Boris Gudenuf
Deity
What Brought This On:
Rummaging through the Threads on the Forum the other day, and noticed how many threads were on the subject of Civ Leaders: Returning Leaders, Never Seen leaders, Alternate Leaders, Female Leaders, Alternate Never Seen Almost Female Leaders...
Then, attempting to play a game of Civ V last night, I decided to try playing the USA (which I haven't done in years) and realized that among the Mods and the versions of the 'official' game, I could play as the USA with:
George Washington
Thomas Jefferson
Andrew Jackson
James Polk
Abraham Lincoln
Theodore Roosevelt
Woodrow Wilson
Franklin Roosevelt
Dwight Eisenhower
John Kennedy
- And I've probably left a few out, because I quit browsing at that point.
10 Different Leaders for one Civ that, in game terms, has only been in existence since the later Renaissance Era - each with a different (sometimes Very different) set of Uniques.
Now, the problem is (and the reason I still haven't started a game as the USA) that I wanted to partake of a number of those Uniques, but could only chose one set with one leader. Frustrating. And the explanation of why Alternate Leaders is the source of so many mods for both Civ V and Civ VI: Any Civilization that has lasted any length of time generates a number of interesting leaders and fascinating Attributes, but the Civ games as designed force you to strait-jacket the civ into a single tight little coat - which may be completely inappropriate for the game you are playing.
This morning the light dawned - or, in my case, the rather dim candle, but, hey, I take Illumination where I can find it...
Progressive Leaders
Not Progressive in the sense of Forward Thinking, because most of them historically Weren't, but a Progression of Leaders for each Civ.
Specifically, since a realistic progression would have leaders changing every turn in the Ancient Era and even in later Eras not lasting much longer than William Harrison did as president (Look him up - the Guinness World Record for Shortest Time in office, measured in Days, not Years).
So, we compromise: Each Civ gets a new leader whenever they enter a new Era.
AND the Leader they get may depend on what their Civilization is doing in the game.
Example
Since I started with the USA, I'll stick with it. Obviously, there are NO leaders for the USA before the Renaissance Era historically. So, for game purposes the Starting Leaders in the Ancient Era for this Civ will be its Starting Leaders from when it historically started. Leaders (usually) will not go 'obsolete' in later Eras, but no leader gets 'Reincarnated' - once used, they are Out of That Particular Game.
So, USA Leaders might be (an Entirely Random List off the top of my pointy head):
Ancient Era:
George Washington - Military
Benjamin Franklin - Scientific
John Adams - Diplomatic
Thomas Jefferson - Exploration
Alexander Hamilton - Economy
Classical Era:
Andrew Jackson - Military
James Polk - Exploration
Medieval Era:
Abraham Lincoln - Military
Grover Cleveland - Economy
Renaissance Era:
William McKinley - Economy
Theodore Roosevelt - Military
Industrial Era:
Woodrow Wilson - Diplomacy
Herbert Hoover - Economy
Modern Era:
Franklin Roosevelt - Military
Dwight Eisenhower - Economy
Atomic Era:
John Kennedy - Scientific
Richard Nixon - Diplomacy
Information Era:
Ronald Reagan - Military
William Clinton - Economy
In each case, the Primary Influence shown may have an entirely different 'Unique Unit" or Building connected - no leader is entirely one thing. But the Primary Influence indicates to some extent the chance that you will get that leader: if in the previous Eras you never fought a war, your chance of generating a 'Military' leader is not high, to say the least. On the other hand, if you start an Era facing an unexplored Pangaea continent a Leader with an influence on Exploration is a good bet - but never a Sure Thing.
Note from the list above that you could get Alexander Hamilton for an Ecomically-influential Leader in the Atomic Era, IF he has never shown up previously, but you cannot get Franklin Roosevelt in the Classical Era. As much as anything else, this keeps the game from becoming a Free For All among leaders.
Elephant in the Room
Obviously, some Civs is more equal than others. For some Civilizations it will be relatively easy to generate more than enough historical leaders to 'fill out' every Era: China, Britain/England, France, Russia, for obvious examples (just look at the number of Alternate Leaders each has in Civ V Mods already!) But what about 'ephemeral' Civs? Specifically, what about Civilizations that 'peaked' early and then disappeared for a few thousand years or for good?
That's where research comes in, and I don't mean a set of wikipedia searches. If Paradox can find thousands of alternate leaders and 'great people' for a few hundred years in the Renaissance to early Industrial Eras for Europa Universalis for 'civilizations' consisting of as little as one tiny European/Asian province, we can certainly find semi-historical alternatives for Civ VI (or. more likely, Civ XXXX).
For example: Egypt. Historically, there are practically no Egyptian 'Civilization Leaders' between the mid-Classical Era and the Industrial Era, and no Independent Egyptian Leaders until the Atomic Era (post-WWII).
BUT there are a host of Ancient Era Egyptian Leaders which, like the USA Example above, can be 'stretched' into the Classical/Medieval Eras. There are religious, local, cultural, and other 'semi-political' leaders in Egypt in the Renaissance, Industrial and Modern Eras that can be 'converted' into Civ-type Leaders. Each Civ needs as a desired minimum, 16 leaders to give a choice of some kind in each Era of the game, and in most games the 'Leaders' for the Information Era will never see the screen. With research (and much, much argument on the Threads!) we should be able to find that minimum in some form for the Game Civilizations.
We can even combine Civs to get both the number of Leaders and to make the point in-game that some Civs have ancestral or successor Civilizations: Gallic Leaders for France in the Ancient Era, for example, or German Tribal, and Holy Roman Leaders (As in Civ VI now!) for Germany before there were a united German State.
Scythia, for example, was succeeded by a long string of Steppe Nomad or Semi-Nomadic Civilizations: Sarmatians, Alans, Pechenegs/Patzinaks, Tatars, Cossacks - and, note that in my USA example I specifically included Leaders that were never officially Political Leaders/Presidents - we can cast our net wide, to include Mazarin or Richeleau in France (probably not required, with all the Bourbons lounging around, but potentially intriguing Alternates, no?) or Taras Bulba and Bogdan Khmelnitsky for the later 'Scythians'.
Solution looking for Problems
We have generated literally thousands of posts in the Threads, and myriads of Modded Civs in Civ V (and now, Civ VI) concerning Alternate Leaders for Civs or Alternate its for the game. I think this system, with a lot of Blood, Sweat and Sore Keyboarding Fingers, could solve both problems: incoporate some of the Alternate Civs as Leader-Generators for Progressive Civs in the game, and incorporate alternate Leaders with all the intriguing Alternative Uniques into each Civ.
Why have to make a choice when we could have it All? - Or, at least More?
Final Thought:
Alternate Leaders for Game Balance.
If you are running away with the game, or an AI is running away with the game, there could be Alternate Leaders designed to Slow Them Down - you could and up playing the Renaissance Era with Millard Fillmore as your USA leader, or George III leading your English!
Rummaging through the Threads on the Forum the other day, and noticed how many threads were on the subject of Civ Leaders: Returning Leaders, Never Seen leaders, Alternate Leaders, Female Leaders, Alternate Never Seen Almost Female Leaders...
Then, attempting to play a game of Civ V last night, I decided to try playing the USA (which I haven't done in years) and realized that among the Mods and the versions of the 'official' game, I could play as the USA with:
George Washington
Thomas Jefferson
Andrew Jackson
James Polk
Abraham Lincoln
Theodore Roosevelt
Woodrow Wilson
Franklin Roosevelt
Dwight Eisenhower
John Kennedy
- And I've probably left a few out, because I quit browsing at that point.
10 Different Leaders for one Civ that, in game terms, has only been in existence since the later Renaissance Era - each with a different (sometimes Very different) set of Uniques.
Now, the problem is (and the reason I still haven't started a game as the USA) that I wanted to partake of a number of those Uniques, but could only chose one set with one leader. Frustrating. And the explanation of why Alternate Leaders is the source of so many mods for both Civ V and Civ VI: Any Civilization that has lasted any length of time generates a number of interesting leaders and fascinating Attributes, but the Civ games as designed force you to strait-jacket the civ into a single tight little coat - which may be completely inappropriate for the game you are playing.
This morning the light dawned - or, in my case, the rather dim candle, but, hey, I take Illumination where I can find it...
Progressive Leaders
Not Progressive in the sense of Forward Thinking, because most of them historically Weren't, but a Progression of Leaders for each Civ.
Specifically, since a realistic progression would have leaders changing every turn in the Ancient Era and even in later Eras not lasting much longer than William Harrison did as president (Look him up - the Guinness World Record for Shortest Time in office, measured in Days, not Years).
So, we compromise: Each Civ gets a new leader whenever they enter a new Era.
AND the Leader they get may depend on what their Civilization is doing in the game.
Example
Since I started with the USA, I'll stick with it. Obviously, there are NO leaders for the USA before the Renaissance Era historically. So, for game purposes the Starting Leaders in the Ancient Era for this Civ will be its Starting Leaders from when it historically started. Leaders (usually) will not go 'obsolete' in later Eras, but no leader gets 'Reincarnated' - once used, they are Out of That Particular Game.
So, USA Leaders might be (an Entirely Random List off the top of my pointy head):
Ancient Era:
George Washington - Military
Benjamin Franklin - Scientific
John Adams - Diplomatic
Thomas Jefferson - Exploration
Alexander Hamilton - Economy
Classical Era:
Andrew Jackson - Military
James Polk - Exploration
Medieval Era:
Abraham Lincoln - Military
Grover Cleveland - Economy
Renaissance Era:
William McKinley - Economy
Theodore Roosevelt - Military
Industrial Era:
Woodrow Wilson - Diplomacy
Herbert Hoover - Economy
Modern Era:
Franklin Roosevelt - Military
Dwight Eisenhower - Economy
Atomic Era:
John Kennedy - Scientific
Richard Nixon - Diplomacy
Information Era:
Ronald Reagan - Military
William Clinton - Economy
In each case, the Primary Influence shown may have an entirely different 'Unique Unit" or Building connected - no leader is entirely one thing. But the Primary Influence indicates to some extent the chance that you will get that leader: if in the previous Eras you never fought a war, your chance of generating a 'Military' leader is not high, to say the least. On the other hand, if you start an Era facing an unexplored Pangaea continent a Leader with an influence on Exploration is a good bet - but never a Sure Thing.
Note from the list above that you could get Alexander Hamilton for an Ecomically-influential Leader in the Atomic Era, IF he has never shown up previously, but you cannot get Franklin Roosevelt in the Classical Era. As much as anything else, this keeps the game from becoming a Free For All among leaders.
Elephant in the Room
Obviously, some Civs is more equal than others. For some Civilizations it will be relatively easy to generate more than enough historical leaders to 'fill out' every Era: China, Britain/England, France, Russia, for obvious examples (just look at the number of Alternate Leaders each has in Civ V Mods already!) But what about 'ephemeral' Civs? Specifically, what about Civilizations that 'peaked' early and then disappeared for a few thousand years or for good?
That's where research comes in, and I don't mean a set of wikipedia searches. If Paradox can find thousands of alternate leaders and 'great people' for a few hundred years in the Renaissance to early Industrial Eras for Europa Universalis for 'civilizations' consisting of as little as one tiny European/Asian province, we can certainly find semi-historical alternatives for Civ VI (or. more likely, Civ XXXX).
For example: Egypt. Historically, there are practically no Egyptian 'Civilization Leaders' between the mid-Classical Era and the Industrial Era, and no Independent Egyptian Leaders until the Atomic Era (post-WWII).
BUT there are a host of Ancient Era Egyptian Leaders which, like the USA Example above, can be 'stretched' into the Classical/Medieval Eras. There are religious, local, cultural, and other 'semi-political' leaders in Egypt in the Renaissance, Industrial and Modern Eras that can be 'converted' into Civ-type Leaders. Each Civ needs as a desired minimum, 16 leaders to give a choice of some kind in each Era of the game, and in most games the 'Leaders' for the Information Era will never see the screen. With research (and much, much argument on the Threads!) we should be able to find that minimum in some form for the Game Civilizations.
We can even combine Civs to get both the number of Leaders and to make the point in-game that some Civs have ancestral or successor Civilizations: Gallic Leaders for France in the Ancient Era, for example, or German Tribal, and Holy Roman Leaders (As in Civ VI now!) for Germany before there were a united German State.
Scythia, for example, was succeeded by a long string of Steppe Nomad or Semi-Nomadic Civilizations: Sarmatians, Alans, Pechenegs/Patzinaks, Tatars, Cossacks - and, note that in my USA example I specifically included Leaders that were never officially Political Leaders/Presidents - we can cast our net wide, to include Mazarin or Richeleau in France (probably not required, with all the Bourbons lounging around, but potentially intriguing Alternates, no?) or Taras Bulba and Bogdan Khmelnitsky for the later 'Scythians'.
Solution looking for Problems
We have generated literally thousands of posts in the Threads, and myriads of Modded Civs in Civ V (and now, Civ VI) concerning Alternate Leaders for Civs or Alternate its for the game. I think this system, with a lot of Blood, Sweat and Sore Keyboarding Fingers, could solve both problems: incoporate some of the Alternate Civs as Leader-Generators for Progressive Civs in the game, and incorporate alternate Leaders with all the intriguing Alternative Uniques into each Civ.
Why have to make a choice when we could have it All? - Or, at least More?
Final Thought:
Alternate Leaders for Game Balance.
If you are running away with the game, or an AI is running away with the game, there could be Alternate Leaders designed to Slow Them Down - you could and up playing the Renaissance Era with Millard Fillmore as your USA leader, or George III leading your English!