- a mechanic to court UN votes on specific resolutions (not just world chancellor). When an AI civ has its mind made up to vote its nay ,either because they covet something you have (wonder,land plot,resource(s)),and are perma angered at you , or , they will lose an inch of v-condition ground ,and will NEVER vote yay.
You can steal a very small handful of votes in late game if you use all your spies , but , sometimes (usually) , its not near enough to close the gap.
Ideas for "UN courting" : if you wanted to repeal a lux resource ban , you could offer the other civ's a pre-approved RPT when the resource is restored.
If you had the only built nukes , and wanted "nuclear non-proliferation" ; which i agree , its completely unreasonable to expect to pass ; you could offer a solemn promise to never nuke certain civs
For the rest of them , you could offer large sums of saved gold (bribes)
-War pact treaty goals : if you wanted to help a civ that is close to being stomped ,but , wanted to curtail the inevitable pendulum swing where, they become the conqueror in turn, forcing your "world policing" to look like random warwongering ; which it pretty much is , when you are seen as : constantly turning on former allies , and , constantly being at war.
1. offering more "turns to prepare" options. Sometimes your totally not ready ,but , 10 turns ain't going to cut it. Sometimes i have my units scattered across the whole world clearing encampments and/or exploring/opening goody huts , and , i might need as many as 30 turns to gather and form them.
5 turns,10,20,or,30
2. Targets list : lets say your England teaming up with Carthage against Germany. Your offer might look like this....
cites: Essen (Elizabeth)
Carthage (Dido)
Hamburg (dido)
Munich (raze)
Force reduction : Bismark to 75% relative to Dido
terms: peace (90 turns) (dido)
peace (90 turns) (Elizabeth)
peace CS allies
Bismark GPT 2 gold to Dido (90 turns)
and, no matter who takes the city it will follow the proposal . Carthage WILL raze munich , even if it really wants it. If a Carthage unit enters Essen it would come under your control. If the terms aren't accepted ,after the war goals are achieved ,the allied civ would just hold the line until a turn limit on the pact expired , or , the pact could be reformed by diplo agreement.
I would , of course , also want UN vote agreements to be tied to war pacts or peace treaties.
3. I am also into offering a goals list to a civ you unilaterally DOW on , along war causes/rationalizations , settlements encroached on boarders , liberation of captured cities ,force reduction, etc....
I get that without severe AI tweaking , telling the AI why your doing something if : it was never given a reference to understand what your telling it is pointless. That would be more for human immersion and placation, and perhaps creates an auto face palm to silly "give me all your stuff" peace offers.
-turn any non capital city into a CS ,and raze any CS , or any own city besides capitals. Not being able to raze civ capitals is a rule i like, it leaves an obvious path for any civ to come back in at any time , without that rule , i think it would severely complicate the mechanics of reviving a civ.
I see CS's as a little looser than they are made out to be in the game core rules. Considering that in setup : you have the option of : having no CS's at all , or , having an insane amount , Also considering two of the BNW expansion civ's can turn any CS into a regular city , CS's obviously aren't adamantly integral , so , lets do away with the mismatch of a loose option with a severely rigid rule. CS' s are very one dimensional entities anyway ,so why not give the power to the player to create , or , dissolve/destroy CS's through military action , or , diplomacy as their needs/wants suit the situation.