Liberty to Autocracy?

Karl_Rove

Pleb
Joined
May 17, 2011
Messages
89
Is it possible to start the game with liberty, then close the branch end-game when it's less useful and open Autocracy? If so, I think that I may try out that much hated branch later today.
 
Yes you can but you'll loose all the benifits of Liberty + 1 turn anarchy in which you won't produce anything. Think carefully. ;)
 
It's possible. And worth a try, given that most of Liberty is kind of useless by the time you get there except if you have a looooot of cities on a big map, where the 1/2 happiness for a trade route thing on meritocracy might actually matter. Although if that's the case, you're doing Order anyway.
 
Sweet! Gonna try a late game switch to Autocracy then! I'll let you guys know how it turns out.
Also:
Yes you can but you'll loose all the benifits of Liberty + 1 turn anarchy in which you won't produce anything. Think carefully. ;)

So I loose only the liberty sp (as in +1 culture per city) or the entire tree (meritocracy and the whole shebang)?
 
Sweet! Gonna try a late game switch to Autocracy then! I'll let you guys know how it turns out.
Also:


So I loose only the liberty sp (as in +1 culture per city) or the entire tree (meritocracy and the whole shebang)?


You would lose the whole tree -- but when you're that far a long, the +1 culture/city is a tiny part of your total culture and the settler/worker build rate isn't a big deal. And the meritocracy bonus is small unless you have lots of cities. I'm assuming with the strategy you're thinking, you wouldn't even take the +1 prod/city or the golden age/decrease SP cost per city policies in the first place, so you wouldn't miss them.
 
You would lose the whole tree -- but when you're that far a long, the +1 culture/city is a tiny part of your total culture and the settler/worker build rate isn't a big deal. And the meritocracy bonus is small unless you have lots of cities. I'm assuming with the strategy you're thinking, you wouldn't even take the +1 prod/city or the golden age/decrease SP cost per city policies in the first place, so you wouldn't miss them.

You, sir, are correct! It sounds good on paper, I'll see how it works in game.

I love Autocracy, I created a custom game where I had Autocracy at start. I enjoyed it very much.

Well, wow. Auto at the start would be really, really powerful. Overpowered even, it seems.
 
Once I played as Germany & kept myself limited to 3 cities & focused on culture. Then I got bored & selected Autocracy. I puppeted the cities which helped me achieving my goal (more culture) + the game became more fun. Instead of pressing end turn button I had to deal with big armies & plan ahead. :)
 
Bear in mind, you're losing both Liberty and Freedom on the switch. The whole tree. Both of 'em.

I tried it last night with a mature game. Not a good trade off. I can get into numbers with you, but the key point is also essentially losing the ability to get any more policies. And from what I can see, the combat bonuses you lost from Freedom plus the ones you could have taken from Honor, Order and Commerce for the price of completing the Autocracy branch is enough in itself to make it not worth it.
 
Bear in mind, you're losing both Liberty and Freedom on the switch. The whole tree. Both of 'em.

I tried it last night with a mature game. Not a good trade off. I can get into numbers with you, but the key point is also essentially losing the ability to get any more policies. And from what I can see, the combat bonuses you lost from Freedom plus the ones you could have taken from Honor, Order and Commerce for the price of completing the Autocracy branch is enough in itself to make it not worth it.

I don't really have any specialists, though, and very neglected culture, so I don't have any need or use for freedom.
 
I don't really have any specialists, though, and very neglected culture, so I don't have any need or use for freedom.

Playstyle differences. <shrug> No biggy.

(But - Those policies make your army stronger, dude. They add up. Likewise great people, morale from specialists, multipliers from wonders, etc. More "toys".)
 
Playstyle differences. <shrug> No biggy.

(But - Those policies make your army stronger, dude. They add up. Likewise great people, morale from specialists, multipliers from wonders, etc. More "toys".)

Normally, that is how I go, and normally that is my favorite tree. But I hate always doing the same thing--it gets boring. Plus, I've been purposefully forgetting wonders recently. Most of them aren't worth their opportunity costs
 
Try Commerce -> 25% discount + Autocracy -> 33% discount + Big Ben -> 25% discount.

A riflemen unit costs about 250 gold then. A nuclear bomb about 550 gold :D
It's fun.

Autocracy usually comes too late though.
 
Try Commerce -> 25% discount + Autocracy -> 33% discount + Big Ben -> 25% discount.

A riflemen unit costs about 250 gold then. A nuclear bomb about 550 gold :D
It's fun.

Autocracy usually comes too late though.

This is probably my favorite aspect of autocracy right here, plus the fact that all of my armies have really cheap upkeep. I find that autocracy works well on larger maps that require larger armies in the late game, as well as having a tall base(1-5 cities) empire and large puppet empire.

The games I've used it in were for pure fun, and not for any optimal victory time. For instance I've had the best synergy with these civs: Germany(I once postoponed the research of rifles until industrial era, then bought a ton of Landschnekt and upgraded them, kind of silly but it was really fun seeing the majority of my army just pop up out of nowhere essentially.:crazyeye:) Persia, but mostly because I rigged the Total War policy with a 20+ turn golden age on a standard speed game, that was REALLY FUN,.The Aztecs have the tools to use it effectively as well, a friend has shown me this, but I have not actually played an Aztec autocracy game. Russia can use the coin and extra strategic resources to rush buy a ton of nukes and elite units, and I've been meaning to actually try that out. I've used it to great effect as Songhai as well, especially in rushbuying an airforce as I continue my intercontinental conquests throughout the ages. I've used it as Japan before, but ultimately it seemed like a bit of a waste, given the Japanese UA effectively nullifying the advantages of a cheap replaceable army.

Definitely fun in the right situation, but for more standard play i'd still keep liberty and freedom. I feel that you must PLAN for an autocracy strat unlike some of the other policy trees.
 
Top Bottom