao, Ottoman, Ghandi, Kon, Gil, Arabia, Rome, Brennus, Ragnar, Dutch, Spain, Hiawatha.

53 leaders, 41(1) armies [673]

Captured Great Wonders:
Magellan, SoZ, Sun Tzu, Great lighthouse, Leo's, Bach MoM.

Razed for sure:
GLB, Colossus

Still available to build:
Hoovers, ToE, US, Seti

1625AD:
WLTCD breaks out as Furs come online. Drop research to 30% and bring in 981gpt. Found a few towns to fill the zone and to get the Wines.

1630AD:
Drew Computers and yet another wonder I cannot build. Switch all factory towns to hydro to remove the coal plants. Start Rocketry, no good reason, except a few fighter upgrades.

Upgrade 52 Infantry to MI. Need to find the stragglers that do not have a rax and upgrade them.

Ugh MM 292 towns, took a bit of time.

1635AD:
Finally 37th elite gets 53rd leader and I rush IA [673].

1640AD:
Mongols and Enland sent about a dozen between them so I used them to promote the Panzers, rather than leader fish. I don't need any leaders just yet. I also had stop Panzer production to get up some labs, so the line will start up in a turn or two. I have filled in the zone now and rails to all of those towns.

1645AD:
Panzer starts back up in most of the factory towns now. All save one panzer is now elite. Started Space Flight so I can get Apollo and then a leader or if I am forced to use elites and get a leader I will sit on it.

I thought I had stopped all the settler builds, but still found two more and dropped then someplace rather than bother shipping them over. I have about a dozen over there now. I don't think I will expand much, maybe to grab a new lux. All I need is to get space parts and leaders for them.



(03)
 
I said I would give some details, but I probaly over looked a few things so let me know, if any are of interest.

1650AD:
Sending over 3 transports to load up 3 armies to remove the islands occupants. Will just leave them there to kill any landings and not build there.

1655AD:
Another settler popped out, so I take my lazy butt and hit F1 and find three more going and stop the madness. I see 1 uni going so I cash rushed it. I let the lab go on its own as it is only 4 turns. Rebase Colonges 2 bombers as Henry sends 11 boats out. He had 4 last turn that I made turn around. May as well head my last fighter over to be upgraded.

Speaking of upgrades I never mentioned that I went ahead and upgrade all old units, archers/pike/Swords and MDI. Just had to much money and gave them a new look. Since there are only 15, I upgrade them now to ToW. Stop 2 panzer towns and sell off hydro and factory as 4 matches the airfields I have and I do not need more units anyway. Created an airfiled overseas and will sell airport after last fighter upgrades.

1660AD:
Drop research to zero and Space next turn.

1665AD:
Drop off 2 panzer armies and a cav army plus 2 panzers and a mech on the island. Will clear it and leave the panzer and MI and cav army.

1670AD:
Start on Ecology in 4. I just realized there is a small chance of a UN vote as I am not allowed to build it manually. I will get spies up, so I can take action, if needed.

I plant spy in Egypt, Hittite and the land of the Czar. Those three are up to RP now. I am going to start taking out Hittites now as they are doing well.

Raze the Hittite and Mayan towns on the island. Raze Tyrana (Hittite). 7th elite gets 54th leader and rushed Apollo. [680] 3rd elite gets 55th leader and I park it till next turn when I can rush a part [683]. It was a panzer. Razed Warwick (English).

Survey shows AI is down Ind, Sci Meth, Corp, Refine, Steel, Combust, Espionage, AT, Flight, Mass Production, Motor, Rocket, Comps, Space Flight.

I have 297 towns. 13 Knight armies, 19 Cav armies, 4 Inf armies, 5 Panzer armies.
16 settlers
15 native workers
392 slaves
52 knights (all in armies)
90 cavs (76 in armies)
16 inf (all in armies)
65 mechs
31 artillery
1 frigate (just lost the other one, could not sink a redllined galleon)
31 transports
2 destroyers
10 bombers
4 jets
2 trebs (just captured and will be disbanded)
48 panzers (20 in armies, still making these for now)
3 cruisers
15 tow
4 mobile sams

410 units with 798 allowed.

Egypt:
65 rifles and 8 cavs and about 30 boats and artie. Could be wiped in a hurry.

Hittites are worse, with 48 rifles and 8 cavs and 6 other units.

Russia is about the same as Cleo. Basically I have as many armies as they have defenders. Would be over, if not going for space.

I did not plant a spy on Pacha as I do not want to beat on him, in case I need a punching bag for the final parts. I cannot see anyone getting to the modern age, so the UN is a moot point.

I went ahead and stole Russia world map for 472 gold, so I can clear the rest of the fog.
 

Attachments

  • 1670AD_See_all.jpg
    1670AD_See_all.jpg
    489.5 KB · Views: 88
Dead:
Mao, Ottoman, Ghandi, Kon, Gil, Arabia, Rome, Brennus, Ragnar, Dutch, Spain, Hiawatha.

62 leaders, 45(2) armies [735]

Captured Great Wonders:
Magellan, SoZ, Sun Tzu, Great lighthouse, Leo's, Bach MoM.

Razed for sure:
GLB, Colossus, Great Wall

Space Parts Done: 5

Still available to build:
Hoovers, ToE, US, Seti

1675AD:
Rush SS Cockpit. I switch Heidelburg to make armies as leaders will be for space parts. I may not stick with that for long. Switch Leipzig to cruise missiles. These are to whack boats.

1680AD:
First cruise out of the box sinks a Port galleon. Razed Harran (Hittite). Panzer kills 2 and that is the 5th elite win and gains the 56th leader. It does the Engine. Next panzer gets 57th leader (back to back) and rushes SS Docking Bay. [689]

Going to expand towards the silks of England in the tundra. Start a settler under escort of a cav and inf army as well as 2 MI.

1685AD:
Raze Dover to remove culture pressure and clear the way south.

1690AD:
Start Syn Fibers in 4, may as well get modern armor as we already tripped the GA. Raze London. Panzer gets 14th elite win and leader #58. Park it for now. [703]

Ivriz razed and shocked me with 608 gold. I did not know they had money. Must have gotten some from the other towns, but failed to pay attention. Yup they still have nearly 10k.

1695AD:
I almost lost a panzer to a pike on flat ground, not fortified. Pike had 3hp left and panzer 1hp, but rallied. Not as good as losing to a spear, but would have been funny. Got another cruise kill. Been taking out a few boats most turns, betwen bombers, ships and a rare missle. I like the missles in Civ5. Promote 3 panzer to elite.

1700AD:
Needed 2 missiles on a Russian galley. Razed Coventry.

1705AD:
Raze Tarus for 597, using my money as huh. Hand made 42nd army. Form 44th army as I need two techs for the next part.

1710AD:
A passel of MPP agains Inca were inked. A look at the mini map shows little or no change for all the wars they have had. England sign up and sent a bunch of units moving my way? So did the Mongols. I start on Recycle, even though it is not required. I want to reduce pollution in the 4 towns and take one more shot at an SGL. I think at least 2 more parts are available now.

Rush Ext Casting, 4th part. Fill 42nd with *panzer so 19hp army, yum. Dang, I just found another *panzer. Could have had a 20hp army.

Raze Reading. Raze Liverpool, it had a least one boat. Panzer gets leader #59 on the
8th elite [711]. Rush SS supply for 5th part. The next elite Panzer gets a leader, but on its third win, so not a true back to back. This is the 60th leader and I park it [714].

Going to have to sit on this a long time. I may go ahead and make an army. Lost my first panzer. It was laziness. It killed a rifle clean and I hit the last one and it lost. I could have bombarded it to red, but lazy. Next town will grab the silks.

1715AD:
All my panzers are elite on the new land. I have started using MI to get them elites, so I made th 43rd. I will not upgrade the elite panzers, till they make a leader. MA's are being made at home now. I did upgrade the 4 I left on the mainland.

1720AD:
The 4 at got in some action and 2 went elite. Raze Oxford. Raze Leeds. Raze Hattusas (capitol) for 550 gold and it had the Great Wall. I crack up at the AI, Smoke as been at war with a number of civs. The second biggest in the game as not taken even 1 of his 3 crap towns.

IBT:
Pacha demands a tech and then tells me they will have a war council to decide the fate of my puny lands. All 300 towns of my puny lands.

1725AD:
Raze Kanesh for 474. Finally cleared all jungles and swamps. All hills and mountains have road on the mainland afaik. Still about 2 turns to get the desert covered in roads. Maybe a dozen forest to clear. Irrgated almost all the tiles being worked. Those mines are a pain.

I know as soon as I mention this, it will break the streak, but Hittites and English have not shown a single infantry. Hittites have rubber, but appears to not have a road. I see none in England. No Russian troops have shown. Mongols are sending 6-8 every
turn.

Raze Birminham, with a boat in port. Have to wait for borders to expand to get the silk (rushed a temple).

1730AD:
start Fission in 5 (may try to tweak tomorrow need 42 more scientist). Lost an elite DD on a frigate. My frigates do not win vs galleys at times. Panzer makes 61st leader on 20th elite win [734]. Got a back to back leader # 62 and form 45th [735].

(02)
 

Attachments

  • 1730AD_silks.jpg
    1730AD_silks.jpg
    462 KB · Views: 85
VMXA said:
I switch Heidelburg to make armies as leaders will be for space parts.

Have you actually used armies to rush SS parts before? I know you can use the guy you get from spawning an MGL, but can you use the army leader?

VMXA said:
Pacha demands a tech and then tells me they will have a war council to decide the fate of my puny lands. All 300 towns of my puny lands.

:lol:
 
I was unsure about the variant rules, so I took it to mean only a leader could be used. I am pretty sure you can use an army, either empty or full. The problem is that they are only worth 100 shields as I recall.

Most parts over way over that and leaders are so easy to get. The hard part is to wait to research the techs. I am switching the army town first to a recycler and then back to tanks. I have no need for more armies.
 
Top Bottom