phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
OK, so following the advice before, it's time to begin working on this project. Basically will be using some of unique promotions from History of the Three Kingdoms, and apply them to Legends. Each Legend will only have a single unique promotion, and it will still total 3 free promotions when built. Not every legend needs a unique promotion, but it would be nice. Also no repeates, no two legends may have the same unique promotion.
Here is a list of promotions I consider viable to use:
Commander:
When Combat Odds over 95%, the unit will always withdraw if killed
Conqueror:
Scaling increased strength based off of the R value disparity (ratio of strengths). The worse the units strength ratio, the better the bonus. The number it gives here is that if a unit has a 45% chance to win, it gets a bonus of 55% strength, which would push the combat odds into the high 80s
Demagogue:
Pillaging can cause destruction of improvements on adjacent tiles
Do-or-Die:
Enemy cannot withdraw from combat from unit (except siege units, which must withdraw to win)
Dread:
Enemy troops on adjacent tiles loose 1-10% strength each turn, until a max of -30% strength.
Flying Wedge:
Gains +20% strength for each movement point the unit has left
Honor:
Tile the Unit is on gains 50% defensive bonus
Iron Wall:
Each hit triggers a 20% dodge roll, if the roll is made, the hit misses. (this is actually insanely powerfull if you think about the Civ Combat mechanics)
Nine Terrain:
Ignores Enemy terrain based defensive bonus
Persuasion:
Small chance of converting defeated enemy units
Poet Persona:
+10% Withdrawl
+25% XP (actually could set this up right now in the default XML, but I like the concept)
Quelling:
+50% vs Barbarians
Reconditioning:
Regains 30HP after winning combat
Regeneration (will rename berzerker) :
Gains 25% strength bonus after winning combat
Rogue:
+300% from pillaging
Silk Sail:
Gains when winning naval combat
Snipe:
Targets weakest unit in stack
Stealth:
Invisible when in Forest, Jungle, Hill (does not apply to forts/cities)
Supression:
Captures Defeated Barbarian Units
Water Dog:
+25% strength when adjacent to Rivers/Coast
Wave Attack:
40% Chance of pushing a random enemy unit in a stack off the tile when attacking a stack
Yellow Turbin:
Spawns barbarian units when winning combat in enemy territory.
Here is a list of promotions I consider viable to use:
Commander:
When Combat Odds over 95%, the unit will always withdraw if killed
Conqueror:
Scaling increased strength based off of the R value disparity (ratio of strengths). The worse the units strength ratio, the better the bonus. The number it gives here is that if a unit has a 45% chance to win, it gets a bonus of 55% strength, which would push the combat odds into the high 80s
Demagogue:
Pillaging can cause destruction of improvements on adjacent tiles
Do-or-Die:
Enemy cannot withdraw from combat from unit (except siege units, which must withdraw to win)
Dread:
Enemy troops on adjacent tiles loose 1-10% strength each turn, until a max of -30% strength.
Flying Wedge:
Gains +20% strength for each movement point the unit has left
Honor:
Tile the Unit is on gains 50% defensive bonus
Iron Wall:
Each hit triggers a 20% dodge roll, if the roll is made, the hit misses. (this is actually insanely powerfull if you think about the Civ Combat mechanics)
Nine Terrain:
Ignores Enemy terrain based defensive bonus
Persuasion:
Small chance of converting defeated enemy units
Poet Persona:
+10% Withdrawl
+25% XP (actually could set this up right now in the default XML, but I like the concept)
Quelling:
+50% vs Barbarians
Reconditioning:
Regains 30HP after winning combat
Regeneration (will rename berzerker) :
Gains 25% strength bonus after winning combat
Rogue:
+300% from pillaging
Silk Sail:
Gains when winning naval combat
Snipe:
Targets weakest unit in stack
Stealth:
Invisible when in Forest, Jungle, Hill (does not apply to forts/cities)
Supression:
Captures Defeated Barbarian Units
Water Dog:
+25% strength when adjacent to Rivers/Coast
Wave Attack:
40% Chance of pushing a random enemy unit in a stack off the tile when attacking a stack
Yellow Turbin:
Spawns barbarian units when winning combat in enemy territory.